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Shipyard Ship Spawns XML


Moses A.
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I tried editing a xml file from a mod to change the number of ship spawns like 2 dreadnaught spawns to 5 yet it doesn't seem to have an effect on the spawns in game even after restarting the game or steam. I'm editing the Shipyards_Factional.xml file

 

Am i doing it right? 😛

This is a copy and paste from the file which I changed:
 

<!-- Era 1 -->
        <Starting_Spawned_Units_Tech_1>Generic_Z95_Headhunter_Squadron, 2</Starting_Spawned_Units_Tech_1>
        <Reserve_Spawned_Units_Tech_1>Generic_Z95_Headhunter_Squadron, 5</Reserve_Spawned_Units_Tech_1>
        
        <Starting_Spawned_Units_Tech_1>Cloakshape_Squadron, 1</Starting_Spawned_Units_Tech_1>
        <Reserve_Spawned_Units_Tech_1>Cloakshape_Squadron, 3</Reserve_Spawned_Units_Tech_1>

        <Starting_Spawned_Units_Tech_1>2_Warpod_Squadron_Double, 1</Starting_Spawned_Units_Tech_1>
        <Reserve_Spawned_Units_Tech_1>2_Warpod_Squadron_Double, 4</Reserve_Spawned_Units_Tech_1>

        <Starting_Spawned_Units_Tech_1>Skirmish_LAC, 2</Starting_Spawned_Units_Tech_1>
        <Reserve_Spawned_Units_Tech_1>Skirmish_LAC, 5</Reserve_Spawned_Units_Tech_1>
        
        <Starting_Spawned_Units_Tech_1>Skirmish_CEC_Light_Cruiser, 3</Starting_Spawned_Units_Tech_1>
        
        <Starting_Spawned_Units_Tech_1>Skirmish_Consular_Refit, 2</Starting_Spawned_Units_Tech_1>

bonk

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