"a very polished and moddable product".... I also think that, but I feel that the door in the EAW's game design is closeing soon .... so I wanted to make a final push. Usualy in the design of a game all the "maybe options" will no longer be "maybe" from one point in time. Anyway our main problem is that we have no clear clue about what's going on inside the EAW's game design at EAW but from Joe's words in the QA we know that they have alot of optional stuff that they could add or not add depending of their opinion if that stuff is good for the gamer or not ...etc. I'm not a game designer yet but I'm an old moder so the difference betwen me and a profesional game designer is that I was createing-building tractors (*agricurtural machine) and they create Ferraris (sport's car). Still I don't see much of a difference. Always remember Lamborgini's stroy. I have two interviews in the final stages. One at Ubisoft for Game Designer and one at JAMDAT for "Assistent Project Manager" something like that. Probably next month I will be in the industry so my presence here will drop a little.