This may be a bit obvious for many people, but know what targets will best meet your needs and goals. Case in point: How to lose, and still win. Rebel scum entered the Commenor system with a fair que of ships! Corellian Gunship, two Escort carriers, a Bulk transport, a CC-7700 frigate, two CC-9600 frigates, two B-Wing squadrons, a compliment of A-wings, and a full load of Wookies! What did I have to show my unannounced 'guests'? 17 Tie Defender squadrons, one Assault transport, and Jerjerrod as Acting Commander. Now Commenor was a ripe little plum that the hungry Rebs wanted to pluck, and I had a feeling that Jerjerrod and his Ties would not be able to rule the day. So, the goal changed: can't win the battle, but make it so they can't win on the ground. FIghters fight fighters while Jerjerrod holds back ( I can't afford to lose his skill for the fighters), and at the end of that first skirmish I've just enough Defenders left to zoom past the Alliance Ships and hit the Bulk transport. The Alliance ships turn to Jerjerrod, and blow him back to Commenor, just as the last remaining Defenders send Wookie parts to the far corners of the system. When all was said and done, I had no air power in the system; Jerjerrod tried his hand at leading ground force defenses; and the Rebs stood over Commenor smacking their lips. They left hungry just the next day. They realized that without most of their Wookie party crashers, Commenor would not be theirs for the taking. Peace and order was again maintained in another system. Valkir