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Bug or Feature?


TGS
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I haven't played Rebellion much lately but finding this place again and realizing I've been registered there is something I was wondering if you guys had noticed. And I've been wondering if any of you guys know if its a bug or a feature.

 

In the Rebellion Manual it states that Ties (Aside from the T/D) are not suppose to have hyperdrive (and it even states that in their infocard).

 

Yet they can be moved around just like normal. As if they actually have a hyperdrive. I think its alittle less realistic for star wars that you can move ties around around. It even says in the manual that to move them you have to put them on a ship. But you don't. If anyone has any ideas on this I would like to hear them.

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This like characters or troops you move around without using ships, is using the added element of imagination; thoughs TIES are presumably packed up into crates and loaded onto frieghters, troops given vacation and told to report in at a new system, and characters take that luxory cruise liner to that ne destination.... figures why it takes so long...

 

My way of looking at the issue... :)

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This like characters or troops you move around without using ships, is using the added element of imagination; thoughs TIES are presumably packed up into crates and loaded onto frieghters, troops given vacation and told to report in at a new system, and characters take that luxory cruise liner to that ne destination.... figures why it takes so long...

 

My way of looking at the issue... :)

 

I don't think it's unrealistic that you can move units or people from system to system.

:idea: We're talking about the Star Wars galaxy. Man (and other species) has conquered the galaxy, space is bustling with trade ships, freighters and transports, people traveling and shipping, warring factions, and advanced and wealthy organizations and companies. 8O

Each system you control has like a thousand to a billion people inhabating it and lots of technology and resources, more than capable of moving a dude or even an army.

 

Yet they can be moved around just like normal. As if they actually have a hyperdrive. I think its alittle less realistic for star wars that you can move ties around around. It even says in the manual that to move them you have to put them on a ship. But you don't. If anyone has any ideas on this I would like to hear them.

 

When you move a TIE its not flying to its destination, its just being transported. (the pic of the TIE with the blue engine trail is symbolic that the unit is on its way to being deployed on that system.)

Hyperdrive on fighters allows fighters deployed on a system to run away during a battle.

However, all fighters need to be put in capital ships to harbor them while moving around with fleets.

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Inuyashi has hit the nail on the head, in that you cannot retreat Tie Fighters from a battle if no ships to load them on are present. If they are on their own they have to fight it out. One way of inflicting disproportionate losses on the Empire,....... unfortunately.

You have failed me for the last time

 

What is Life? Life is the Nation. The Individual must die anyway. Beyond the Life of the Individual is the Nation.

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This raises a question. IF you have TIEs deployed on a planet and an empty escort carrier above the planet, can you load some of the TIEs on the carrier and haul em out during a battle, even though the TIEs are stationed on the planet and not the carrier :?:
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You can load Tie Fighters onto any ship present upto its load capacity and leave the system, even if they were origially based in that system.

 

Of course any left behind will have a very bad day

:D

Yours

Chris

You have failed me for the last time

 

What is Life? Life is the Nation. The Individual must die anyway. Beyond the Life of the Individual is the Nation.

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Wow that actually makes a lot of sense. And I never actually thought about it that way either. Thanks for the responses guys. I'm glad I got them. Cause I love the game. Its just that was one thing that was always puzzling me. lol. Oh well. I guess its one of those things you just had to step outside that box and think about. Considering I didn't think that the fighter hyperdrive just referred to the battles and not the actual system to system travel.

 

Thanks, TGS

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Yeah, really bad... Now that's an unrealistic issue.

If you have a planet with two energy shield and your standard groundbased TIEs. Then come the Rebel annoyers and your TIEs go up to battle and die. :cry:

It would be more realistic if you could choose to leave them on the planet, after all with two Generators they wouldn't be in any danger.

 

Well.. At least that's an idea for Reb II...

:|

 

It could even apply for some smaller cap ships. Corvettes, MArauder Corvettes, Gunships, etc...

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Now that really is a good idea :idea: . To have a shipyard based on the planet as a storage facility for small ships would be far more realistic.

You have failed me for the last time

 

What is Life? Life is the Nation. The Individual must die anyway. Beyond the Life of the Individual is the Nation.

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Why is this off topic when I was just agreeing with what Trejiuvanat said, and continuing the thread of Tie fighters under Bug or Feature?

 

Imperator is Latin for Dictator, a concept close to the heart of the Emperor and Darth Vader.

 

After all that thankyou for welcoming me to the Forum :wink:

Edited by Imperator

You have failed me for the last time

 

What is Life? Life is the Nation. The Individual must die anyway. Beyond the Life of the Individual is the Nation.

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SOCL's comment might derive from the fact that SOCL is known to some members as the All-Mighty Imperator of BEAK, BEAK means Boring Explanations Annoying Korrections. :D

Or also from the fact that your are Cadet Imperator... sounds funny... It's kind of a demotion.

:lol:

The off-topic thing refers to SOCL's own comment.

 

On an Imperial Star Destroyer...

Amidst the dozens of whitearmored stormtroopers a particular figure moved among the faceless corps of the Galactic Empire.

"Your Highness, what in the name of the Sith are you doing among the cadets?" A sergeant asked.

The Imperator of the Galactic Empire gave him an enigmatic smile.

"I have decided to rise through the ranks of my military, sir."

"Oh, Ok..." The sergeant walked away, obviously confused...

 

Back to topic though, now that you mention the shipyards, a player should be able to destroy the orbital shipwards even with two planetary shields, after all the things are well outside the range of the shields. Although it could be funnier if you could have lots of heavy lifters just take the shipyards and hyper away.

I think I'll post these thing in the Reb II ideas...

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What Trej said is of course right... and i'm not just refering to SOCL's legendry status around here as the Dark Lord of Explainations (he is a teacher after all lol) but anyway, it's never made sense that 3/4's of the Imperials fighters can't retreat to their surface hangers; come to that the rebels if they're confidant planetary shields can hold out against bombardment; absolutely something for programing consideration...

 

...I wish I knew how to do it myself though :(

 

Anyway, given the talent around here that can be seen in the downloads section I don't think we're have to wait terribly long, given all we've achieved without the game's source code! :)

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Yes, Trej is correct, Imperator (sorry, it's hard to accept :? ), I am a tad surprised that someone took my title as their name. :? Cadet Imperator. :twisted:

 

Oh, by the way, as the Grand Imperator of BEAK, I take exception to the following comment you made:

Imperator is Latin for Dictator, a concept close to the heart of the Emperor and Darth Vader.
That is incorrect. Imperator is Latin for "victorious emperor," a title bestowed upon Octavian Caesar (later Augustus) by the Roman people (among his many other titles, such as Pater Patriae or "Father of the Country"). The title eventually became the official title of the Roman emperor, not Caesar, a fiction many people have been taught in school. In fact, the name "Caesar" came to heirs, and the suceeding emperors were considered "heirs" to Gaius Julius Caesar (a tradition started by Augustus, since he was truly related to Gaius Julius). Simply put: the Roman emperors added "Caesar" to their name and were called such (so it can be considered a "title," though it really was not), but their title was actually "Imperator" (after Augustus...even though Augustus was the only emperor to have the title of "imperator" bestowed upon him rather than simply assuming it).

 

So, Cadet Imperator, the word "imperator" is not Latin for "dictator"--since the word "dictator" is Latin--but instead is Latin for "victorious emperor".

 

Be informed.

 

The Grand Imperator of BEAK strikes again! :twisted:

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Guest Scathane
So, now you know why he's the Grand Imperator of BEAK (not almighty, as Trejiuvanat claimed), the latter commenet between brackets making me somewhat beaky as well...
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I throw myself at the feet of Beak to beg his forgiveness in misunderstanding the tone of his first comments :oops:

 

Anyway thanks for that mini Latin lesson, I must brush up on it, getting rusty in my old age.

 

I hope one day this miserable wretch of a cadet will lock light sabres with SOCL in a great game of Rebellion!!!! :P

You have failed me for the last time

 

What is Life? Life is the Nation. The Individual must die anyway. Beyond the Life of the Individual is the Nation.

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So, now you know why he's the Grand Imperator of BEAK (not almighty, as Trejiuvanat claimed), the latter commenet between brackets making me somewhat beaky as well...
No worries, Scath, you are--after all, founder and owner of the BEAK Imperium and all other affiliated empires.

 

There are very few who can oppose the BEAK Imperium©, so allmighty, plus it adds a more dramatic tone to it... :P
True. :twisted:

 

I throw myself at the feet of Beak to beg his forgiveness in misunderstanding the tone of his first comments :oops:
:twisted: Yes, this is a wise cadet...he knows his place :twisted: (unlike Dude22 cringe-twitch :x ).

 

Anyway thanks for that mini Latin lesson
No problem; there's many more where that came from. Plus, you can ask anyone, you'll be getting such lessons all the time...where you want them or not. :twisted:

 

I must brush up on it, getting rusty in my old age.
Are you that old? :wink:

 

I hope one day this miserable wretch of a cadet will lock light sabres with SOCL in a great game of Rebellion!!!! :P
Well, if we did you would have the privellege of being the first to play a multiplayer game against me. :oops:
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Guest JediIgor

Uh, to get back on-topic I always figured all the starfighters were packed into crates and then sent to a different planet via a freighter/cargo ship, just like they would do in the XWA/XvT games.

 

Sadly, there are no hyperspace routes, and as such you can't park an interdictor between planets and seize cargos :(.

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I think you have got to revert to the old fashioned steam powered method of just sabotaging them with your Imperial Commando's if you dont want to send a fleet

You have failed me for the last time

 

What is Life? Life is the Nation. The Individual must die anyway. Beyond the Life of the Individual is the Nation.

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I think you have got to revert to the old fashioned steam powered method of just sabotaging them with your Imperial Commando's if you dont want to send a fleet
Argh, but my idiot commandos can't ever seem to find the target (or some how get foiled) when though intelligence clearly tells us...me that the target is there and there are no opposing forces! :evil: STUPID COMMANDOS! :evil:

I once wrote a story about my idiot commandos, but I can't find it at the moment. Trej, Scath, you may remember: it was the one that included an albino Chiss who was green and a Corellian who actually believed in odds...

 

 

 

 

...7...

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