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AlanTeosa

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  1. Let me say that's an incredibly close minded reaction. What? Can't think outside of the box? First, let me say this, I know build animations are impractical. If Sierra can't make it happen, I sure as hell don't expect a mod team too. And I've been through the books, I know Star Destroyers are built in the open atleast in the books. However, reading the books, I got the impression that the shipyards were more like the Cruiser shipyard ingame. But since its obviously impractical and impossible to do build animations in the open, that's out the window. Yes? Now, its my belief that the Mod team is wishing to put out a high quality product, that they can be proud of. I'm sure they can think outside of the box and think of something to obscure the construction process. I mean, just because the books say "THIS IS THE WAY ITS DONE HERE." Doesn't mean that that's the ONLY way its done. The greatest strength of Star Wars, is the sheer volume of diversity. Diversity of races, ships, and technology. Who's to say there wouldn't be different types of shipyards? Different approaches to constructing the same class of vessel? No one can make that statement in a universe as expansive as the Star Wars universe is meant to be.
  2. Well, this is my first post and I felt I'd offer some constructive criticism of the shipyard models and open up some additional points for the game that your modding. Which I fully applaud your job so far for. Its a wonderful beta already! Anyways, I'm really finding the Destroyer Shipyard fairly... Well to put it simply... Ugly... Additionally, it just doesn't look right to be able to see into the shipyard while a ship is building and not see the ship. Then when its complete, it all of a suddenly appears. Why not take a hint from what they did in Homeworld II? All construction bays were internally contained within the Shipyard, Carrier and Mothership. The ships either emerged through a wall in the launch bay of the ships. Or like the cruiser construction bay of the mothership. The bay opened and launched the ship. I do believe this would be far more graphically pleasing to the public that will be playing the mod aswell. The Cruiser Shipyard is a totally different matter... Personnaly I like how it currently appears as though the Cruisers, such as the Executor are hyperspacing in from off map. That makes sense that such a ship couldn't be "Built" in the theater of combat, but rather, it would have to be "called" in. And keep the Cruiser Shipyard as some sort of berth or docking port for the massive ships. Which makes sense. Additionally, perhapes adding resource drop off points to the Shipyards and Fighter Factories aswell? One of the stronger aspects of the original game at this point, the production ships could take on resources directly.

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