ok first off i want to get this out of the way, is this intended? see image 1, the back drop is blurry and distorted when facing the default camera direction. 2... for the next question what game speeds and AI settings are reccomended for this mod? i am accustomed to playing on the fastest setting with large fleets and the Hardest AI. 3 However there is a Absurd amound of asteroids....ive seen around 10 asteroids on 1 planet!, and after capturing 2 planets i was getting near 15 metal and crystal persecond... is this just for testing purposes? im feeling that i need to play on normal speeds instead of fast to compensate... as in lower the resources... 4 What is with the map selections? ( See Image 2 ) i dont understand what enlarged and extra planets mean.... on that note i am used to playing single star medium random maps, Can i play the ramdom maps?, or do i need to play the handmade maps? 5 if there is a compiled list of features and information on this mod i would love to see it, i have searched around but only found small bits and pieces of old and mostly outdated information.... 6 Music, what is planned for the music? IM glad to see the Imperial march (always a hit at resturants when i start playing it on the Piano) are yall planning adding on more SW music? or have yall done it and i just havent heard it yet...? 7 I find that Defensive strusctuires are not balanced, is htis a work in progress or aare they as intended? am i free to adjust them to be in balance with ships and general game play? do you want help in balancing them? if so would i just link the updated text files? if you wan them noded to yu ahve a idea how you want them to work? cheap early planet defence? but weak? or mre expensive and strong even enough to last a min against a small capital ship. With the Gravity well sizes the way they are, and the limited tactical slots, i would think that at least the range should be greatly increased, which would make sense as Real life Artillery knows how to reach out and "TOUCH" any spot in guite a large area... through Practice drills.... Something i imagine Imperial oficers doing frequently. a few ideas i had in mind would be that they are adjusted for much greater range, but stay cheap and weak for early gameplay, however with research (VERY EXPENSIVE RESEARCH!) they could become quite a bit stronger...and useful in later stages of the game. Image 1http://i.imgur.com/VY1w9.jpg Image 2 http://i.imgur.com/MebxF.jpg ADMIN: make this more readable by turning those images into links