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Lore & Legends: Dynamic Rebalance Mod


Defender_16
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A mod that I've attempted work on multiple times since learning about RebEd was to re-stat the various ships and fighters. The idea being to bring these closer to their depiction in the movies and Expanded Universe/Legends. I've also looked for stats in the x-wing games and RPG's to help fill in any missing knowledge.  Star Wars Rebellion was obviously created with the intention of providing a more balance game experience. As a result ships do not always match up with expectations for them. The best examples of this in my opinion are Imperial Star Destroyers being somewhat under powered, while the Corellian Corvettes and Gunships weapons all count as anti-starfighter laser cannons.

The purpose of this thread is to help document attempts to reconcile these various stats into a mod that maintains some elements of both lore and balance. This has not been easy so far. Some ships are agonizingly close to their basic stats from the West End Games RPG. Others are hopelessly disjointed to help balance the game. (I'm looking at you Assault Frigate and Strike Cruiser.)

The Lore & Legends Mod stats will be adjusted over time.

 

LLDynamicRBMob v2c

Resource Maintenance Cost
Maintenance costs have been rounded downwards and some construction costs tweaked to bring them more in line with the category of vessel they belong to. Mines and refineries take a long time to build relative to most other structures. To ensure both sides can field larger fleets most maintenance costs have been reduced.
Supercap    [Maint: 170]
Battle Carrier [Maint: 32]
Battlecruiser    [Maint: 24]
Carrier        [Maint: 12]   
Heavy Cruiser    [Maint: 16]
Light Cruiser [Maint: 12]
Frigate        [Maint: 8]   
Corvette    [Maint: 4]

T1 Starfighter [Maint: 1]
T2 Starfighter [Maint: 2]
T3 Starfighter [Maint: 3]

T1 Troop Regiment [Maint: 1]
T2 Troop Regiment [Maint: 2]
T3 Troop Regiment [Maint: 3]
Ships, troops and fighters deemed to have *High Maintenance* will have their numbers increased by up to 50%.

Map
It is my intention to use a modified version of the map with system and sector placement closer to canon. For testing purposes I've been using a tweaked version of DarthTex's galaxy map image, though lacking many of the other changes in that mod.

Dynamic Starfighters
One of the larger changes. Firepower on most starfighters has been reduced downward to canon stats, in return their agility and sublight speed have been increased. Some shields have been boosted as well, especially on less mobile craft like the Y-wing.

Y-Wing Agility(old):4 
Y-Wing Agility(new):7

X-Wing Agility(old):5
X-Wing Agility(new):10

A-Wing Agility(old):8
A-Wing Agility(new):16

B-Wing Agility(old):5
B-Wing Agility(new):8

TIE Agility(old):5
TIE Agility(new):12

TIE Bomber Agility(old):4
TIE Bomber Agility(new):9

TIE Interceptor Agility(old):8
TIE Interceptor Agility(new):15

TIE Defender Agility(old):8
TIE Defender Agility(new):22

Xg-1 Gunboat Agility(old):5
Xg-1 Gunboat Agility(old):11

Cygnus Spaceworks Alpha-class Xg-1 Star Wing Assault Gunboat being considered as a more economical replacement for TIE Defender. Testing required.

Testing results v2a: Mostly positive. Tie Fighters are still shredded in larger engagements but much less so compared to v1 attempts.
Testing results v2b: Starfighters remain a threat but a greatly reduced one as long as shields remain up.
Testing results v2c: Testing required.

Game Start
Buffed Empire and Rebel starting structures and troops. Both capitals start with 2 Construction yards and a troop training facility. All starting locations given additional army units. Coruscant given 15 TIE squadrons.

Capital Ship Rebalance
Previous attempts to give capital ships in Rebellion their RPG stats have been less than satisfactory. Giving Bulk Cruisers lasers cannon instead of Turbo Lasers and the reverse for Corellian corvettes was nothing short of a disaster. Weapon stats in v2b are (for the moment) seeing minimal changes. With the dynamic starfighter changes it may be necessary to reduce the number of laser cannons on ships. Testing required.
Rather than dramatically skewing shield stats with figures the games could not handle I have gone for a middle ground, boosting shields on all ships, but not to nearly the same extent.

Ship: Rebellion original stats[Lore stats in SBD] = Rebalance stats <changed hull stats??>

Supercap     
SSD         +1200[96,000] =12000 <>
Bulwark   +1100[5,884] =4600 <>

Battle Carrier
ISDII        800[5760]     =3680 =2100<>
Dauntless    800[5200]    =3000 =1900<>
ISD            300[4800]    =2550 =1800<>
Lib            600[2880]    =1740 =1100<>

Battlecruiser
VSD            200[3200]    =1700 =1200<>
VSDII        800[2880]    =1840 =1100<>
MC80        300[3840]    =2070 =1400<>
CC9600     600[1,500]   =1050 =900<>

Carrier
ESC,         200[1600-2880]=900 =660<>
A/ESC        200[620]    =410  =330<>
            
Heavy Cruiser 
DREAD         200[1920-2560]=1200 =850
A/FRG*         600[2240]        =1420 =950
INT*         600[2880]          =1740 =1000
Vind        600[2880]        =1740 =1000

Light Cruiser
B/CRS        200[1760]         =980 =700
STRK        600[1600-2560]     =1100 =850
CC7700*        300[600]         =450 =400

Frigate 
NebB,         300[960-2560]     =630 =450
Carrack        200[880]         =540 =400

Corvette 
CRV,         200[400]         =300 =200
L/FRG*         300[576]    =438 =325
GUN,         200[416]         =308
STARG,         200[320]         =260
A/TRN*        300[Maint:12]    =300

Individual ships changes
Dreadnought: Alliance Dreadnought now available to both sides. Alliance icon removed.
Vindicator: Replaces Imperial Dreadnought
Alliance Escort Carrier: Cost reduced. Starfighters reduced to 4 Sq.
Nebulon B: Now available to both sides. Starfighters reduced to 1 Sq.
Assault Frigate: Cost and stats reduced.
CC-9600: Firepower tweaked downward. Hull increased. Cost may need to be reduced.
Bulwark: Troop capacity increased.
Imperial Escort Carrier: Cost increased to balance stronger shields.
ISD: Shields increased. Slight firepower rebalance.
Strike Cruiser: Firepower reduced. Cost reduced. Starfighters increased to 3 Sq.

Misc change log:
Golan platform test article: removed in v2b

Proposed changes:
-Remove/replace Galleon
-Remove/replace CC-7700
-Balance SSD and Bulwark (testing required)

Edited by Defender_16
New Version 2c
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