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Everything posted by Cain
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Thanks Trej Hey Trej I know sometimes you hated me for my sometimes silly actions .... anyway I will like to have you as a moderator at PFF I really do apreciate your skills and eye on details. So when you will have time pls. join us. Jahled so you did instal the mod Nope that option never get fully activated becouse someone has left the RDB II team before that.
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Hey what's rung ?! We have 170 members from a week now .... noone new comming ?!
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Cool Review SM can you submit it also as a news on SWR ?! Here are also some other recent quotes about PTESB:
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Its not this review/previw a little old or its just me makeing a confusion...
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I only need acces to a place were I can upload 21 mb without a FLP ... ...suggestions anyone ?! If I send the patch in the small 150 kb version via email, Yahoo seems to damage .reb files.
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So will you keep on supporting Petro after EaW?
Cain replied to TSKNF's topic in EAW General Discussion
A trick question Yes of course - its simple - they care about us and we care about them -
http://i19.photobucket.com/albums/b191/Foshjedi2004/Deathstartrench.jpg That X-wing to me is looking to good to be from an ingame pic. Also if it is an ingame pic it means we can take on the DS head on with ships and fighters. It can be ingame if only the pixelshader is enabled ... or the .jpg it self is improuveing the pic .... Or it can be a movie picture. You know the small LEC style movies inside games ... same here - so what do you say ?
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Wow I finnaly live to see the day when I'm two days late on a news! I can die happy now We have created a great team at PFF Cool photos As you guys can see even http://www.petroden.com/ has not post about them. I will go to inform Lion.
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Thanks guys As for the agresivity it also depends on the enemy generated starting fleet. If you play 3-4 games you will eventualy get one very agressive (AI).
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Ok Stellar_Magic PMed me on SWEAW that his account here at SWR may be damaged and he can't login anymore - can someone check this pls. Thanks
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Well I'm a moder so I will let you know how I tested my mods especially the ones for SW Rebellion. Every ship was tested against all the other ships and even against other ship different numerous other combinations. This way I could quicly see the ship strenghts and errors in textures or stats. The best way to test the balance was to put the AI wage war against the AI on fast more and see how it will work and who will win. If one side wins I will start to search what they have builded and follow their AI steps to see what they excesivly do. Once the ship or unit located you modify its stats and start the testing again. :arrow:Gtg I will edit this later...
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Here it is http://www.swrebellion.com/modules.php?name=Downloads&d_op=viewdownload&cid=3 for download.
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I personally have a dream of challenging one day the EAW's game designers to a debate . I think it will be a great fight of opinions if I also can have the PFF members in my team. I think EAW's designers have the experience of makeing RTS games but they lack some of the gamer's perspective. They also lack the moders perspective so I think we will be able to make a good show but not win becouse they invested more time in EAW than me. How cool a "Gamers vs. Game Designers Debate" will be ?! And how much media attention will we get for EAW ?! Alot ! but that's just me ... Anyway here is some of my feedback ideas in the last hour from an EAW's costumer perspective: Player Rewards - In a space battle. 1. We know that we have ship subsystems. When you destroy an enemy ships some of his subsystems should remain floating around for you to ghater and reuse or sell. (*This can be foun in Nexus and was always a great satisfaction to scavange after stuff - KOTOR 1-2 had this stuff also and I've seen all the players very passionate in searching dead bodyes. 2. The ability to capture ships. HW 1-2 had it. In HW 1 it was unlimited and I arrived to finish the game commanding an "enemy" fleet - loll. In HW2 it was limited to a certain number of ships. EAW could also impose a limit of use for enemy ships becouse the player will not have spare parts for them. Ex: you capture in 3 battles 3 ISDs and you can only use one and scrap the two more damaged. Also your captured ISD's subsystems once damaged will not be easly repaired and you will have to use rebel weapons on that slots basically rebalanceing the game. If you want to keep your capture d ships running you will have to keep a steady supply of captured ships and materials. So in the end the capture of ships will be more like a "ego satisfaction" then a real war strategy. 3. Traders and Supply Convois. Ok... who has never dremed of going behind enemy lines and disturbing his supplys and radeing his traders ?! I don't know the full EAW design so I can only say that attacking Supply convois and traders should affect more stuff than only money revenue. Ex: The enemy ships from the reciveing end will repair slower if you took out their supply convoy. buildings on a planet will be constructed slower ...etc. And you get subsystems or tehnologies or a repair bopnus to useit somewere sometime in the future ...etc. Some Enlarged Interactvity 1. I really hope that the Rancor and some other beasts are the only interactivity elements on the land. I also want to see parts of the explodeing heavy units fly around and impacting with soldiers for ex. I also want to see area bombs that will do a great falsh and a big boom afecting many ships in one area and makeing the oponent to think more about massing forces in one small place for increased firepower. (*play Nexus). I want to see an explodeing ship do some damage to the ships to close by. What we know about EAW's interactivity elements in space is that we will have asteriods areas to cut true and... and ... nothing else I think that we know about. Real Human Movement Captures Also I think a "blue studio" will be required to do better soldier and character animations. And animatioons can be added at any moment in development. Someone should look at Code Name : Panzers animations. Its a RTS with similar scale like EAW but the animations look better than in an FPS. Why ?! Becouse they used blue studio technology and they captured quality motions for some movie scenes or soldiers action. Balanceing I bet nobody of yopu has played Close Combat 3. There you could destroy a tank with one shot or fire 10 mshots for the same result. Why ?! it all depended on the fire range , hight location, , gun crew experience, cover of the attacking unit, weapon's caliber and the thank positioning and experience. WOW and it was super ! 1. This system can also be added to EAW and reduce the general feeling of exagerated balance. SW players and even new commers don't expect to play a game that has been exageratly balanced. Of course that in the other case they will also scream that one faction is to strong .... but the unbalanced units can be "fixed" by a combat options balance system on the map and bu general tactical war balance. So everyone will be satisfyed. .... Now I let the others to join in the disscution I've only opened the subject.
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I think Delphi has had Han Solo's fate (work variant) and now we have to go to rescue him from some distant planet Who knows what new missions he is designing and he got lost from us And yes we should use that timer somewere
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Interesting - here is what I think now : Quote Bigedmond That's becouse the testing procces in some companies sucks....really. They force you to play to much time the same level so you get quite bored and all the testers start to look like an army of zombies and as usual the final version never gets fully "beta tested". I mean the product as a hole. It is true that you can't find all the bugs but at least there are better ways to find all the fat ones. I think the testers should make their own program of testing and they should be judged by results not by their own time management or work style/methods. They are as important to the developing procces as the gamedesigners. Also the tester's feedback should even affect the design a little more. A game designer can always become prisoner of the "big picture". Here we may have a problem if that vision is to rigid. If it is not flexible enough I mean. This days designers get all sorts of creazy ideeas about balance and interactivity and totally ignore other aspects that may interest the hardcore player. Its all about "fun" this days and everyone things he knows whats good for the other guy. "Fun" its quite a relative term and personally I will never design my games useing this term. I will design games that addictive, games that you reinstal them year after year, like EAW for example.I never think that a RTS should be designed starting from "fun". For me it is the challenge, the pleasure, the desire to conquer and get rewards, the desire to upgrade and evolve, the desire to transform units in veterans, the need to get attached to some particular units, the need to see my emipre's borders and see how they expand, and the ability to find new wais of combat in the same game. 2,3 - I agree. 4. - Bingo ! Thats an excellent answer Take EAW for example .... I bet the Death Star has really upset the gameplay philosophy Even if it will fire once per battle it is still affecting to much the "Gameplay" in a single. So if you can integrate the DS why not give steroids to other units ?! Rancors surly get alot of it ... it seems. So you see UNIT BALANCE can't be always perfect but if you can contrabalance the hole "a little unbalanced" thing by useing the Tactical Balance betewn factions. You can even let a game unbalanced if it is based on realism and you supply in the same package also a balanced version. I dont think so ... a great singleplayer is required too. MP only counts in the sales for ... let's say 20% ?! and the sale aspect always counts in the eyes of the producer. A MP needs alot more balance betwen units than the SP. So why not make the MP more balanced than the SP ?! and the SP more "real". Just a little will do fine. This ideeas are not fully the ideeas of Cain but have been found into the Rain Forest and then asimilated true Borg tehnology - Loll ! Got'ch ya !
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Ok Update : 1. The introductions Topics has been moved to the Bar area from the News area. (* The topic is fine but I don't like the theoretichal friction it creates with our Feedback operations plans). If you guys see anyone posting his real ID or real location there you edit him and remove that. Try to keep only general stuff there about someone. I will not go into details trust me on this guys. 2. Two topics have been resticked in the news area - or we can move them into the GD - but they are to inportant for us not to give them 2 months of stickiness. 3. Moderators are all equals and they should cooperate more with each other. 4. .... I'm kind of tired - Seeya soon guys.
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Topic reopen now by me Hi Delphi-PG !
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Bigedmond nice to see you here :)Pls. enjoy your time with us. I look foward to see soon your avatar Btw what exactly is needed to make a good RTS ?! Are the game designers the most impornat asset ? Or the way the game is tested and free of bugs ?!
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Anyone should do as he sees fit and best. I trust your ability to think If you guys have an ideea that should be disscused here first pls. do we don't want to move that topics from one forum to another. Always keep in mind the rules and our qoals. Always look for noobs posting silly stuff ...and that should be it
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Yes I could use some help in this demo project - I never refused a helping hand - but for now we will have to wait since this is a demo and has not been seen by a Lead Designer yet. I will also move it in a couple of days in the Maw and probably let it out later this month.
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BTW I gived moderator powers to Bigedmond. But he is kind of busy .... so I will let him introduce him self if he desires. Anyway he is = to 10 Cains. As usual this is confidential.
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What do I need for Total Conversions?
Cain replied to packersfan's question in Questions from Newbies
Beside RedEd you will need to do some copy/pasteing of files. Hey packersfan you are fresh - can you try this TC and say your opinion ? I'm interested to see new people's opinions on old stuff. http://www.swrebellion.com/forums/modules.php?name=Forums&file=viewtopic&t=2745 Thanks -
Ok i'm doing a statistic to give to Stellar_Magic for a review. Here is the link for a full view of that TC : http://swempireatwar.10.forumer.com/viewtopic.php?t=409 I'm not posting it here in full display because I may upset Trej. Make sure you refresh that page 2-3 times cause they are many .jpgs on display. Thanks
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Especially one guy also known as the "Unstoping Reply Machine" in short "Fosh".