tlmiller Posted February 6, 2013 Posted February 6, 2013 So played as the Replublic, and found a couple minor issues. 1. Clone Masters ability. Says it has a chance of cloning an "enermy" vessel instead of enemy. 2. It won't let me build Acclamator II CRS-H. I tried from multiple different shipyards, they queue up, but never build. I queued ships before and after (including the other Acclamators), and they all built. Confirmed on another machine with another download of the mod. And not an issue, but is there any way to prevent the Venators (normal one, not the colonization one or the Jedi one) from going full steam across a gravity well without any support and getting themselves killed? I tried setting my fleets to "tight", but they seem to ignore it and go speeding off 3x as fast as my fighters can go and powerslide right into enemy formations, thus successfully committing hara kiri.
Lavo Posted February 6, 2013 Posted February 6, 2013 1. Will fix.2. You know, the ship won't build without the proper research being completed. Odds are you lost a military lab, which made the tech inoperative (the tech requires that labs are still fully functional). The ship is indeed working, I've seen them in use personally. Yeah, you can turn off the Intercept ability. The latest beta build has changed autocast to be off by default; this will be included in the next patch. Sins of a Galactic Empire staff.
tlmiller Posted February 6, 2013 Author Posted February 6, 2013 That's odd, because I was in the middle of researching a tech that required 8 military research and it was researching without issue (I actually had to build another for those 4 techs because I didn't keep track of how many I had), and I had it queued the entire time before, during, and after the research. I ended the game with it still queued. Never thought to look at abilities for the Venator since you can't add them. Thought the things were on drugs.
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