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skyblazer

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Everything posted by skyblazer

  1. I have a few questions about ground combat - -Will there be any -If so will there be things like ground based turbolaser emplacements or other forms of defensive buildings -Would ground combat be a lot like space combat or be a lot more automated sort of like Rebellion style
  2. My questions are - -With transport rights would that mean if you had a mine on one planet and a factory on another with a freighter in the sector of the mining planet. Would that than be all thats needed to get those mined goods over to the factory on another planet or would you have to manage this yourself? -What player with player interaction can be expected in the economy system. IE could player A sell a built ship to player B or will all these sort of things only be taken place with planets. -With declaring war hurting your relationship to all planets this would affect our wanting to see little wars break out since whoever declares war will always be at a huge disadvantage to whomever he is fighting.
  3. u know just for the hell of it i think Mark should send a SSD right into the middle of the combat zone and see how long it takes us to kill it oh and give us an extra 200k points to spend as well
  4. well 4 kwings remain in the fight and offically have been the longest lasting small craft ive sent into combat. I wouldn't mind knowing the final death tally on all sides after this. 296 Claw craft, 3 Neb B's, and soon enough 27 K wing's lost. Oh btw the Kwing's decided to be big meanies to a YT2000 earlyer for some reason
  5. Well I have to say the K wings are truely a great bomber having survived for so many turns longer than my 296 Claw's did and have scored more kills on top of that. And on top of this you can't spam K-wings like u can TD's either since u need a carrier vessel for them and they take up 4 slots. I started out with 27 K-wings and i'm down to 19 after something like 6 turns out in the storm of fighters and now Kysoto a-wings have arrived fully loaded with missiles to boot as well. Good fight guys it was a good test of the K-wing now just wait to see it with missiles loaded
  6. lol http://i187.photobucket.com/albums/x163/skyblazermk1/kwingmeetewing.png?t=1213081432
  7. thats nearly 300 claw's coming at those TD's. Hope its enough this time lol Added: Its offical 296 Claw craft vs 120 TIE Defenders can't win even if those TD's were holding still with their tales in the air asking to be shot! Honestly what the hell does it take to kill those things? Added2: You need to add in a break off command to attacking units so if their target jumps to say 120km away they don't stay locked on like is the current case with my kwings who think its a good idea to chase after those carracks :S Added3: 296 Claw Craft dead, 24 TIE Defenders Destroyed. K Wings still in the fight taking the pounding like they should with only 1 lost earlyer. Can dog fighting Kwing's win this fight? Only time will tell.
  8. I'll rephrase the question. What type of thing would i need to salvage in order to fill my fighters mags, weapons for example?
  9. The results?
  10. Whats the conditions required to be able to load missiles and torps onto fighters. Like do the ships themselfs need to salvage missiles from wreck or is it done from something else they can salvage as well?
  11. I just sent in a mix fighter force of E-Wings(160), Claws(70 something), and TIE/I's(72) and all that might have killed about 20 TD's at best :S
  12. Its somewhat extreme don't u think about how the kill ratios are going with this fight. XJ's r far newer and should be a lot better at handling TD's than how they're going right now.
  13. only 40 to 50 XJ's down to about 20 to 30 TD's :-\
  14. Don't worry more is building
  15. lol, poor Antilles you jumped into a large fleet engagement between 2 forces of players all allied up into 2 sides. You Liberty Cruiser sort of made it a tempy 3 way fight for a few turns there. Anyways i just watched 100 of my remaining E-Wings just disappear in 1 turn :S I guess they should focus on something other than focusing themselfs on 1 gunships.
  16. you almost need a self destruct. Although I am liking the combat length now since it gives me time to give orders and watch the battle unfold. Sometimes you just got something there you rather get rid of and theres no way to do it quickly anymore :-\
  17. I think we need a new combat sector since this one is getting a lot of wreckage built up on it. I would like to try a larger scale fleet battle sometime in a clean new sector with the points being around the scale to include a ISD or so.
  18. Yeah the battle is between the Allied forces of me, styker, styver, and I think Stevefin although I'm not sure if hes gotten into the group properly yet vs Kobra and Deathwatch. However Crackerjack Bayonet was around for a little while at the start which distracted my forces as I jumped them to destroy his Bayonet. The resulting distraction caused me to be to close to the AF's which had just appeared on scanners and forced my fleet to move in by sublight engines alone. Stykers force had already jumped in to engage however with a heavly damaged dreadnought and only a few supporting ships his forces were promptly taken out. I'm not sure what happen to Styver's bunch of Thranta frigates however I bet they were destroyed also. Right now my little fleet with a bit of reinforcement from Styver is all thats engaged right now and 1 of those AF's should be down and out by the time the rest of my fleet is destroyed. Whats funny is I was getting bored of never seeing any targets to go fight but it turns out the waiting was worth it now with Kobra and Deathwatch back in the fight ^^
  19. cancel that jump. look for the combat sector which is 50100,50100 or u'll be waiting a few weeks before u come out of hyperspace again :S
  20. Well while the timer is still seen running give them a jump order and press save. If u don't u'll lose the order and nothing will happen.
  21. Fighters are still not fixed. I just lost 36 XJ's to a mixer of LC, TLB's, and TLC's all of which seemed to get 100% hits on my fighters... Good sign they never moved about trying to be hard targets.
  22. Something I've noticed lately is my fighters aren't moving to engage lately. They can be 5k of a enemy fighter or ship and they just sit there regardless of telling them to use attack, defend or patrol. its really annoying.
  23. I would like a Dip report thing so I know if someone is trying to be my ally or something and those who have set me to hostile. Also I would like to be able to setup like a mini empire where its just invite ppl into that empire instead of telling a collective group who to set to ally.
  24. Yeah In that round I preset targets for my units before I went to sleep or tryed to sleep anyways. The Carrack was at the top of the list of things to blow up. From what I could tell my Ranger Gunship that went in with 5% shields was taken out in first round of combat with my Neb B frigate becoming the main target after that. My Neb B is still alive though with 19% hull left to it and now my Attack Drones which I had 72 of are attacking Kobra's Bwings and TD with a 5 to 1 kill ratio in Kobra's favor.
  25. What did u engage them with?

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