Thanks for your replies guys I'm starting to doubt my own sanity now I've dragged out my copy and have a big MP session planned with my flatmate to re-assess the game and it's problems. I can saftly say though that me and my friend never send out spying missions really other than to find planets or occasionally check defenses, to be honest we are far to lazy but we constantly caught each other's fleets because the symbol of a incoming fleet was there. I will recheck my facts in our game and reply but because that was the reason we stopped playing in the first place I'm pretty sure. In reply to Boshek The preknowledge is really just ruining multiplayer and since the Hard setting isn't hard enough it's frustrating. However, you misrepresent me by using half a quote I said "It's so close but also so nowhere near there" meaning yes I do love this game (As I also stated straight after that quote) but mourn the fact that with a little more time and love by Lucasarts it could have been a true classic, all the hard work was done but a little more polishing a tweaking could have made it so great. Is there ever a better idea for a game than a Star War's Space Stratedgy game. Answer NO. Why do they ignore such great potential and when they made the attempt why not see it through, improve Rebellion and make a sequel even better. If you don't like to talk about the problems of Rebellion then I apologise. Faults and all though it's one of my favorite games, what can I say I love Star Wars. With "Hit and Run" what I am trying to portray is that if a fleet jumps into a system without any knowledge of the opposition then why should they be able to run away when they discover they are outnumbered without any penalty. If there was a time limit on escape ( Say 2-3 mins) then you would have to be very careful about where you sent your fleets or you could suffer a mauling for poor choices. This would make Recon far more important and make trolling the Systems in search of an easy kill a thing of the past In the books, films and games the Rebel Strike's where carefully planned attacks based on Intel with the emphasis on taking advantage of an opportunity and then escaping before the main Fleet arrived. Perhaps to prove my point where in any of the Star Wars stories did the Rebel Fleet Hyperspace straight to Coruscant just to see what was there and on finding a death star and the fleet just decide to mosey off in twenty seconds with a few shield dents curtisy of five tie fighter shots. Anyway Cheers Guys I'm stoked I found this site like I said and I'm not trying to step on toes. Baron