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Evaders99

SWR Staff - Executive
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Everything posted by Evaders99

  1. While some of thse are pretty cheesy, that Jedi Academy setting is awesome http://www.ign.com/videos/2013/01/08/top-5-star-wars-mods-for-skyrim Death Star as a moon Sith race characters Jedi Robes Jedi Academy Lightsaber combat
  2. Guessing your talking about this game http://endless-space.amplitude-studios.com/ I haven't seen a mod, but I haven't searched. Maybe there's someone working on it
  3. Assuming you modified your text file with the revision matching your folder names SoGE R1021 Reb - Alliance SoGE R1021 Reb - Vong SoGE R1021 Reb - CORE Seems like it should work. What does the Mod Path say in Sins?
  4. More leaks, what may have been Battlefront III http://www.egmnow.com/articles/xbox_360/more-star-wars-battlefront-3-footage-appears-online/
  5. http://uk.gamespot.com/news/raven-releases-jedi-outcast-source-code-after-lucasarts-closure-6406388 This is pretty cool. A nice gesture after LucasArts got closed. Pretty unlikely to use to create a new game, but at least someone can play around with it.
  6. *Nuked it*
  7. This is pretty awesome
  8. Force a recheck of your Rebellion installation via Steam, make sure it loads v1.1 correctly
  9. I'm stumped. Check that your download was not corrupted with an MD5 check viewtopic.php?f=591&t=28231
  10. Because you didn't enable any mods. Do as I suggested and enable the CORE mod with the text lines I used
  11. Then likely your path is wrong. Make sure your mod directory is whatever your folder is named, ala replace this SoGE R1021 Reb And try using the Core module only enabledModNameCount 1 enabledModName "SoGE R1021 Reb - CORE"
  12. EnabledMods.txt viewtopic.php?p=549729#p549729
  13. Evaders99

    SVN Update Log

    You try to make it as easy as possible to get updates from beta testers - and still not a whole lot of feedback. Meh, what else can you do. No one is getting paid, so there's no incentive to do anything. Thanks for your help though 01lude, it's really appreciated.
  14. Reverse engineer? No. The game engine was built using old DirectX 6 code and it's dated. Plus the fact it's a LucasArts IP. We basically have a whole forum for dedicating to Rebellion 2 remakes, ideas, and projects. Some of them are active, few have released all the features that would be a full game. viewforum.php?f=7 You're basically asking for an investment of people, time, and money. How much do you want to spend?
  15. By design viewtopic.php?p=549731#p549731
  16. The Kickstarter project started last month... well February basically since its just the start of March So excited, one of the best storyline games mixing scifi and fantasy. Can't wait. If you're into adventure games at all, check it out.
  17. We actually have a full thread for Win 7 issues here viewtopic.php?f=2&t=27606
  18. No it's not KOTOR 3... http://www.ign.com/articles/2013/02/08/obsidian-pitching-new-star-wars-rpg-game
  19. I'm guessing this is behavior of the Sins engine itself and we don't have a way to set that. You'd have to manually micro your ships.
  20. I believe (Lavo can correct me) that the AI requires it to be set as a siege weapon, otherwise the AI won't use it properly. Thus we don't have a way to change its default behavior.
  21. http://venturebeat.com/2013/01/28/why-developer-teampixel-is-making-a-bid-for-the-homeworld-series-interview/ Apparently it hasn't been sold, an independent studio is trying to fundraise for it. I really doubt they will get the property easy, but I will be watching what they do.
  22. Makes sense to me. We would need something to replace it with, I don't know if we have anything that works right now
  23. *Reserved*
  24. *Reserved*
  25. *Reserved*

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