Jump to content

Bryant

Members
  • Posts

    7
  • Joined

  • Last visited

Personal Information

Legacy Profile Fields

  • INTERESTS
    Badgers, cheese & LotR
  • LOCATION
    Aiur- The Homeworld

Bryant's Achievements

Rookie

Rookie (2/14)

  • First Post
  • Week One Done
  • One Month Later
  • One Year In
  • Conversation Starter

Recent Badges

0

Reputation

  1. we moved http://www.imperialassault.com/
  2. cool, well let me tell you a beta is VERY VERY close. http://dynamic6.gamespy.com/~imperialassault/index.php
  3. Beta this fall. It will include just the core sides, the generals will be added in later betas
  4. Well im staff and i have the staff alpha. It comes with a full auto installer. o yeah, public release early fall
  5. Its For Command And Conquer Generals: Zero Hour the expansion pack to Command And Conquer Generals http://www.eagames.com/official/cc/generals/us/zerohour_feature.jsp?state=9 Cant remeber what the Tech specs are, but look at the game on that site, should give you a good idea
  6. Thanks for the Warm Welcome
  7. Hello, My name is Bryant aka Bdmboy. I am The leading modeler on a Mod called Imperial Assault. What is Imperial Assault (IA)? http://dynamic6.gamespy.com/~imperialassault/index.php IA is a mod for Command And Conquer Generals. Our goal is to make a great RTS Star Wars Game. We we featured in the July Edition of PC Gamer UK. Download The IA Teaser trailer!!! http://www.fileplanet.com/dl.aspx?/planetcnc/imperialassault/iateaserhigh.wmv Grand_Admiral_Thrawn Pointed to this Website sayin there were many star wars fans here who may be willing to help. We could use help. - Modelers - Must be able to make units under 1200 polys and Buildings Under 2000-2500 polys - Skinners - Must be able to make skins, not that hard - Coders - Must know Generals code, or a good knowledge of scripting - Map-Makers - Must know how to use the Generals World Builder - Mission Creator - Come up with Missions!! - Concept Designer/Artist (for structures) - We need a ZH infantry Specialist who can: Modify already-existing ZH infantry models and create a skeleton for it (its different than the rigger in that the bones are different), and then it automatically uses animations for already-existing ZH infantry. Then they give it a simple small skin-- there's a specific method for skinning ZH infantry that's different than other structures and units. Let me just show you some of the stuff we have done http://www.planetcnc.com/imperialassault/files/ingame/ATST.jpg http://www.planetcnc.com/imperialassault/files/ingame/airspeeder.jpg http://www.planetcnc.com/imperialassault/files/ingame/06-25-04/sshot023.jpg http://www.planetcnc.com/imperialassault/files/ingame/LightsaberRed.jpg Wow thats long. Even if you cant help out join our Forums!http://dynamic6.gamespy.com/~imperialassault/forums/! and just post ideas! Hope to see you there! http://dynamic6.gamespy.com/~imperialassault/index.php

Copyright (c) 1999-2025 by SWRebellion Community - All logos and trademarks in this site are property of their respective owner. The comments are property of their posters. Star Wars(TM) is a registered trademark of LucasFilm, Ltd. We are not affiliated with LucasFilm or Walt Disney. This is a fan site and online gaming community (non-profit). Powered by Invision Community

×
×
  • Create New...