Skip to content
View in the app

A better way to browse. Learn more.

SW:Rebellion Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

LordVader

Members
  • Joined

  • Last visited

Everything posted by LordVader

  1. What about making the ship to ship combat gameplay more detailed. I'm not referring to modifying the models or stats, but rather the combat options that ships have. For example, using the tractor beam. That is a lethal weapon for trapping and preventing ships from escaping and moving around. In the opening scenes of Star Wars: A New Hope, the Imperial Star Destroyer disables the Blockade Runner and boards it. What if you could do this in Rebellion during the combat? Rule: - Attacking ship must have troop carrying ability. - Must have tractor beam. - Must disable target ship's shields first. - Boarding attempt just like any other troop assault, if opposing troops, then normal battle rules apply. General's leadership makes a difference. - If boarding attempt successful, that side gains control of the ship. - If opposing ship doesn't have troop carrying ability, the troop regiment used in the battle will appear as being on the ship for the battle, then after the battle, it goes back to the original ship (so it would prevent you from using them again for the battle). This would place more emphasis with putting high quality troops on the bigger capital ships. Also ships should have the ability to fire at different targets. There should be an option to select targets for each weapon arc. To prevent it getting complicated, you could specify that if any enemy ship or fighter comes within range of the weapon arc, then lock on the weapons and fire until they move out of range.
  2. I'm interested in playing people. Would prefer original configuration but open to suggestions. Have been playing SWR for a while but only against AI. Anyone interested? My e-mail is the_holy_paladin@msn.com put something in the subject so I'll know your from here. I'm in Australia, so would probably have to play US and EU people on the weekend. If you're in Australia, it would be easier.
  3. Interesting test. Results: Astro Mech Droid Mon Mothma Wampa Qui-Gon Jinn R2-D2 Ok the Wampa result is a little worrying, but I at least I scored well with Mothma, the Jedi and the brave little R2-D2.
  4. I disdain using Luke for diplomacy missions until he goes to Dagobah. Quite often I've gotten to day 300 to 400 without Luke going to see Yoda. Using basic stats, I've gotten him to 100+ Espionage and 200+ Combat Skill BEFORE going to Dagobah. I send him on missions of sabotage with Hans and Chewie, 2 bonuses there, quick speed thanks to Han and if Luke gets captured, you have 2 decent characters to rescue him. Plus side of Luke having high skills before becoming proper Jedi is, if he meets Vader or the Emperor, he can escape with no harm and/or wound them quite severely.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.