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Everything posted by luckless666
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Yes, from books I've read, Fondor and Sluis Van fell relatively earlier. Also, there must of been mass defections and multiple uprisings. It was said that the Imperial Navy's and Army's finest young cadets were aboard the Executor when it went down, something the Imperials never recovered from. The Imperial fighter strategy was to be superior in numbers. They are very inexpensive and easy to make. The TIE Defender was the ultimate starfighter, however, mass production of this was kept back by imperial admirality, who were afraid that having a TIE capable of hyperspace would mean a slash in orders for TIE carriers (princiably the ISDs). Just goes to show beaurcracy played its part in bringing the imps down. Later the Scimeter (sp?) bomber out did the B-Wing (post-Endor), and also there was the 'Missile Boat' for the Computer game TIE Fighter, which certainly out did the B-Wing, and this was pre-Endor. I read that the Rebs captured two ISDs, several defected and most retreated. I'm supposing seeing the DS2 blow, losing the communication ship and seeing Lord Vaders flagship and pride of the Navy go down would have given them a serious shaking, and aided in miss communication. Also, they wouldn't know if the Emperor had died or not and if their orders to not engage still stood or not. I'm sure they would of lost a fair few ISDs before they decided to fully engage, couple that with defections and outright withdrawls and the Imperial Fleet was devastated.
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ahhhhh....lemme have it, lemme have it!
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Read this thread at GameDev.net forums for more information on the difficulties of using GMAX to make models (.gmax is an encrypted format as vendors pay money for their 'game packs'...) Also, look here as this person seems to be making a GMAX .3ds exporter (not yet released though....) Lastly, I would recommend forgetting about GMAX and learn Blender instead. Its free, Open Source and has a guzillion free exporters littered around the web... GOOD LUCK!
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Hey I wouldn't mind being a 'Star Wars Historian' or 'Net Tracker' (same thing..??) as I love delving into the Star Wars canon..
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All of that would tend to support Zahn's version, that the Imperial Officers and Crew were essentially imbeciles and uncoordinated masses once the Emporer was gone, or at least distracted with Skywalker. Also gives some backing for the Seat of Power Effect in Rebellion. I always believed this theory, as, lets face it, pretty much the entire rebel fleet was present at Endor, with only a few ships missing, and the empire had at least 24,000 ISDs. Thats not mentioning VSDs and the hundreds of thousands of smaller support vessels (It states in my Star Wars mag from way back, quoting from the Imperial Sourcebook and Galaxy Guides, that a typical sector fleet has 24 ISDs and around 2000 capital-size support vessels). It is IMPOSSIBLE, with or without an Emperor, for the Rebellion to take it down as quickly as it did, unless the Emperor did have a strong mental hold on them, and they were simply uncoordinated when he didn't.
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This is brilliant!
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Cheers Mask. If I run into problems, I'll PM you as you say. The Mods a long way off, but, don't worry, when its out, it'll be posted here. Catch y'all later //luckless666
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Do we have an ETA on that? to Mask: Hey, just wanted your permission in using some of your models in a MOD. You'll be given full credit for all the ones i use and a link to your site in the readme.txt but just wanted your permission first..
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Sounds pretty complicated. Remember, KotOR was a WHOLE game based around that, whereas the characters in this are just a tiny aspect. It would probably have to be more simplified, such as no classes (just the ability to become admiral, commander etc) level8 cap on characters... In fact, the more i think about it, Reb already had levels, just that they were transparent, ie your diplomacy increased with every success etc. I don't really see the need for such a system to be overcomplicated. The only thing I see of use is perhaps a 4-level system for ship\regiment experience, making them better (perhaps making them stronger, shoot faster, move faster etc.)
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At the making of the film, it probably had no purpose other than it looked good. after that, i wouldnt know..
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i remember i had corcuscant defended by just fighters, though it was something like 55-60 TIE Defender squadrons. The rebs jump in with by no means small fleet (at least two Bulwarks).... and instantly turn tail and retreat! Is this a hiccup in the AI? [EDIT] I also remember this time (i would love to make a story about this, it was really good at the time but it was 5+ years ago, and would have to think it through before commiting it to paper\computer screen) which demonstrates how dumb the AI can be. I'd captured Luke quite late in the game and Darth Vader took him to see the Emperor (on a side note, does look ever turn?) Luke managed to defeat both of them and escaped!!! needless to say the Empire was on high alert, and, Grand Admiral Thrawn was appointed Regent. Much of the surrounding Sector fleets commited a portion of their ships to the protection of Coruscant, whom was the last bastion of the empire before it fell. It was luckily due to the efforts of an Imperial Intelligence officer working in the field that discovered the location of the captured Emperor and Darth Vader (for some reason, and this is the problem with the AI, they were kept on the same planet!) Thrawn actted quickly, and ordered several seperate fleets to rendevous at a nearby planet to the Emperors location. In all, there was three SSDs (thats all i remember, but i think there were around 10 ISD IIs, 6 VSDs, 15 Carracks, and a full compliment of fighters and troops) Needless to say a mighty armada, and what should they face? what had the cunning rebels put up to defend the captured leaders of the empire? Two X-wing squadrons. Admiraly, the engaged my fighters and needless to say they were wiped out. Planetary bombardment ensued and finally a Full Legion of Dark Troopers descended onto the planet and freed the Emperor. Bit of a long winded way of saying how stupid the AI is to leave the emperor and darth vader in the same place and then defend them with a total of two X-wing squadrons!?
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I just want to make sure that everyone knows the site staff is NOT developing this game. We are relying on other programmers who volunteer their time to develop a game which we can modify. I believe that an open source project would be a good idea if there is organization and communication. Good luck! Sourceforge.net has good tools for open source project. though a generic title would probably have to be used (though they do host the files of a PHP based star wars game). If people are patient though (err... yeah, how long a go was rebellion released again?) that FreeOrion game i mentioned elsewhere on this forum has just released their very much pre-alpha version of the game. This Open Source game is designed to be very moddable from the ground up (sound like an infommercial, dont i???). Take a look if you haven't already
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I've visited masked site and downloaded all the tools i think. whats this screen capture tool? Can't you just press print screen, alt-shift out, open up a gfx app and paste it as a new image? Long way round i know.
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I bought it (pc) and I beat it
luckless666 replied to a topic in Old Star Wars games nobody plays anymore -JI
Well, Dark Side, you bring Bastila over to you, as your student. You slaughter the two other Jedi in your party. On returning to the Ebon Hawk, whats his name (the Republican Soldier guy) runs off, and you kill the wookie and the twilek girl. So all thats left is you, the two droids, and Bastila. You then battle through, persuading some Jedi your on their side still, Bastila leaves you at the Control room, and uses her Battle Meditation for the Sith, NOT the Republic. You then go kill Malak, and before he dies he realises you are the real Sith Lord, and he should never have betrayed you. Yeah, the Rodian. Thats the one. I think you got something for every kill, then you should recieve a big reward (as in a special weapon) at the end. You were right not to do it, you recieved Dark Side points for each kill. Another thing: Whats peoples theories on what happened to Malaks jaw?? -
Well, they are putting in characters, though its hotly debated. The engine will be highly moddable (from the source up) so you guys can add a card system with little or no bother. Make it a community project. Though i warn you, FreeOrion v1.0 will probably take a few years at least. But then, an officaila reb2 aint gonna happen...
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I bought it (pc) and I beat it
luckless666 replied to a topic in Old Star Wars games nobody plays anymore -JI
Yeah I played as a Dark Jedi, but only after i discovered i was R. You got into loads of fights, really. And stole rather than be given. The ending was pretty cool though. Whats the light side like?? I didn't like the way you chose what to do at the end (light\dark side). It should have used the aura effect far more. If it was near-neutral, you chose, but if it was too far gone either way, it is automatic. Defined by your actions earlier on in the game. Oh and on that fish planet, who finished that 'Secret Society of Assassins' (they had a weird name i cant remember). You had to kill four people. I couldn't find them all (killed two i think) One was ment to be out in the desert on tatooine but i couldnt find him. Just wanted to know what happened (the reward, the cutscene if any) PM me if you can -
Ok another question (but this is modelling related) Does anyone know a free (or cheap) modelling package that IMPORTs .X files. I have an exporter, and thats fine, but i'd like to have a go with fiddling with the game models (and using them as bases). Cheers (PS No i haven't tried RebED yet due to the fact i only just discovered it, and im at uni. what relevance is this? well, my copy of rebellion is at home, a 250 mile gap. sigh... Just wanted to clear up a few things before my bro sends it up to me in the post.) TO CAIN...will try them as soon as I can. should be a week max, a few days more probably...
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Thanks for the quick response. Another question. sorry... Can you modify your starting resources? and can you modify how much maintainence each ship is (i assuming yes for ship maintenace). Just gonna get Resource Hacker. Cheers again //luckless666
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I completely degree. Micromanagement is a huge no-no. Sounds good on paper, but it doesn't play well. Its sinks many good commercial games because they get to complicated. Basically, you'll be fine early on but the more planets you gain etc., the more you'll get bogged down in dull click-click-clicking. Goto FreeOrion and read through their forum. You'll understand what I'm talking about. Also, on the subject of FreeOrion, its Open Source and, when released will be easily moddable. Get a team together from here and... who knows, Supremacy (Rebellion) II could be yours!
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I bought it (pc) and I beat it
luckless666 replied to a topic in Old Star Wars games nobody plays anymore -JI
I loved it. By far the best SW game ever. And as far as continuity is concerned? Lucas has ruined the prequel trilogy and riddled it with errors and contradictions that who knows what took place when anymore. Any way, most SW games don't take continuity into account (Supremacy for example. You build Dark Troopers, but in Dark Forces, The Arc Hammer is destroyed. Rebel Assault is another good one, there definately not a Rebel Base down Beggars Canyon, need i go on?). Sure its Linear, but thats needed. RPGs suffer from this alot. The more Linear, the deeper and more complex a story will be (The player will be here at this time, and here the next). I think KotOR would have better been described as an Action\Adventure laced with heavy RPG elements, but not a through and through RPG. Anyways, I recommend this to any true SW fan (you guys will already have it anyway) for the storyline on its on. Hardcore SW fans will be disappionted due to errors in the timeline, but theres worse things to worry about, like how George is gonna screw up EpIII (I wanna see what EpVII+ are gonna be like! Hopefully really dark...). RPG fans will either love it or hate it. Everyone else, try it. Its brilliant!! Phew!! -
I wholeheartedly agree. Talking about a Rebellion II (Or Supremacy II for me ), I was looking at a fans homepage (someone from here no less) and they had a (broken) link to a Rebellion II site... Or more a 'what fans would like in Rebellion II...' website. Just wondered if anyone new the link. //luckless666
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Hi all, Just a few annoying n00b questions you've probably been asked millions of times, but just need clearing up. (Can you include technical side of doing these if they are possible too please, or point me to where i should be looking? Cheers): 1) Can you edit and/or change the main galaxy map picture displayed on the main screen (the one where you view all the systems)? 2) Can you change the names of sectors and planets? 3) Can you change the number of sectors generated? (I'm assuming not, as we don't have access to the source code and the locations are fixed)? 4a) Can you change the mission briefing (or rather, what C3PO etc. says at the beginning)? 4b) Can you change C3PO (Again, I'm assuming not. He looks pretty fixed in position)? 5) Are there any good tuts to look at? 6) Has anyone started a petition to get the source released? (Benefits for this include updating the tactical engine to support new features from Directx 9.0b (or is it 9.0a presently?). Could use normal maps on the ships to get some truely gorgeous graphics!!) 7) Whats the best Modelling app to use with the models. I got Blender and Wings3D. Any other useful tools (other than RebED, etc. ie Sound Editors, graphic apps (I got PSP 5.0) etc.) Errr... think thats it! As I said, all basic stuff, but it'll hopefully put me on the right footing. I'm presently just hoping to make a MOD that is just about space combat, with minimum planetary micromanagement. PS 9) Can you select which which planets you start with (i.e. have the galaxy completely split in two, no neutrals)? 10) Can you make Outer Rim planets viewable without needing porbots/scouts? God, thats a lot. PPS I used the search feature before i asked. couldnt find the info i needed. Thanks!!!