About high stats: I've also noticed that stats seem to "cap" at around 200, and that stats above the 200 mark really don't confer additional benefits. Also, stats that are *too high* (300s and above) seem to wrap around back to 0 in terms of how they are calculated in the game's equations. To test this out, try using RebEd to boost a character's starting stats to all 100s, and then give that character a force level of 200. His stats will soar past 300, and for some reason, he'll start performing as poorly as if his stats were in the single digits. Perhaps stats above 300 were never intended in the normal game, and this is mostly a side effect of my overuse of RebEd. Even still, it's highly annoying. I am a big fan of playing "jedi games," wherein building up my jedi ranks and sending them on missions is the primarily objective of my game. In such games, it's infinitely more fun if I give the AI a bunch of jedi knights and masters, and then attempt to train my own to challenge them.