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DarthTater21

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Everything posted by DarthTater21

  1. Hey, EJ, do you think that you could do something about the expert and hard AI? Whenever I come in to conquer their base, they have built umpteen fighter bases. They have no firepower, so they can't be very useful, but they are annoying (they take FOREVER to kill). The AI seems to concentrate a bit too much on building smaller craft: ie. they get up to a couple of MC-80's and a bunch of frigates and corvettes when my destroyer fleet arrives. They aren't really bugs, just annoyances. Thanks for all of your hard work, EJ. Peace out.
  2. I've only played with a friend here, and no one else. I'm mediocre at the game, but I'd be glad to give the tournament a shot. Info is always nice. -Darth Tater
  3. OFF TOPIC!!! Couldn't find anywhere else to post this, so here's my question. What the heck are the blue beams firing from the lower front corners of the World Devestator in 0.45?! They look like Terran anti-fighter beam cannons from Freespace 2 or the Homeworld: Cataclysm multi-beam frigate guns. Please enlighten me. Thanks OFF TOPIC!!!
  4. Well, first off, the Yhuuzan Vong were a surprise. I'd never expected, or really wanted them, in the mod at all, but when they showed up on the list of playable races, I decided to try them out, just for fun. However, the ship modeling was strangely low-res compared to the rest of the game, there are only 3 ships (I mean, come ON), and I had some huuuuge build issues (-2000000 RU's and stuff like that). So, I suggest that the Yhuuzan Vong be taken out, because they really don't add much to the game. Secondly, I'd like to congratulate you on all the good work done on the Rebellion and the Empire. I play almost exclusively as Empire, and my good friend is the same with the Alliance, so the Nav Bouys were a great addition for me and my non-hyperspacing fighters, so I can chase him down and not have to suffer his hit and run tactics until I can build an interdictor. Also, the ship models seem to look better than before, and the shields on various big ships work now. Kudos to you. However, I've had even more build issues. My RU count seems to slam down to zero or below at times, and I can't predict it. Also, I built a Soveriegn (still having trouble with the superlaser, but whatever), and I jumped it into the enemy base. However, it was spit out of hyperspace way the heck over to the right on the screen with a lot of damage, and then it wouldn't move, no matter what I commanded it to do: move, fire, jump, all useless. I guess that the main problem is the RU issue. I'll keep experimenting and see if I can figure out a pattern, and then I'll get back to you. Thanks again for all of your work.
  5. Well, nothing to do on this topic but post SW:Warlords screenshots, so here are two of my favorites. http://img180.exs.cx/img180/4255/ss000314rp.jpg http://img180.exs.cx/img180/3816/screenie36jz.jpg

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