1) More characters, more Starships and fighters, a lot more Planets 2) Characters can be put into specialized positions and add bonuses to that position (Like Ackbar lowering maintenance cost for MC cruisers, Booster Terrik or Talon Karrde raising resources (credits) gained by smuggling, etc.), characters not only 'betraying' one side but actually defecting, then to be controlled by the other player 3) Credits as a seperate resource, and new means to gain them, like trade or bargains with crime lords. 4) Neutral parties like bounty hunters that may be hired by anyone, crime lords that make money with illegal operations on your planets (lowering morale there) and pirates who just appear, raid a planet (unless you stop them) and steal some credits. 5) Prettier space battles, obviously, with LOTS of lasers flying around, individual fighters (but still only selectable as whole squads, to make it more overlookable), burning wrecks where SDs used to be Also: Experience for troops, ships and squadrons, "Hero" ships and squads only buildable once (Home One, Executor, Rogue Squad, 181st Interceptor squad), stealing ships, stealing credits, main characters can die Unrealistic changes: A totally different gameplay for either side. Play the Empire and use your fleets to destroy any rebel base you find (but with more planets that should be hard to do...) and rule your citizens by fear, or play the Rebellion which has no fixed HQ (but a mobile one that is NOT Cloud City but rather Home One?), just some small bases on Rim worlds. Sneak into and out of Imperial fortresses, steal secrets of the Empire, incite uprisings (more effectively) and when the time has come, start an insane assault on Imperial Center to fight the last battle. You get the idea. I don't think we will ever see this game, but we can dream, can't we?