I created a little tool for myself to help me with the work on our current Project AOTR2.0. If there are enough people who are interested in getting it, I will complete the translation of the Editor, otherwise I'll spare me the work I did a quick&dirty translation to be able to show you some screens and part of the current Readme. So tell me if you would like to have the Editor. Here are some Screens : Enjoy! Editing Hardpoints: http://img47.imageshack.us/img47/3043/hardpoints.th.jpg Editing Projectiles: http://img47.imageshack.us/img47/2071/editProj.th.jpg Load files & Create Sectorcontrolevents: http://img47.imageshack.us/img47/9971/startandsectorcontrol.th.jpg Editing Units: http://img47.imageshack.us/img47/2065/editUnit.th.jpg And the Readme: Features: Create new Units (including Hardpoints and Projectiles) Load custom (FoC-Style XML's) Create and delete Traderoutes Create 'SectorControlEvents' Create Movieevents Installation: Require latest Version of the Java Runtime Environment get here (http://java.com/de/download/manual.jsp) Extract the editor into the XML Directory of your mod Start: Use the StarEditor.bat to start the editor. If its the first you run the Editor please initialize the Filters by clicking on choose Filter under Balancing, and then click the set Filter button. Menus: Traderoutes: Create Traderoute: Enter Data and click create Traderoute. Attention: 1.The size of the shown Galaxymap can be altered by editing the galactic_coord element in the config.xml. 2.All planets (including Story&Tutorialplanets) will be shown in the Map, if you dont want them there delete them from the planets.xml, same applies to the traderoutes. 3.After creating a Traderoute the file „traderoutes.txt“ will be created, so you can easily cop its content into one of your campaigns. 4.The TraderouteEditor is not yet ready for multicampaign mods. Delete Traderoute : Simply select the traderoute an click delete. Balancing: Choose Filter: Set Filter – initializes the Filters according to the files in the directory Attention: You can manually edit the filters by opening the [x]Filter.xml and delete or add attributes, in future releases i will include easier ways of doing this. Load Files: Select a file and click Load. If you want to Load FoC-Style XMLs then select „custom“ and select your file. Attention: Editing FoC style XMLs will require you to select some Filters accordingly to your file, i know this is not perfect, and ideas for simplifing this are welcome. Chainevents: create Sectorcontrolevent : Planeten angeben, Objekt das freigeschaltet/gespawnt werden soll angeben,Wiederholbarkeit Enter Planetnames, the object which you wish to release, and if the event should be perpetual. If you select a Spawn-Event, then you have to Enter a Planet where the Spawned Unit should spawn and how many of these units should spawn there. The resulting XML will be created and ist named „Sektorkontrollevent.xml“ copy its contents into your story arc. Create Movieevent : Enter Values and save Oh and, its my first program with full GUI so be kind