My top 5, in no real order: 5. Officers- randomly named, trainable. You can assign ranks... You can use them to improve the AI of ships (commander, captain) task forces (Commodore), or to give additional options like transfer power, intensify, etc... 4. Fleets along hyperlanes. This has obviously come up before... maybe it would work... 3.Planetary and sector defense- CorSec, CSA, etc. If you invade the planet, they're enemies. If you take it diplomatically, they can help you. 2.Missions can be given to small trooper units. ex. you can build a stormtrooper platoon. 1. A more customizable galaxy- design a certain number of planets, put them in a certain order of importance, and then allow the player to select the number of planets they want in the galaxy from, say, 50-1500. Say Fornax was number 1012. It and all higher-ranking planets would be included ingame. I think increased range could negate the need for engines... but then again, it goes the other way. So it's really kinda pointless. Modular/customizable ships would be great, I think. I think with some credits, it'd be nice to be able to replace some turbolasers with lasers and vice versa. Though, complete customization would be overkill, and I think having a cost to it is a must. Also, more ranks for characters. Make thrawn a Grand Admiral and Ackbar a fleet admiral ifyou want. Or just give characters random ranks. Have your agent rank them based on stats. There's so much that could be done there. I like the ideas here. Great minds, you all have.