malanthor Posted December 13, 2012 Posted December 13, 2012 precicion calibration research for NR lack a stat, as in 5% etc. That is if its meant to have one and are not for some other purpose. rejuvinator class sd, ability reads preformance boost. i came across 37 holonets on an enemy planet, that was all that existed there. but uhm 37? it was a small random map. These things tend to happen fairly regularly, the ai love to spam those things. How abouth like a cap of one per planet and then balance it according to this or whatnot. gravity well generator messes up the ai, he tires to leave but then just stands there indefinitly or close to it, and you can easily pick him off a ship at a time/attack him in the rear without him dooing anything. Its because hes simple mind is set on leaving and he dont understand its impossibly. Suggest making a jump poss after some time, it may not be canon but its better than an entire fleet of ships suddenly falling asleep every so often. heavy scout ship of the vong concussions missile salvo dont work, when you purchase it it dont show up as a usable ability.
Lavo Posted December 14, 2012 Posted December 14, 2012 precicion calibration research for NR lack a stat, as in 5% etc. That is if its meant to have one and are not for some other purpose.The NR intentionally lacks a range boosting tech for lasers as it has more shielding research avaliable that standard. i came across 37 holonets on an enemy planet, that was all that existed there. but uhm 37? it was a small random map. These things tend to happen fairly regularly, the ai love to spam those things. How abouth like a cap of one per planet and then balance it according to this or whatnot.Limiting HoloNets is not possible. The AI loves them as, in truth, once you get enough research labs, a good enough economy, and set up a few shipyards, it's truthfully all you need to build. gravity well generator messes up the ai, he tires to leave but then just stands there indefinitly or close to it, and you can easily pick him off a ship at a time/attack him in the rear without him dooing anything. Its because hes simple mind is set on leaving and he dont understand its impossibly. Suggest making a jump poss after some time, it may not be canon but its better than an entire fleet of ships suddenly falling asleep every so often. I have been considering making a stackable optional mod that changes these abilities to instead being a massive hyperspeed charge-up penalty; otherwise one can just stack multiple gravity well ships/structures to allow for indefinite blocking. heavy scout ship of the vong concussions missile salvo dont work, when you purchase it it dont show up as a usable ability.It requires Heavy Munitions research; putting in points will do nothing. This is by design and is not a bug. Sins of a Galactic Empire staff.
malanthor Posted December 14, 2012 Author Posted December 14, 2012 Quote:Limiting HoloNets is not possible. The AI loves them as, in truth, once you get enough research labs, a good enough economy, and set up a few shipyards, it's truthfully all you need to build. Well normally holonets cost slots, why not just implement that. I mean in standard sins ive never come across a planet with just holonets on, sure ive seen several here and there but always in the company of othr buildings. Its just silly to see so many in one place. It feels just off, like its a bug. Quote:I have been considering making a stackable optional mod that changes these abilities to instead being a massive hyperspeed charge-up penalty; otherwise one can just stack multiple gravity well ships/structures to allow for indefinite blocking. Please do this. It would really help out the stupid AI. Aslong as its a definite slowdown of hyperspace it serves the same purpose just not unlimited in time. Normal sins is 700%, how abouth making this like 1500% or something. Quote:It requires Heavy Munitions research; putting in points will do nothing. This is by design and is not a bug. Yeah i know that normally when you purchase something and you dont have the neccesary research done it shows up grayed, reason i mentioned this was because it didnt show up at all which felt odd to me. Thanks for fast reply.
Lavo Posted December 14, 2012 Posted December 14, 2012 Well normally holonets cost slots, why not just implement that.Absolutely not. I mean in standard sins ive never come across a planet with just holonets on, sure ive seen several here and there but always in the company of othr buildings. Its just silly to see so many in one place. It feels just off, like its a bug. We've improved the AI's economic ability in SoGE. While it feels like a bug to you, it's just the AI being more competent; I personally have done similar things since the days before NU was put in. Yeah i know that normally when you purchase something and you dont have the neccesary research done it shows up grayed, reason i mentioned this was because it didnt show up at all which felt odd to me.It's odd yeah, unfortunately this is just how supercap abilities are. Titans, due to using the same upgrade scheme as stations, can make use of research limiting abilities (I plan to put in these pre-reqs in the future). Sins of a Galactic Empire staff.
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