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BaronFel

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  1. Hey guys I was looking through Rebedit which really is an outstanding little edit program and will help me fix some of mine and my friends pet gripes (He goes on and on about the Sullustion's High Detection making Spec Ops immpossible I'll fix that in a jiffy) I also we'll introduce a timer for our battles and work some sort of honour system now if we can just sort out the fleets.....
  2. Thanks for your replies guys I'm starting to doubt my own sanity now I've dragged out my copy and have a big MP session planned with my flatmate to re-assess the game and it's problems. I can saftly say though that me and my friend never send out spying missions really other than to find planets or occasionally check defenses, to be honest we are far to lazy but we constantly caught each other's fleets because the symbol of a incoming fleet was there. I will recheck my facts in our game and reply but because that was the reason we stopped playing in the first place I'm pretty sure. In reply to Boshek The preknowledge is really just ruining multiplayer and since the Hard setting isn't hard enough it's frustrating. However, you misrepresent me by using half a quote I said "It's so close but also so nowhere near there" meaning yes I do love this game (As I also stated straight after that quote) but mourn the fact that with a little more time and love by Lucasarts it could have been a true classic, all the hard work was done but a little more polishing a tweaking could have made it so great. Is there ever a better idea for a game than a Star War's Space Stratedgy game. Answer NO. Why do they ignore such great potential and when they made the attempt why not see it through, improve Rebellion and make a sequel even better. If you don't like to talk about the problems of Rebellion then I apologise. Faults and all though it's one of my favorite games, what can I say I love Star Wars. With "Hit and Run" what I am trying to portray is that if a fleet jumps into a system without any knowledge of the opposition then why should they be able to run away when they discover they are outnumbered without any penalty. If there was a time limit on escape ( Say 2-3 mins) then you would have to be very careful about where you sent your fleets or you could suffer a mauling for poor choices. This would make Recon far more important and make trolling the Systems in search of an easy kill a thing of the past In the books, films and games the Rebel Strike's where carefully planned attacks based on Intel with the emphasis on taking advantage of an opportunity and then escaping before the main Fleet arrived. Perhaps to prove my point where in any of the Star Wars stories did the Rebel Fleet Hyperspace straight to Coruscant just to see what was there and on finding a death star and the fleet just decide to mosey off in twenty seconds with a few shield dents curtisy of five tie fighter shots. Anyway Cheers Guys I'm stoked I found this site like I said and I'm not trying to step on toes. Baron
  3. Hi guys I'm just new here but me and my friend have been long time Rebellion players (I remember getting the shakes reading the manual on the bus home from skipping Uni after the purchasing on it's first day out) despite the fact it's so frustrating ( Surely a couple of months more work could have made this game trully great) What make's it basically impossible to play in MP we find is the fact that you can see that Enemy Fleets are going to arrive before they even get there ( How ridiculous is that). How can you surprise attack? You can't stop your fleet once it's in Hyperspace so the enemy just acculmulates all there forces in the sector maybe get anouther fleet from a close sector send in an Interdictor and wait. Once they arrive they are crushed unmercifully and unable to escape. The enemy should have had no idea they were coming and be devastatingly surprised. As the rebels Surprise Attacks and Stinging raids should be the order of the day. Quick in and out's before the Empire can react. Also Fleet Battle's should be commited to for a minimum of 3-5 minutes before the enemy can Hyperspace back out. Not instantaneous escape with no consequence for poor tatical decisions as the game allows. You can't tell me that no conclusive space battles were ever fought in Star Wars until the arrival of Gravity Well Ships. It's resonable to expect it to take a few minutes for the computers to calculate a Hyperspace jump otherwise they'll "Fly right through a star" apologies fanatic's if that quotes a little incorrect but you get my jist. There's plenty of other small errors that could have been fixed in days by Lucas Arts had they cared enough and hadn't just abonded this game after realease like a naughty child they were ashamed of. It's so close but also so nowhere near there. Surprisingly it's still outstanding good fun. It has Star Destroyer's how couldn't it be. Can anyone help me with these issues? Do the total conversions help and are they good fun? Is there a way to turn off Fleet Arrival Knowledge? To pre-empt yes I did search and found nothing on this topic. Cheers Guys I was stoked to find this Website I thought no one cared about SWR. Baron

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