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EniGmA1987

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Everything posted by EniGmA1987

  1. I have played about an hour in a game so far, only on day 70 though. A couple more things I noticed (this time playing as New Republic): E-Wing fighters are still listed as Y-Wings in the combat window where it says how many are left the Deep Core is an unexplored area? Im not sure if this was intentional or not since I recognize the names of just about all those planets from the books. The interface needs a bit of polishing for the New Republic, mainly down at the bottom where the buttons are to get to different areas. Right now it looks like the icons are just kinda floating in random spots because there is nothing to differentiate why those icons are supposed to be there. Also, difficulty might need some tweaking down the road. I am playing on intermediate for now to get the hang of the new ships and interface and I am on day 70 with good portion of the galaxy under my control. I also seem to have a fleet that is a match for much of the Imperial ships at the start of the game. I dont know if you intended to have both factions start out with equal capital ships or not. Here is a screen shot of my game: http://img29.imageshack.us/img29/8976/rebellionbetatest.jpg Loving the mod so far though
  2. I just installed the game and have not played a full game yet. I did look through everything as the Empire for about 15 minutes and noted some things for you to look into: several sectors say "sector" twice sectors on the far right side of the screen (when playing Imperials) have their name partially cut off by the UI Metellos has the same planet icon as Coruscant, intentional? Colors of all units and structures in the "units" window for each planet look a bit strange, might be normal and intended. Using Windows7 x64, regular SW Rebellion does not have this weird color effect. It may be normal though, I dont know what the icons are supposed to look like. It just seems that many unit icons have a strange coloring to them. Tie Scimitar has incorrect grammar in its encyclopedia entry, should say: has a reinforced hull", currently says: "has a reinforce hull" Some new units, like the Tie Scimitar, Encorcer Cruiser, and XQ2 Commercial Station do not list shield strength, fighter/troop carrying capacity, and weapons amounts like normal units from the game do. Makes it very hard to judge their abilities. Typing out a description of what each one has (which only a single one did this that I saw) is not adequate since it breaks the normal cycle of how things are presented to the user. All units should have their stats listed in the exact same way with a description underneath it all. Text boxes in the window for creating units and such needs to be reverted back to English. Far to difficult to know what button does what when the language is in SW Basic. Marauder Corvette is buildable as the Empire, but the encyclopedia description says it is a Republic vessel. Also this unit too is missing weapon, shield, and carrying listings. Corellian Corvette is buildable as the Empire. Intentional? If so then it kinda makes the Carrack Light Cruiser almost pointless Why cant Ysanne Isard become an admiral? Not only did she command the Galactic Empire for a short while but also was in command of the Lusankya Too hard to see icons in some windows, like the Units window for a planet and when looking at fleets. Perhaps use a much darker background or just black rather than an image in these places. Not really liking the Sandcrawler icon as the new mine on planets. The Sandcrawler is hardly a mine and doesnt depict what the building is actually for. Is the Spice Triangle supposed to not highlight during the introductory briefing when the protocol droid lists unidentified planets? Those are just the issues I saw for now in this beta 2. The galaxy looks really good and everything seems quite well done. Easily the best TC mod I have seen yet and definitely shows off the amount of work you have put into it I will start and actual game tomorrow and let you know how I think it plays with the researching/building of units and their strengths.
  3. I downloaded the mod from 4shared and see that it is something around 180MB. A few posts up you mention that the total mod is 422MB, is there a link for that around anywhere still? Or is the 183MB beta2 mod the proper one to get? I play Rebellion off and on still even after all these years and just stumbled upon this mod. It looks REALLY great and Id love to try it out

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