Defender_16 Posted December 5, 2022 Posted December 5, 2022 (edited) A mod that I've attempted work on multiple times since learning about RebEd was to re-stat the various ships and fighters. The idea being to bring these closer to their depiction in the movies and Expanded Universe/Legends. I've also looked for stats in the x-wing games and RPG's to help fill in any missing knowledge. Star Wars Rebellion was obviously created with the intention of providing a more balance game experience. As a result ships do not always match up with expectations for them. The best examples of this in my opinion are Imperial Star Destroyers being somewhat under powered, while the Corellian Corvettes and Gunships weapons all count as anti-starfighter laser cannons. The purpose of this thread is to help document attempts to reconcile these various stats into a mod that maintains some elements of both lore and balance. This has not been easy so far. Some ships are agonizingly close to their basic stats from the West End Games RPG. Others are hopelessly disjointed to help balance the game. (I'm looking at you Assault Frigate and Strike Cruiser.) The Lore & Legends Mod stats will be adjusted over time. LLDynamicRBMob v2c Resource Maintenance Cost Maintenance costs have been rounded downwards and some construction costs tweaked to bring them more in line with the category of vessel they belong to. Mines and refineries take a long time to build relative to most other structures. To ensure both sides can field larger fleets most maintenance costs have been reduced. Supercap [Maint: 170] Battle Carrier [Maint: 32] Battlecruiser [Maint: 24] Carrier [Maint: 12] Heavy Cruiser [Maint: 16] Light Cruiser [Maint: 12] Frigate [Maint: 8] Corvette [Maint: 4] T1 Starfighter [Maint: 1] T2 Starfighter [Maint: 2] T3 Starfighter [Maint: 3] T1 Troop Regiment [Maint: 1] T2 Troop Regiment [Maint: 2] T3 Troop Regiment [Maint: 3] Ships, troops and fighters deemed to have *High Maintenance* will have their numbers increased by up to 50%.Map It is my intention to use a modified version of the map with system and sector placement closer to canon. For testing purposes I've been using a tweaked version of DarthTex's galaxy map image, though lacking many of the other changes in that mod. Dynamic Starfighters One of the larger changes. Firepower on most starfighters has been reduced downward to canon stats, in return their agility and sublight speed have been increased. Some shields have been boosted as well, especially on less mobile craft like the Y-wing. Y-Wing Agility(old):4 Y-Wing Agility(new):7 X-Wing Agility(old):5 X-Wing Agility(new):10 A-Wing Agility(old):8 A-Wing Agility(new):16 B-Wing Agility(old):5 B-Wing Agility(new):8 TIE Agility(old):5 TIE Agility(new):12 TIE Bomber Agility(old):4 TIE Bomber Agility(new):9 TIE Interceptor Agility(old):8 TIE Interceptor Agility(new):15 TIE Defender Agility(old):8 TIE Defender Agility(new):22 Xg-1 Gunboat Agility(old):5 Xg-1 Gunboat Agility(old):11 Cygnus Spaceworks Alpha-class Xg-1 Star Wing Assault Gunboat being considered as a more economical replacement for TIE Defender. Testing required.Testing results v2a: Mostly positive. Tie Fighters are still shredded in larger engagements but much less so compared to v1 attempts.Testing results v2b: Starfighters remain a threat but a greatly reduced one as long as shields remain up.Testing results v2c: Testing required.Game Start Buffed Empire and Rebel starting structures and troops. Both capitals start with 2 Construction yards and a troop training facility. All starting locations given additional army units. Coruscant given 15 TIE squadrons.Capital Ship Rebalance Previous attempts to give capital ships in Rebellion their RPG stats have been less than satisfactory. Giving Bulk Cruisers lasers cannon instead of Turbo Lasers and the reverse for Corellian corvettes was nothing short of a disaster. Weapon stats in v2b are (for the moment) seeing minimal changes. With the dynamic starfighter changes it may be necessary to reduce the number of laser cannons on ships. Testing required. Rather than dramatically skewing shield stats with figures the games could not handle I have gone for a middle ground, boosting shields on all ships, but not to nearly the same extent. Ship: Rebellion original stats[Lore stats in SBD] = Rebalance stats <changed hull stats??> Supercap SSD +1200[96,000] =12000 <> Bulwark +1100[5,884] =4600 <> Battle Carrier ISDII 800[5760] =3680 =2100<> Dauntless 800[5200] =3000 =1900<> ISD 300[4800] =2550 =1800<> Lib 600[2880] =1740 =1100<> Battlecruiser VSD 200[3200] =1700 =1200<> VSDII 800[2880] =1840 =1100<> MC80 300[3840] =2070 =1400<> CC9600 600[1,500] =1050 =900<> Carrier ESC, 200[1600-2880]=900 =660<> A/ESC 200[620] =410 =330<> Heavy Cruiser DREAD 200[1920-2560]=1200 =850 A/FRG* 600[2240] =1420 =950 INT* 600[2880] =1740 =1000 Vind 600[2880] =1740 =1000 Light Cruiser B/CRS 200[1760] =980 =700 STRK 600[1600-2560] =1100 =850 CC7700* 300[600] =450 =400 Frigate NebB, 300[960-2560] =630 =450 Carrack 200[880] =540 =400 Corvette CRV, 200[400] =300 =200 L/FRG* 300[576] =438 =325 GUN, 200[416] =308 STARG, 200[320] =260 A/TRN* 300[Maint:12] =300Individual ships changes Dreadnought: Alliance Dreadnought now available to both sides. Alliance icon removed. Vindicator: Replaces Imperial Dreadnought Alliance Escort Carrier: Cost reduced. Starfighters reduced to 4 Sq. Nebulon B: Now available to both sides. Starfighters reduced to 1 Sq. Assault Frigate: Cost and stats reduced. CC-9600: Firepower tweaked downward. Hull increased. Cost may need to be reduced. Bulwark: Troop capacity increased. Imperial Escort Carrier: Cost increased to balance stronger shields. ISD: Shields increased. Slight firepower rebalance. Strike Cruiser: Firepower reduced. Cost reduced. Starfighters increased to 3 Sq. Misc change log: Golan platform test article: removed in v2bProposed changes: -Remove/replace Galleon -Remove/replace CC-7700 -Balance SSD and Bulwark (testing required) Edited December 16, 2022 by Defender_16 New Version 2c
Defender_16 Posted October 21 Author Posted October 21 (edited) Ship: Rebellion original stats / [Lore stats] = Rebalance stats Turbo(Ion)Laser SSD (8km) Shield 1200[96,000] =12000 Fore --------500(200) / [100bat+100h+50c (100) = 400+1000+50(300) Aft ----------150(100) / [+50h+50c(50) = 500+50(150) Port --------300(200) / [75bat+50h+75c(50) = 300+500+75(150) Starboard-300(200) / [75bat+50h+75c (50) = 300+500+75(150) 250 Turbolaser Batteries, 250 Heavy Turbolaser Batteries, 250 Concussion Missile Tubes, 250 Ion Cannons Bulwark Shield 1100[5884] 130 Turbolaser, 60 ion cannon Dauntless Shield 800[4000] Fore --------200(200) / [15hb(5) = 150(30) Aft -----------60(20) / [10h(5) = 100(30) Port --------120(80) / [20hb+(10) = 200(60) Starboard-120(80) / [20hb+(10) = 200(60) 56xHeavy Bat, 30x H Ion, Torp launchers ISD II Shield 800[5760] Fore --------200(200) / [20hb+20h(10) = 200+100(60) Aft ----------60(20) / [+10h =50() Port --------120(80) / [15hb+10h(5) = 150+50(30) Starboard-120(80) / [15hb+10h(5) = 150+50(30) 50xH.Turbolaser Batt, 50xHeavy Turbolaser, 20xHeavy Ion ISD Shield 300[4800] Fore -------100(100) / [20bat+12h(20+4h) = 80+60 (60+24) = 140(84) Aft ----------40(40) / 12h(10+4h) = 60(30+24) = 60(54) Port --------60(40) / [20bat+6h(15+2h) = 80+30(45+12) = 110(57) Starboard-60(40) / [20bat+6h(15+2h) = 80+30(45+12) = 110(57) 60 Turbolaser Batteries, 6 Dual heavy turbolaser turrets, (60 Ion Cannons, 2 Dual heavy Ions turrets) Lib Shield 600[2880] Fore --------40(40) / [10 Aft ----------40(0) / [10 Port --------80(80) / [20 Starboard-80(80) / [20 (25) 30x Turbolaser Batteries, 20x ion cannon VSD Shield 200[3200] Fore --------120(0) / [+10d+20c = 40+20 Aft ------------0(0) / [20c = 20 Port --------100(0) / [5q+15d+20c = 40+60+20 Starboard-100(0) / [5q+15d+20c = 40+60+20 10xQuad turbolaser, 40xdouble turbolaser bat, 80x Missile VSDII Shield 800[2880] Fore --------120(40) / [10bat+5d (2) = 40+50(12) Aft ----------80(40) / [0+5d (2) = 50(12) Port --------80(40) / [5bat+5d(3) = 20+50(18) Starboard-80(40) / [5bat+5d(3) = 20+50(18) 20x Turbolaser batteries,20x Double heavy turbolaser, 10xHeavy Ion cannon MC80 Shield 300[3840] Fore --------60(40) / [12h (8) = 60(48) Aft ----------60(40) / [12h (8) = 60(48) Port --------120(60) / [24h (10) = 120(60) Starboard-120(60) / [24h (10) = 120(60) 48 heavy turbolasers, 20 heavy ion cannons CC-9600 (Fast T2 Cruiser) Shield 600[1,500] Fore --------60(40) / [14(5) = 56(15) / 70(15) H Turbolaser upgrade Aft ----------40(0) / [6(5) = 24(15) / 30(15) H Turbolaser upgrade Port --------120(40) / [8(5) = 32(15) / 40(15) H Turbolaser upgrade Starboard-120(40) / [8(5) = 32(15) / 40(15) H Turbolaser upgrade 20 Turbolasers, 20 Ion Cannons Majestic Heavy Cruiser (Fast cruiser/carrier) Shield ???[4,500] (Heavy shields, Longer range guns) Fore -------- /5b(5)5 = [20+8(15)32 Aft ----------/5b(5)5 = [20+8(15)32 Port -------- /10b(5)5 = [40+8(15)32 Starboard-/10b(5)5 = [40+8(15)32 40 Turbolaser Batteries, 20 Ion Cannons, 20 Laser Cannons, 8 Concussion Missile Assault Frigate Shield 600[2240] Fore --------70(50) / [5()5+8q = 20()32+100 ]= 20+64(15) Aft -------------0(0) / [ Port --------120(40) / [5()5+6q = 20()32+75 ]= 20+48(21) Starboard-120(40) / [5()5+6q = 20()32+75 ]= 20+48(21) 15 Turbolaser Batteries, 15 Laser Cannons, 20 Quad Laser Cannons (Replace with light turbolasers and Ions?) DREAD Shield 200[1920] Fore --------40(0) / [+6q+5bat = 48+20 Aft ----------20(0) / [+5bat ] = 20 Port --------70(0) / [5+7q ] = 10+56 Starboard-70(0) / [5+7q] = 10+56 10 Turbolaser Cannons, 20 Quad Turbolaser Cannons,10 Turbolaser Batteries Vindicator (Replaces Imperial Dreadnought) Shield 600[2880] Fore --------10(0)90 / [10+8q(8)2 = 20+64(24)25 Aft --------------0(0) / [5+4q(4)2 = 10+32(12)25 Port --------20(10)60 / [5+4q(4)3 = 10+32(12)37 Starboard-20(10)60 / [5+4q(4)3 = 10+32(12)37 Stats: 25 light turbolaser, 20 light quad turbolaser, 20 light ion, 10 Point-defense laser cannons INT* Shield 600[2880] Fore --------10(0)90 / Aft ----------0(0) / Port --------20(10)60 / Starboard-20(10)60 / Stats: 20 Quad laser cannons STRK Shield 600[1600] Fore -------120(60) / [5+5bat (4) = 10+20(12) Aft ----------80(0) / [5+5bat = 10+20 Port --------40(40) / [5+6bat (3) = 10+24(9) Starboard-40(40) / [5+6bat (3) = 10+24(9) 20 Turbolasers, 10 Turbolaser Batteries, 10 Ion Cannons CC7700* Shield 300[600] Fore --------10(0)60 / [5()6 = 10(0)38 Aft ----------0(0)90 / [0()6 = (0)38 Port --------20(0)90 / [10()6 = 20(0)38 Starboard-20(0)90 / [10()6 = 20(0)38 25 Turbolasers, 24 laser cannons B/CRS Shield 200[1760] Fore --------15(0) / [4()5 = 18 Aft ----------0(0) / Port --------30(0) / [10()10 = 40 Starboard-30(0) / [10()10 = 40 24x Turbolaser, 25 heavy laser cannon (Replace with light turbolasers?) NebB, Shield 300[960 -2560] Fore --------80(0)60 / [5()5 = 20()31 Aft ----------0(0)60 / [5()5 = 20()31 Port --------40(0)30 / [10()10 = 40()60 Starboard-40(0)30 / [10()10 = 40()60 12x Turbolaser batteries, 12x Laser Cannon Carrack Shield 200[880] Fore --------5(0)60 / [6+()6L =30()37 Aft ----------5(0)60 / [4+()4L = 20()25 Port --------15(0)90 / [6+()9L = 30()56 Starboard-15(0)90 / [6 +()9L = 30()56 10x heavy turbolaser, 20 laser cannon (Firing arcs adjusted) Star Galleon Shield 200[320] Fore --------0(0) / [4 = 8 Aft ----------0(0)30 / [4 = 8 Port --------0(0)30 / [5 = 10 Starboard-0(0)30 / [5 = 10 10x Turbolasers CRV, Shield 200[400] Fore --------0(0)120 / [4h+2 = 24 Aft ----------0(0)90 / [4h = 20 Port --------0(0)120 / [4h+2 = 24 Starboard-0(0)120 / [4h+2 = 24 4x Heavy turbolasers, 4x light turbolasers L/FRG* Shield 300[576] Fore --------0(0)150 / Aft ----------0(0)150 / Port --------0(0)150 / Starboard-0(0)150 / 20 Quad Laser Cannons (12 per facing) GUNship, Shield 200[416] Fore --------0(0)90 / [16+()4q = 32+4()50 Aft ----------0(0)90 / [4+()2q = 8+4()25 Port --------0(0)150 / [10+()4q = 20+4()50 Starboard-0(0)150 / [10+()4q = 20+4()50 8 Turbolaser (or double turbolaser?), 6 quadlaser, 4 concussion missile Alliance Escort Carrier / Quasar Fire-class Shield [620] Imperial Escort Carrier Shield [1600] Heavy Turbolaser Battery = 10 Heavy Turbolaser = 5 dmg ? Turbolaser battery = 4-? dmg Turbolaser = 2 dmg ? Quad lasercannon = 12.5 dmg? Twin laser cannon - 6.25 Heavy Ion = 6 Ion = 3 Edited November 4 by Defender_16 Adding stats (More edits to follow)
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