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hamish1985

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  1. i think my general tactic for all strategy games comes into play, only fighters i usually build are bombers, take them in just before your big ships arrive and do as much damage to the enimies biggest ships just to make the job easier when your big ships get into firing range, since i aint played this actual mod yet (cant seem to get it to d/l) the kinda thing i end up doing with homeworld in general is build some destroyers (vsd's for starwars imperials i suppose) just to help defend till you get some of your heaviest ships into play. when i get battlecruisers i use them in a group of 5-7, defend them with a full group of flak frigates to keep the annoying little flys away, back them up with what destroyers you have left to deal with the frigates and leave the battecruisers to do the work. i suppose in star wars terms i would build some isd's as the heavy weapons to defend at first then move onto isd's and ssd's build the likes of carrick/lancer and nebulon to deal with the fighters and use the heavy ships to lay waste to the cap ships and such vessels, this seems to be the most effective tactic i have for any real time strategy. and the thing i do in homeworld that seems to be really effective is use a battlecruiser with 2 destroyer esscorts and mibbi 5 gunship corvettes (loaded in the battlecruiser) jump them into generally undefended resource mining areas and also have a loan battle cruiser to jump in and take out damaged battlecruisers and loan destroyers. the other thing i think with homeworld is to keep a carrier with a single scout squad 2 probes of each type and about 5 resource collectors. jump it into recently cleared battle feilds (very quickly before enimies arive again) and use your scout squad to circle the area to give you a larger line of sight and the probes too, second you see enimies recall collectors and scouts and jump to safty (if they are lost tough they dont cost much to rebuild as long as you get your carrier out of the way)
  2. *BACK ON TOPIC* B5 ships would probably be hard to get actual read outs of, i'm quite a big fan and there is no mention of actual energy outputs of weaponary, but if you took the more futuristic approach to b5 a lot of the ships like the white star and minbari ships (plus first ones) had the ability to heal themselves which in a way you could look at as sheild regeneration. thing with B5 is each race has different types of weaponary, like the centauri have explosive blasters, hit and cause a heck of a lot of surface damage, where as the forced beams of the minbari can actually cut through the hull, therefore this leads me to beleieve B5 ships would have higher weapon outputs than any other of the stated sci fi shows. they have things like the vorlon and shadow planet killers which i think are scaryier than a death star, sorry but a flying living creature or a huge cloud engulfing a planet looks a heck of a lot worse than a flying globe with a big laser. dont get me wrong i love star wars and star trek but B5 just seems more real, the idea of hyperspace or warp dont seem as possible as an alternate space that you can move faster through, after all you have the physics of alternate universes. i just feel like B5 ships could hold there own with some of the other shows vessels. i'd match a minbari sharlin war cruiser against an ISD anyday. only problem stated though is the lack of sheilding
  3. can you do something with the likes of the hapan? just there been nothing viual about the hapan battle dragons and stuff and they look like they could be an interesting battle platform. i know i'm new to this and it been ages since i done anyting on the history of the star wars galaxy. but one thing i always find disappointing about real time strategies is the lack of limited ships and better strategy missions, like starting with a small group of good ships and having the ability to only produce smaller fighter style ships but no capital ships. taking them in against a slightly larger group of capital ships (not to the stage of it being imposibvle to win but not a simple take in all your forces and obliterate) so that you aint just the one who can produce more ships faster, you need to think about how to hit them and cut off resources and stuff, more strategy than combat.

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