Iron_Wings Posted October 28, 2013 Posted October 28, 2013 Hi guys, I'm new here. I didn't find the information I was looking for () nor did I find a thread to introduce myself. Anyway, I'm English, 30s, not a SOASE modder but I have modded and led mods for the Total War games for many years, I am nervously considering jumping in to all this, but I reckon Rebellion would be a smarter bet, alas my system won't run it! I'm currently downloading the mod for Trinity, but I cannot find any info on factions. I am pretty sure though that you haven't got the Mandalorians included. Now I did see someone get chastised for not reading the FAQ (which I can't find here either) on why no more factions would be included. However, if someone could take the time the time to chat with me about their love/hate/negligence of the Galaxy's finest I'd be awfully chuffed. Cheers
SWR Staff - Executive Evaders99 Posted October 28, 2013 SWR Staff - Executive Posted October 28, 2013 While we're not hard-capped on factions anymore, we do use considerable resources to support 6 factions. The engine just cannot handle so much. Adding any more is a considerable effort. Also, we're pretty much focused on large warship naval factions. The Mandalorians (at least in the GCW era - we're not going into KOTOR era) were much more ragtag loosely organized group. They don't really have the diversity and factory-produced scale of any other group. FAQ:viewtopic.php?p=549733#p549733 Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
Lavo Posted October 29, 2013 Posted October 29, 2013 Trinity has the same requirements as Rebellion... I'm surprised you can't get Rebellion to run. The old Ent build is an entirely different beast from the Rebellion one, hope you enjoy it regardless. Now I did see someone get chastised for not reading the FAQ (which I can't find here either) on why no more factions would be included..Maybe because it's included with the mod itself? I'm not going to delve any more into this, or else it will result in me being extremely crude as usual on moddb. Sins of a Galactic Empire staff.
Iron_Wings Posted October 29, 2013 Author Posted October 29, 2013 Thanks for the responses guys. As I say, I was downloading the game but I was looking for the FAQ here on the forums, my bad. I'd actually argue that the Mandos were quite strong in the post-New Republic era and against the Vong. They also had ships such as the Lictor, Keldabii etc but yes certainly a reliance are much smaller ships- I think they have the greatest variety of fighters in the lore.
Lavo Posted October 29, 2013 Posted October 29, 2013 There is a FAQ on the forums, but it isn't as complete as the documentation. Ohhh, you meant the Vong-era Mandos. You're probably the first person to suggest those, as everyone else rambles on and on about the KotOR era. Sins of a Galactic Empire staff.
Iron_Wings Posted October 31, 2013 Author Posted October 31, 2013 Wow! I'm an innovator... Yes this is giving me a taste for the good stuff. I'd ideally like to do a submod based on your work set after Yavin. Would that be acceptable?
SWR Staff - Executive Evaders99 Posted October 31, 2013 SWR Staff - Executive Posted October 31, 2013 Yes, you are free to make your own submod for SOGE Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
Lavo Posted November 1, 2013 Posted November 1, 2013 Sure! Feel free to send me the strings and various manifest entries (snippets I can copy/paste into the files) you need to be added to SoGE proper when you're ready to push it out. Sins of a Galactic Empire staff.
Iron_Wings Posted November 1, 2013 Author Posted November 1, 2013 Do have any tips regarding making a new tech tree?My idea is to totally overhaul it, basing it onstead on the hundreds(?) of startship, vehicles, weapons and propulsions corporations in the lore. So a player has to research or 'buy' a contract with the corporation in order to gain access to techs... I'd also like to try and create a map with all the planets I can, but I am assuming my machine won't even be able to handle it.
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