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Everything posted by pnakotus
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What are Evillejedi's sources for ship stats?
pnakotus replied to pnakotus's topic in Warlords (Homeworld 2)
Good point with the reloading cycle; it'd be neat if the larger ships fired in batteries to keep fire up, instead of the occasional orgasm of fire. This is very obvious in the case of larger ships, like the Titan. Not sure if HW2 can do that sort of thing tho. -
What are Evillejedi's sources for ship stats?
pnakotus replied to pnakotus's topic in Warlords (Homeworld 2)
*grin* While Executor has a fair amount of anti-cap guns, it doesn't seem to have the literal tens of thousands of anti starfighter guns it should have, making it a huge target for volleys. It costs 6 MILLION ru, it should be worth it. I haven't used it much, but I'd be interested to see if its so long it has weapon range problems -
I'd just love to use the superlaser to destroy the heart of a rebel fleet with one shot. What Star Defender???
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What are Evillejedi's sources for ship stats?
pnakotus replied to pnakotus's topic in Warlords (Homeworld 2)
I actually bought this up because I had a pretty negative ISD-I vs ISD-II experience. I don't think they're comparable at all; ISD-II has more, heavier weapons, etc etc. I agree there's not alot of call for variety in SW fleet composition, but atm the ISD-I is simply a weaker, crapper version of ISD-II, which could be nothing more than a refit program(although changed to the hangar arrangements etc suggest this isn't the case). I think I'll do myself some research, and see what I can dig up stats-wise, at least about the canon ships. I think its unlikely I'll learn anything either consistent or useful about offical ships, but the heavier vessels should be relatively easy to work out more consistent stats on. Before I start, does hw2 have any limits on variety or number of weapons? Its likely Executor should have thousands of weapons, and would this be a problem? -
I've only seen it fire once (damn thing takes forever to build) and it didn't fire again. I ordered a Z attack at extremely long range on a shipyard, and it fired the superlaser at close range. It missed, of course. Never got it to fire it again, either. If this *is* the superlaser, it looks like a very fat turbo bolt.
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Excuse my ignorance, but why is the superlaser a big bolt instead of a beam? HW2 can do beams, as for their ion cannons, so what issues prevent this being used for the superlaser?
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That makes sense, although if docking worked you could keep 100 or so fighers stashed for an Star Dreadnought related emergency. Well, I'm up for a game - I'm in AU, tho, lag will be a bit worse than to other folks in the US.
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Would Warlords be playable online, given the lag experienced on just one machine?
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Actualy the interface is quie easy to read @ 16x12 Also I'm not complaining, just trying to point out what players are experiencing with their systems when playing the mod, hopefuly Evil will be able use the information to better judge how much to put in to the mod to what folks systems can handel. If people can't play it they won't IMO *grin* Well that makes more sense! Makes GAP's problems even stranger tho, since he gets less performance than me on a much better system. I imagine these problems won't be as bad once EJ can optimise the projectiles. Sorry for misunderstanding
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That explains my games then; I cover the map in probots as a matter of course, and the best I've seen is an MC80c. Lame. And it was all MY FAULT? They were afraid of my probots the whole time!
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LOL Wrong board for ST fanboys with poor spelling. Try and invent new capabilities for ST in your own time; I can hear the FAP FAP FAP from here
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LOL That wouldn't be very fair.
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Does HW2 support accuracy being related to speed/movement of the target? The accuracy of the larger ships vs smaller ships is utterly ridiculous; its no harder to hit a stationary lancer than a stationary cruiser shipyard. The lancer can move, however, which creates the targetting issue. The current system, where from Titans its likely upwards of 80% of all fire will miss, looks crazy.
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What are Evillejedi's sources for ship stats?
pnakotus replied to pnakotus's topic in Warlords (Homeworld 2)
I like Evillejedi's apparent attitude of leaving balance to last; until ship stats are finalised, balancing is basically a waste of time. Some idea how happy he is with the current state of the starship definitions is all I'm looking for... Actually, the price/performance trade seems to be very good for rebel fighters; x- or b-wings volleying caps is extremely effective, and probably too much so. I'd like to perhaps have projectiles being less effective against shields, so fighters must be used to exploit existing shield failures. Something that'll wait for sectional shields, I guess. Is the wide variety of TL power in the medium ships a RPG thing? It seems ridiculous that one or two of the corvette/light cruiser class have type 7 TLs, and the rest have basically useless 4,5 and 6s. Indeed, I think the Eidolion has TLs larger than the largest ISD-I weapons, which is a bit lame. Does anyone know of any other affronts to common sense in the ship stats? Note that I agree with EJ in that the RPG is an extremely poor, almost useless source. -
Hey GAP, maybe your cat 2.7s are causing the problem, since they're more than a year old... I'm going to assume thats a typo. I'm further going to assume you've already tried turning aa/af off or to app preference. Then I'm going to laugh at XP:H. Seriously, try a reinstall. My system is nowhere near as good as yours, and I have no problems until there are multiple super heavies on the map, and then it goes down like a taiwanese hooker. I really don't understand how your system is crashing, apart from a) XP:H being crap and b) you having a large page file. So sayest theDAN. EDIT - Further, my lowly 9600xt/2100xp can handle all detail, including shadows, and have multiple ISDs in battle at a lowest FPS of about 15-20. Bad, but not unplayable, and I just zoom out anyway to even it out. If I turn off shadows its fine.
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What are Evillejedi's sources for ship stats?
pnakotus replied to pnakotus's topic in Warlords (Homeworld 2)
I know you don't want to start a debate, but the ISD-2 heavy turrets are the size of football fields, whereas the weapons on a corvette are 8-9 meters long. These are simply not the same scale. The heavy ISD-1 turrets have even *larger* weapons. I think when they made the RPG stats, they just Made Shit Up, and 60 TLs and 60 ion cannons sounded good. However, like almost everything else in the RPG stats, they are also wrong. On an ISD, light TLs are invisibly small, and have a wide enough arc of fire that in ANH a rear weapon fired forwards to shoot the Tantive-IV. They could literally have hundreds of these weapons, given the density of firing ports seen in ESB. I know Evillejedi is aware of all this, so I'm wondering if he's mixing and matching realistic stats with RPG stats during betas, or if he's already changed the stats and just not the tooltip. -
What are Evillejedi's sources for ship stats?
pnakotus replied to pnakotus's topic in Warlords (Homeworld 2)
LOL actually I don't really know anything about the EU, but I know what the various ISD models look like. Its odd to look at the ship stats and see that the ISD-I apparently has 60, identical, crap turbolasers, and no mention of the huge weapons to either side of the command tower. Don't even get me started on the 'ion cannons aren't blue' thing I'm not sure if its really a problem; I haven't noticed ISD-1s being hopeless against caps, which its appalling loadout would suggest. Maybe it got fixed, but the spec sheet didn't get changed. -
What are Evillejedi's sources for ship stats?
pnakotus replied to pnakotus's topic in Warlords (Homeworld 2)
Thats a good approach; I was really asking because of things like the ISD-I armamant being RPG stats instead of whats on the model, etc. That affects balance vs the MC80s pretty strongly, since the ISD-1 has some of the largest heavy TLs in SW, whereas ISD-2 has many more, much smaller heavy TLs, and the MC80s seem to have a scattering of ISD-1-style extremely large guns... technically the ISD-2 should be less effective against large caps, but have a more flexible primary battery. Whereas the RPG stats have the ISD-2 simply being better in every respect, while is ridiculous. Even Vaders fleet in TESB and ROTJ had both types, they being complementary. At least against rag-tag fleets like the rebel fleet; ISD-1 would certainly be more effective against the larger cruisers. -
I ask, merely because he has a healthy disrespect for the RPG sources, and yet the vast majority of the New Republic ships have no other source, and the ISD weapon loadouts are straight out of the RPG. Unless 'they' release an OT ICS its unlikely we'll get reasonable or well-researched stats for the OT ships.
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Firstly, great respect to Evilejedi for making a mod with such a rich sample of the SW universe while cutting out as much of the horrible RPG/PC game fallacies as possible. The mod is a joy to play, and *finally* playing a SW game with ROTJ style battles, huge and powerful heavy turbos, and even no size or shielding errors makes me wonder why Lucasarts never made a game like this Since is is the 'balance and ideas' thread, I'd like to suggest (counter to what most posters seem to expect) that prequel ships be added almost exclusively to the Empire. The Rebellion, and later the new Republic, build almost entirely new designs, and didn't use Acclamators, or Praetors, or whatever. The logical place for the Republic fleet is in the Empire. And I don't expect the new Republic to get many additional heavies, because until very late in the Republic they just didn't have any. Apart from occasional crashes, the only real issue I've noticed is appalling accuracy, particularly against MC80s and destroyer shipyards. On one occassion, 3 ISDs were firing at an MC80, and all fire was directed at a point behind and in front of the MC80, missing completely. The ships seem to be deliberately targetting a point outside of the target ship. Advice to players having trouble playing as the alliance - your fighters have hyperdrives, use them. Stay Away From The Heavy Turbos On ISDs. Hit and run Again, props to EJ. I particularly like the rating system for weapons, and I'm frankly amazed you've got such an effective shield system, where (finally) fighters cannot damage caps without salvos or caps to blast the shields down for them. I even noticed smaller ships getting hull damage before the shields were down... excellent. Pefectly captured sense of scale. EDIT - actually, the prices for the MC80-series could use some tweaking, simply because they aren't very good.