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Rebellion Mission Mechanics Question


DavidAdas
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Hey all! Long time no see! It's been an interesting decade on my side to be sure, but I have very, very, very slowly been updating Rebellion 2. I had initially written some stuff in Java but given the age of the code and my growth as an engineer over the years (I initially started working on it while a Junior in college) I decided to start again using Unity:

https://github.com/davidadas/rebellion2

Sadly, I did this before we all discovered that the company behind Unity is untrustworthy, but such is life. I am continuing to work on this as I can, though as stated in the README, it may never be completed. Unfortunately, it's hard to make room with a full time job, kids, dogs, a house, etc to take care of :(

That said, I have recently started working on the missions and events for the game. For now, I'm just trying to emulate the original as much as possible. We can always change it later. Few questions on that though, if anyone happens to know offhand... 

  1. How is mission success calculated? It's not clear how probabilities are determined/how multiple participants affect the outcome. The original game was vague as hell on that topic.
  2. How is mission failure (i.e. 'Mission Foiled') calculated? Also, what factors determine whether it ends in capture, death, etc?
  3. Are there any factors which reduce the chance of success/failure? For instance, are assassination missions tougher on planets with officers (e.g. Han Solo) stationed there?
  4. What's the probability for Jedi Discovery? Also, what, if anything, affects that (e.g. Jedi Level, certain mission types, etc)?
  5. Are mission lengths randomized or are they calculated? I never honestly could tell. 

Any help here would be great. I have other questions, but let's start there!

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  • SWR Staff - Executive
Posted (edited)

Hey @DavidAdas ! Really neat to see you on the forums again after all this time! So we have a good number of skills modders/developers in our community, but most of them interact together in the #game-modding channel on our discord. Also, we have some private developer channels that are exclusively for fellow developers and folks chosen by the devs as testers for their project. Once you are in Discord, tag or DM me and I'll add you to the group/permission level. 

Best answer I can give you though, is join our discord. https://swrebellion.link/discord will redirect you to the server invite.

Also, check out our dedicated forums on these topics - https://swrebellion.net/forums/forum/8-rebellion-2-ideas/ and https://swrebellion.net/forums/forum/5-rebellion-editing/ 

Excited to see you again.

Edited by Stratus
added forum links
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