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rebeldream

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Everything posted by rebeldream

  1. What kind of bugs does it have?
  2. Now its going to be all the more diffricult for me to except a little squad of plex soldiers downing my Imperial Walkers. Makes me wonder where those things were at during the battle of Hoth.
  3. Would it be possible to make buildable squadrons of TIE Advanced fighters based on the model of Vader's fighter? I mean squadrons that consist of only Vaders prototype without the non-hyperspace capable TIEs that back him up. Could this be done just by creating a new fighter with the xml file or is it far more complex then I'm thinking?
  4. Looks nice. I wonder if it will affect the tactics you have to use on planets with crowded terrain.
  5. Ahh, I didn't think of that. Will that affect the surrounding icons of the planet as well?
  6. I added about 25 planets to the GC map that had 43 planets. I just can't play a galaxy wide conflict without planets like Yaga Minor, Bastion, Lianna, Raithal, Balmorra, Rendili, Sluis Van etc. But giving planets coordinates that didn't collide with or weren't too close to others was a long tedious process. I took the coordinates from an existing nearby planet to use as a starting point for new coordinates, then fired up the game to check. So it was pretty hit and miss and the core / deep core area was hell. Is there a better way to do this? I sure hope the editor comes with a drag and drop interface for planets.
  7. What are the best strategies when you are attacking a system with an asteroid belt and a bottleneck opening? I got my rear end handed to me yesterday when my 4 star destroyers tried to go through the bottleneck opening and 3 of the ships collided with asteroids, or at least it looked like they were colliding with them. The AI only had a mon cal, 2 assault frigates and the fighters from a level 2 space station.

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