You have saved me a truly immense amount of time. With about 30 textures per model and replacing all models as well as replacing all fighter bitmaps, that is about a thousand "Replace other resource" cycles in ResHacker. If each cycle takes about two minutes, considering that I would probably have had to loop through that process multiple times before discovering the texture overlap problem, you probably saved me 80 man-hours of work. Hurrah! My TC takes place just before the events of "Star Wars Episode IV: A New Hope" -- rather than just after. As a result I have both Yoda and Obi-wan as characters, as well as others (Biggs Darklighter, Porkins, BoShek). Several characters can be recruited by either side (such as Mara Jade, Carnor Jax, etc). I have also included some bounty hunters as Imperial characters (Boba Fett, Dengar, 4LOM). The Imperials also sport some more guaranteed force sensitive minors (Jerec, Sariss, etc). The rebels include Kyle Katarn, Jan Ors, Dash Rendar... I have dispensed with most rebel ships without movie credentials (all of the heavy caps). In their place, I have put many varieties of the various Mon Calamari starcuisers (MC40a, MC75, MC80a, MC80b, MC85, MC90, and MC104). I have also given the rebels an analogue of the Imperial "last position" ship (aka Death Star). The Rebels now have a ship which has no hyperdrive or MGLT drive... called the "Alliance Starbase" based on the RE-7 Station model (seen in X-Wing, etc). Although it fills the same "slot" as the Death Star, it doesn't have a "superweapon". Instead, with its fighter hangars, troop bays, strong shields and long-range anti-fighter lasers, it acts like a less-expensive fixed-position Rebel equivalent of a Star Destroyer / orbital control point. The Empire has both the Vengeance and Eclipse SSDs in addition to the Executor. The Eclipse superweapon is modeled by giving it an absurdly high power forward turbo battery as well as high bombardment value, but limited by an excessive weapon recharge rate. There are tons and tons of changes (Royal Guard Regiments, etc) with custom graphics & textures. I am nearly done with all the content and moving into the playtesting phase. As soon as I am happy with that, I will find a place to host the mod and post a comment to the boards here. Although this is also expressed in my readme, I want to express an extreme debt of gratitude to the staff of SWRebellion.com, without whom I would never have learned of the various tools available for modifying my favorite game of all time. Thank you again for your solution to my problem!!!