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Cpt Moustache

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Cpt Moustache last won the day on April 2 2023

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  1. Hi guys, I started to modify the game around christmas and now, i'm about to replace some ships. I did it a couple of years ago but unfortunatly, i cant find the same infos i got in the past. I spend a couple of hours diging in the pas threads but the infos are so old than the majority of the links are deads. I want some help about model importing/exporting in the game. I read an old thread from "The Mask" who claimed that the 3d models were located in the "tactical.dll". Help spoke about a tool named "model exchange" and a "modeling tutorial" who i can't find no more. How you guys change the models in the game? How do you figure what is the 3d model name? Do you really use "UnWrap" to setup your ship textures? All help will be welcome. I thank you in advance. Btw, i know i'll need to do some tests, i think my 3d models have way too much polys for the game engine 🙄
  2. First of all, il must thank you @Hexdragon for your time and knowledge. I worked on the cards for the last days and this is what i came up with. The "noghri" and the "infiltator" are now "scientists/engeneers". It is all part of the mod i'm working on right now. It will begin with only two buildable ships, one troop and the basics building. They can be used to support characters who are able to do research or they can do it by themself but it will be faster with a minor character. I was surprised and pleased to the see that the computer is able to use them. The imperial commando and guerillas becames "Death troopers" and "Alliance special forces" from the Star Wars expanded universe. They both can do assassination, abduction, sabotage, uprising and rescue. They are equally made. I don't want a side stronger thant the other. I'll have more to show soon.
  3. Ok nice, i'll contact you there
  4. To be fair, i did a fresh reinstall last week cuz i messed up a lot of things. I asked my wife some help for all the cards. She is a graphist. I just came back tonight to recover the codes you send me last time and i fall on your new statement. Honnestly, it wasn't an ambition for me to learn chinese 😅 I think i'll ask you some day to give me some time. You look like a "king pin" with those codes and i don't really know where to start. I'll try the new codes you just sent me. Hope it doesn't f*ck up again. Btw, that's nice for assassination mission, but my next try will be with abduction mission. I want to Change the purpose of the "Nogri" and make them something else. I understand the purpose of a forum (help other people who have the same type of project than me), but i think at this point, my questions are very specifics. Are you part of the "Rebellion Discord"?
  5. After my first victory (all credit goes to you) I want to add a new type of spec force. Someone ever did this? I seen all the info two wrote above. I really appreciate guys. Thank you!
  6. I must thank you HexDragon, it works! I'm not sure what i did but thank you 😃
  7. I must ask, how do you know what string do what? That's really nice to be help on my little project but just how? To me it's just a bunch of 0's and letters. I'm far from javascript.
  8. Thanks HexDragon for your fast reply. I must say i'm very impressed that someone is able to answer to my question. This will not be simple as i see but it looks doable. What editor do you use? Mine don't seems to be able to show the strings you mentionned. Look by yourself
  9. Good morning SWRE community. I am wandering if it is possible to modify the type of mission that the "Spec units" like the Imperial commando is able to do. I want them to be able to do assassination mission. I want to create a new type of unit too. Something like an engineer or a scientist. I may be wrong but i think these edits are doable via a "hex editor". Is there someone who ever tried to do something similar? I know that this may not make sense but i'm working on a larger mod and those changes are part of this. Thank you for your help.

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