Hi, just thought I'd drop in to give a quick feedback on how the mod worked for me. First off, fantastic job so far, I really like the atmosphere of the mod, really excellent models and there's a satisfying progression from the small ships to the huge. Means that you can have an interesting tactical game without ever building anything bigger than a corvette or small frigate. Also much less confusing than last time as a result of the new descriptions and icons on the build menu. The enjoyment of it is a bit ruined though by a couple of issues: 1) Harvesting and Docking sometimes just doesn't work. I can't work out anything specific that causes ships to stop docking, but they seem to get jammed up, and the miners or fighters just hover static around the resource controller or fighter plant. Sometimes just telling them to redock works, sometimes you have to move them away and back again, or even manually dock one at a time. Might be something to do with other ships/asteroids interfering with the docking paths or whatever. 2) A combination of the previous problem and an overemphasis on research mean that in the couple of games I've played the computer player rarely builds anything more than one fighter squad before you attack, never counterattacks or attacks before you, and sometimes doesn't even build anything once you do attack. Looking at the stats about half the time this is because the computer player doesn't have any resources due the block-up, and the rest of the time because it spends everything on research rather than actual ships. So far I've only played as imperial vs rebel opponents, on the highest level of difficulty. 3) Not hugely important, but the 'Endor' starting fleet selection has always crashed my computer, whether I tried it on a smaller map or on the Endor 6p map. 4) It would be nice to have better descriptions of research modules. It wasn't clear to me whether 'Turbolasers I, II, II', 'Torpedo Salvoes' etc upgrade ships already in play, or allow you to build new ships, and doesn't tell you which ships are made available by each new technology. Hope that helps a little, thanks for all you work, and hope you can continue putting in the effort! Seems that even if all of the ships aren't finished yet, this mod is only a couple of seemingly simple issues away from being really fun to play. Computer stats: Athlon 1.4 GHz, 32 mb Geforce 2mx, 400mb odd RAM, W2k.