
2IRRC
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But it works just fine in a map that is limited to say 90 planets. I have only ever seen an AI failure in this massive 500+ planet map. I don't understand why the AI doesn't function from the get go. Maybe it has something to do with how memory is used in the game and with so many planets it just crowds out the AI.
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I played for 4 and a half hours today and stuck to only 6 planets to see what happens. The game starts to degrade around the 2-3 hour mark. I think it has to do with the NPCs unlocking more and more planets and eventually it's just too much. This is just unplayable because it turns into a slideshow so you can't enjoy it anymore. I also noticed that the game, from the moment you start the game, very randomly enables the AI so your ships refuse to attack or move toward the enemy. Once it becomes "work" it stops being a game.
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Played a 6 hour game on the big Galaxy map. Things start slowing down once you uncover about 40 planets. It's a game engine issue I think because turning everything off, and I mean everything, has no impact on performance. I then jacked everything to max to see if it's worse and it wasn't. I like the occasional high industrial planet and Bastion Moon you threw out there. It helps create a border for your empire. I learned that once you get a certain number of planets you start making an insane amount of resources but it becomes increasingly impossible to protect said planets due to the very many hyperspace lanes. I think that's fine as going out of your comfort zone should have some risk / reward thing going on and this way it does. Going to play a much longer game this time from a different starting point and see how it goes.
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Phaeda was the other starting planet that doesn't show any shipyards. I don't know what's going on. Btw I fixed the map crashing by giving my system a 1GB page file. Go figure. Update: I re-downloaded the entire mod and there is still no shipyard at any of the starting planets. Does anyone have a Titan factory on the big galaxy map?
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Use Large Address Aware or enable a paging file; you shouldn't be crashing due to a lack of memory. Or boot up Linux and run Sins in WINE, then you can even use more than 2 GB of RAM! Snow, could you upload the map somewhere else? Gamefront isn't letting me download it. I run LAA but this map is massive. You can only load it once. Returning to menu and attempting to load it again causes a crash.
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You should have a Titan factory at your home planet when you start the map, no need for construction of one. Which map are you on and which planet is your home planet ? Let me know I will have a look into it for you. Riileb has none. Caluula also doesn't have one. Another planet that starts with "P" in the name doesn't have one. I'll keep looking but so far I haven't found one that has one. EDIT: Add Umgul to the list. Hard to check because the map keeps crashing. It's so big and needs so much memory that you can really only load it once. Once the Titan Factory is fixed I'll be sure to test the map further.
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How do you build a Titan Factory? The map doesn't seem to include it in your home world. Are they all in the core worlds and meant to be a prize or?
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I just realized I have been forcing LAA on the .exe file. When the patch came through it overwrote it and reset the .exe files to default. I just put the switch back but I can't test it until sometime during the week. I'm 99% sure this will solve it.
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Lavo I'm sure that's all true but the fact is pre-patch I had a game going for 8+ hours straight on Hutt with every race and it was just as fast at that point as it was the first second I played. I had lots of matches at 5 or 6 hours+ with no crash. Heck I haven't had a crash since the Vong were fixed several weeks ago. I probably dumped 40+ hours into 4 different maps in that time and never crashed. This is 15min at the start of a match. Something broke. Page File is out of the question as I'm using an SSD. I also checked the size of the game carefully every few minutes. 1.79GB at the start and 1.79GB a minute before it crashed. I'll do more testing when I can. I can't do any more this weekend.
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Yeah I play with all factions at the same time. The latest change you made has done one thing only. Now I'm just crashing instead of also getting the mini-dump message box. Unfortunately I saved over that game from before the update. I have a save right before the crash now but when I load it everything works for a while and then crashes again sometime down the line. It's as if the game ran out of memory. Except I have been checking periodically if it's eating up RAM via memory leak and it hasn't. I don't get it. EDIT: Further testing. I did not include the Vong in a new match on Hott. Game crashed 15min into match no mini-dump message. It's not the Vong changes doing it.
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See my above post. Yeah nobody should start on Coruscant. It would make more sense for the Imperials to start on Bastion: http://starwars.wikia.com/wiki/Bastion This would be awesome. Since the map is not randomly generated there really isn't any point in hiding key worlds. It just helps you plan ahead. I think this would be a major plus for replay value. Perhaps you want to expand towards the Imperials one game or against the Alliance the next etc. It might also help people setup defenses on key worlds to "hold the line" until they are ready to break through and move against that region of space.
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I own the Star Wars P&P book: Pirates & Privateers and Chapter Eight covers ports of call/bases. It breaks it down into different categories. While it lists locations most of them refer to other sourcebooks for the planets that I partly own. I combined the below information from the sourcebooks as well as the wiki entry for each port/base. I only changed one thing. Where it listed the city/port name instead of the planet I changed it to the planet so it's easier to transfer this into the map if needed. Raider Bases: basically built anywhere out of the way, anywhere but the Core worlds, typically well shielded and armed. Typically heavily armed Raider Bases have less ships to guard them as pirates spend most of their money on the base instead of their fleet of ships. Locations would be close enough to major shipping routes to allow raiding, but remote enough to avoid official detection. Asteroid fields and dead moons are typical locations. Suggestion on base types on map: Typical Raider Base - unarmed trading port surrounded by a small minefield and a mid-large sized fleet of smaller capital ships Fortress Base - Golan III and a small fleet of smaller capital ships Bonus: If possible add a gravity well projector to the base so ships entering cannot escape and are forced to fight. This would be accurate to what pirates actually did but with moving large asteroids into the space lane forcing ships out of hyperspace Ports and Shadowports:Exist on planets that are on the fringe or have a significant criminal element. The following is an exhaustive list with exact locations. These aren't Pirate Bases, see Raider Bases above for that, but they would have pirates in system since they provide haven for them. Ord Antalaha: Region - Colonies Sector - Shwuy Exchange - http://starwars.wikia.com/wiki/Shwuy_Exchange System - Ord Antalaha system Designation: Haven Industries: Farming, illegal ship services, spectrum http://starwars.wikia.com/wiki/Ord_Antalaha StarForge Station: Region - Mid Rim Sector - Ado sector System - StarForge Nebula Designation: Shadowport Industries: Illegal ship services, shipyard (up to small capital ship size), spectrum http://starwars.wikia.com/wiki/StarForge_Station Virmeude: Region - Outer Rim Territories Sector - Mayagil sector System - Virmeude system Designation: Safe Port Industries: Mining; Ship services, supply base http://starwars.wikia.com/wiki/Virmeude Andasala: Region - Outer Rim Territories Sector - Cor'ric sector System - Andasala system Designation: Haven Industries: Tungsten, copper, and chromium mining; organized crime http://starwars.wikia.com/wiki/Andasala Genesia: Region - Expansion Region Sector -Brak sector System - Genesia system Designation: Fringe Port Industries: Spectrum http://starwars.wikia.com/wiki/Genesia Darknon Station: Region - Inner Rim Sector - Itani Run - http://starwars.wikia.com/wiki/Itani_Run System - Itani Nebula Designation: Free Port Industries: Limited starport services http://starwars.wikia.com/wiki/Darknon_Station Demesel: Region - Outer Rim Territories Sector - Meram sector System - Demesel system Designation: Haven Industries: Biochemicals, pharmaceuticals, Black market, slavery, smuggling http://starwars.wikia.com/wiki/Demesel Deyer: Region - Outer Rim Territories (Greater Javin) - http://starwars.wikia.com/wiki/Greater_Javin Sector - Anoat sector System - Anoat system Designation: Haven Industries: Smuggling, low level spectrum http://starwars.wikia.com/wiki/Deyer Gelgelar: Region - Outer Rim Territories Sector - Elrood sector System - Gelgelar system Designation: Free Port Industries: Standard port services, Free Trade http://starwars.wikia.com/wiki/Gelgelar Kidron: Region - Outer Rim Territories (Metharian Nebula) - http://starwars.wikia.com/wiki/Metharian_Nebula Sector - Elrood sector (Metharian Nebula Territories) - http://starwars.wikia.com/wiki/Metharian_Nebula_Territories System - Kidron system Designation: Free Port Industries: Krill meat; Free Trade http://starwars.wikia.com/wiki/Kidron Ryloth: Region - Outer Rim Territories Sector - Gaulus sector System - Ryloth system Designation: Shadowport Industries: Limited starport services; Ryll, slaves http://starwars.wikia.com/wiki/Ryloth Korbin: Region - Inner Rim Sector - Map Coordinate: J-14 System - Atrig system Designation: Free Port Industries: Mining, Kyrf liquor, Spectrum http://starwars.wikia.com/wiki/Korbin Kothlis: Region - Mid Rim Sector - Bothan sector System - Kothlis system Designation: Shadowport Industries: Smuggling, illegal ship services http://starwars.wikia.com/wiki/Kothlis Lanthrym: Region - Outer Rim Territories Sector - Elrood sector System - Lanthrym system Designation: Haven Industries: Entertainment, sodium mines, black market, forgery http://starwars.wikia.com/wiki/Lanthrym Nar Shaddaa: Region - Mid Rim Sector - Hutt Space System - Y'Toub system Designation: Haven Industries: Spectrum http://starwars.wikia.com/wiki/Nar_Shaddaa Ropagi II: Region - Expansion Region Sector - Kira sector System - Ropagi system Designation: Fringe Port Industries:Free Trade http://starwars.wikia.com/wiki/Ropagi_II Omze's Incredible Travelling Starport: (Neutron Star-class bulk cruiser) - http://starwars.wikia.com/wiki/Neutron_Star-class_bulk_cruiser Region - anywhere but Core worlds Sector - anywhere but Core worlds System - anywhere but Core worlds Designation: Free Port Industries:Starport services http://starwars.wikia.com/wiki/Omze%27s_Incredible_Traveling_Starport Shesharile 5 & 6: Region - Outer Rim Territories Sector - Minos Cluster System - Shesharile system Designation: Haven Industries:Munitions; spice smuggling http://starwars.wikia.com/wiki/Shesharile_5 http://starwars.wikia.com/wiki/Shesharile_6 Celanon: Region - Outer Rim Territories Sector - D'Astan sector System - Celanon system Designation:Fringe Port Industries:Bulk trade, Black market, smuggling http://starwars.wikia.com/wiki/Celanon Vergesso Prime: Region - Outer Rim Territories Sector - Bajic sector System - Lybeya system Designation:Shadowport Industries:Spectrum, particularly smuggling and ship's services http://starwars.wikia.com/wiki/Vergesso_Asteroids Zirtran's Anchor: Region - Outer Rim Territories Sector - Atravis sector System - Phosphura Belt Nebula Designation:Fringe Port Industries:Free Trade http://starwars.wikia.com/wiki/Zirtran%27s_Anchor Relevant Maps: Outer Rim - http://images.wikia.com/starwars/images/4/4b/Outer_Rim_Sectors.jpg Mid Rim - http://images.wikia.com/starwars/images/0/0a/TheMidRim.jpg Inner Rim - http://images.wikia.com/starwars/images/0/07/TheInnerRim.jpg The Colonies - http://images.wikia.com/starwars/images/7/73/TheColonies.jpg The Expansion Region - http://images.wikia.com/starwars/images/4/41/TheExpansionRegion-TEA.jpg This took hours to compile so I hope it helps.
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Ever since the last patch by Ironclad I'm getting random mini dumps on multiple maps. So far I tried Hutt as well as Huge Ring and both crash after a while. Can't seem to get past the 1 hour mark on those maps after multiple attempts. I could play for hours endlessly previously to the patch so I know the patch broke something or changed something that screws with the mod.
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Snowba11 you are right about a few key planets closing off entire sections of the map. I forgot about that. It's been too long. I would leave that the way it is to preserve the canon hyperspace lanes. I do love your idea of adding mini sectors as well as pirates to re-enforce planets and make them more challenging to conquer. I would add one more thing to your list. If you are going to do something with pirates and the general makeup of ships defending planets then key planets should naturally have a larger defense force. Both planets that are trade/mining hubs as well as those planets that are chock points. The addition of a decent command ship to most planets would be a welcome sight as well. For example: Unknown Regions:Heavy Scout Ship, Miid Ro'ik (Trade Hub/Mining Hub worlds only) Outer Rim/Hutt Space/Wild Space:Bulwark MKI CRS-H, Providence-class AFC/DD (Trade Hub/Mining Hub worlds only) Mid Rim/Expansion Region/Corporate Sector:Victory I-class SD, Procurator-class S-BCRS (Trade Hub/Mining Hub worlds only) Inner Rim/Colonies:MC80 CRS-H, Venator-class SD (Trade Hub/Mining Hub worlds only) Core/Deep Core:Victory II-class SD, Imperial I-class SD (Trade Hub/Mining Hub worlds only)
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It has been a while since I last played it but I would say it's important to have chock points in key sectors. Otherwise it becomes impossible to defend your empire against an invasion fleet even if they take a while to travel from one planet to another. Why waste resources on defenses when you can build a massive fleet and roll around the map instead. People will always go for what is more efficient. If I was designing it I would break up the map into the various major sectors. They would each be an "arm" of the galaxy. Some small, some massive. Obviously there would be some interconnection between the larger sectors but mostly they would be their own regions. This way you can carve yourself out a piece of the galaxy if your enemies are overpowering and try to make a stand. It would give a reason to build defenses and you can guarantee to see major fleet engagements instead of just taking a fleet and rolling around a map fighting 1-2 ships at a time. Anyway that was my takeaway from the map design. It's basically a "if you build it they will come" strategy. If there are no chock points then it's the same ole same ole. EDIT: I forgot to mention the core worlds. You would need to design the core worlds as their own region or split it into two regions since they would be the most prized planets in the galaxy. Their downside would be either no chock points or having to deal with many of them which means if you plan to hold anything you better have ridiculous defenses. Assaulting them should be equally daunting.
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Any plans to eventually try to make a Galaxy Map again?
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Latest patch causes a MiniDump as soon as the .exe is launched through steam. The game worked 100% up to now. Not sure what just happened. The biggest change was adding in the Vong so I removed them. Bingo the game launches. I put it back and re-run the update 10 times in a row to make sure it's all there. Run game and.... crash as soon as I click on the link. Yeah so right now I'm not using the Vong.
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I had similar crashes lately until I used the Large Address Aware app to allow the .exe to use more RAM. Honestly the game for me is unplayable without LAA turned on. I couldn't even get past 5min of playing and sometimes it would crash right when starting a game. Since Thursday I have sunk about 20 hours of game time in and hasn't crashed once with LAA so long as I use Random maps and not the pre-made ones. The pre-made maps all crash.
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You are right on all counts. Carry on.
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Ahh ok then don't worry about the above. However I have since found several research bugs. When playing as the Empire you automatically have the Torpedo Sphere unlocked and so does the AI. You also have access to all Star Destroyers when the ISDII is supposed to be locked behind research. Also if you click to research the Lancer Frigate you can start building it immediately without actually researching it. If you deselect the Lancer research it takes away your ability to build more, click it again and once again you can build it right away. Not sure if other ships do the same.
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Finally had a chance to install the mod and try it. First thing I ran into is that Capital Ship crew is capped right away at 999, getting the first tier upgrade brings it to 1000. Shouldn't it be 0 to start? A second odd thing is you can't research Formalized Training Plan because it requires Basic Military Academy which is the 3rd research tier therefore impossible to obtain.
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Rebellion Orbital Structure and Vessel Brainstorm
2IRRC replied to Ludo Kressh's topic in Beta Testing
Wicked! I'll have to try it out once things get moved to Rebellion. -
Rebellion Orbital Structure and Vessel Brainstorm
2IRRC replied to Ludo Kressh's topic in Beta Testing
Haven't posted in like a year or more but now that Rebellion is out I'm back. Anyway... The Tie D IMO should be limited to a single squadron. The way I would implement something like that would be via a carrier craft of some sort. Their ship shouldn't be larger than a cruiser class but obviously better equipped. Such a ship/squadron would be the exemplar of that faction and therefore buried deep in the research tree and having a limit of just 1 ship with a single squadron of ships. A lot of effort just to add a single ship/squadron combo to each faction but little things like that add to the flavor. I also have a question. Any plan to implement the Bakura class star star destroyers? They look like a cross between a submarine and a surface ship. My favorite style of ships in Star Wars. -
Not really sure what is causing all the crashes. Unlike the pre beta built that crashed for obvious reasons (a ship trying to use an ability in a specific circumstance) this time I can just reload and the game continues for another 5min or as long as an hour or more before crashing again. Its hard to tell what is causing the crash. I'll start a new game with the most recent update without tactical grid and skyboxes and see how that goes. Also you should know that Coruscant's rank 6 Civilian Infrastructure upgrade costs 168,000 metal. I think it's supposed to cost 16,800 but somehow an extra 0 got into it. The next upgrade level only costs like 19k or so. I'm playing with Star Wars Galaxy Max map. That's the only modification I added besides this mod and it seems to work ok but rarely it loads all planets and everything in red colour and it will only load ships like an ISD with only part of the texture like the bridge. I have to restart the game multiple times before it's back to normal. I will report back with what I find.
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Checked and playing. Running into a lot of crashes typically after playing for an hour or so. Games that are 4+ hours in crash often (after about 20min). The problem I have is I don't get the minidump pop-up so not sure how to get at the log. Honestly I think the vast majority of these are RAM related as the game appears to simply run out of RAM due to memory leaks and that window is very tiny. Having 8GB of RAM means nothing when the game is hard coded to use only 2. It may not even be a memory leak. It may have to do with exploring planets since I played 4 hours into one game without ever leaving the system but my ally went all over the place and eventually being able to see two dozen planets was enough to cause a crash often. I'm not sure what to do about this other than limit a map to between 20 and 30 planets. That sucks.