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Halcyon

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  1. well acutually having officers/captains/admirals and thier attributes would be good. All ratings are from (0=lowest, 200=immpossible) espionage ratings for espionge missions command ratings for capital ships flying ratings for fighter pilots diplomacy ratings for diplomatic missions jedi ratings (secret and not reveable by player unless identified by force sensitive personnel) empathy ratings (also secret and only reveable by characters with espionage ratings higher than target personnel) low ratings => easily bribed high ratings => impossible to bribed maybe with the espionage ratings we can drop in falsified information with traitors leading to the arrest or destruction of fleets and VIP personnel
  2. wont it be better to have captains, generals and commanding officers of sqardons in the game ? that way they have attributes and might have a direct influence in mission success/failures. like for instance in RTW, commanders have triads that allow them have a better/lousier command of the armed forces. commanders in strike groups/squardons/armies

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