Hey all! Long time no see! It's been an interesting decade on my side to be sure, but I have very, very, very slowly been updating Rebellion 2. I had initially written some stuff in Java but given the age of the code and my growth as an engineer over the years (I initially started working on it while a Junior in college) I decided to start again using Unity:
Sadly, I did this before we all discovered that the company behind Unity is untrustworthy, but such is life. I am continuing to work on this as I can, though as stated in the README, it may never be completed. Unfortunately, it's hard to make room with a full time job, kids, dogs, a house, etc to take care of .
That said, I have recently started working on the missions and events for the game. For now, I'm just trying to emulate the original as much as possible. We can always change it later. Few questions on that though, if anyone happens to know offhand...
How is mission success calculated? It's not clear how probabilities are determined/how multiple participants affect the outcome. The original game was vague as hell on that topic.
How is mission failure (i.e. 'Mission Foiled') calculated? Also, what factors determine whether it ends in capture, death, etc?
Are there any factors which reduce the chance of success/failure? For instance, are assassination missions tougher on planets with officers (e.g. Han Solo) stationed there?
What's the probability for Jedi Discovery? Also, what, if anything, affects that (e.g. Jedi Level, certain mission types, etc)?
Are mission lengths randomized or are they calculated? I never honestly could tell.
Any help here would be great. I have other questions, but let's start there!
Question
DavidAdas
Hey all! Long time no see! It's been an interesting decade on my side to be sure, but I have very, very, very slowly been updating Rebellion 2. I had initially written some stuff in Java but given the age of the code and my growth as an engineer over the years (I initially started working on it while a Junior in college) I decided to start again using Unity:
https://github.com/davidadas/rebellion2
Sadly, I did this before we all discovered that the company behind Unity is untrustworthy, but such is life. I am continuing to work on this as I can, though as stated in the README, it may never be completed. Unfortunately, it's hard to make room with a full time job, kids, dogs, a house, etc to take care of
.
That said, I have recently started working on the missions and events for the game. For now, I'm just trying to emulate the original as much as possible. We can always change it later. Few questions on that though, if anyone happens to know offhand...
Any help here would be great. I have other questions, but let's start there!
1 answer to this question
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now