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Rebellion Orbital Structure and Vessel Brainstorm


Ludo Kressh
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Since we're moving to Rebellion within the month, this is a great opportunity to swap in and out some current structures and ships without inconveniencing ourselves beyond reason.

 

The following are some of my own personal suggestions for orbital structures:

 

 

GREEN = Model ingame

 

Pirates

 

Base: http://images1.wikia.nocookie.net/__cb20111103170728/starwars/images/a/a4/Gotal_Pirate_Base.jpg

 

Empire/Remnant

 

Main Color Theme: Grey, light; grey medium; grey, dark

 

Frigate Factory: http://starwars.wikia.com/wiki/Telgorn_shipyard

Capital Ship Factory: http://i63.photobucket.com/albums/h160/Darth_Thistle/shipyardmockup.jpg

Military Lab: http://starwars.wikia.com/wiki/Itani_Nebula_Base (Good call, Warb :V)

Civics Lab: http://starwars.wikia.com/wiki/File:ImpResearchCenter-XWA-render.jpg

Spaceport: http://starwars.wikia.com/wiki/File:Naval_Station_Validusia.jpg (With WAY less girders and docking arms)

Orbital Refinery: http://starwars.wikia.com/wiki/File:Lormar-class_Refinery_Station.jpg

Broadcast Center: http://starwars.wikia.com/wiki/Baas-class_space_station

Starbase: (AS IS)

Repair Station: http://images1.wikia.nocookie.net/__cb20090218191002/starwars/images/d/d3/DamorianRY.jpg

Hangar Defense: (AS IS)

Orbital Shield Projector: http://starwars.wikia.com/wiki/File:Rebelstrike27.jpg (Ignore the TIE Hunter)

 

Rebellion/New Republic

Main Color Theme: Grey, light; red, orange, yellow

 

Frigate Factory: http://starwars.wikia.com/wiki/Telgorn_shipyard

Capital Ship Factory: http://i63.photobucket.com/albums/h160/Darth_Thistle/shipyardmockup.jpg

Military Lab http://starwars.wikia.com/wiki/File%3ASpace_station_SWG.jpg

Civics Lab http://starwars.wikia.com/wiki/File:AllianceStation4 (A remake of an old standby)

Spaceport:

- REB: (AS IS)

- NR: http://images3.wikia.nocookie.net/__cb20080401203512/starwars/images/b/bb/Sluisvan_swkm.jpg

Orbital Refinery: http://starwars.wikia.com/wiki/Deep_Space_Manufacturing_Facility

Broadcast Center:

- REB: http://starwars.wikia.com/wiki/File:Nova_3.jpg

- NR: http://images2.wikia.nocookie.net/__cb20110815023957/starwars/images/5/53/CorSec_Outpost.jpg

Starbase: http://starwars.wikia.com/wiki/Empress-class_space_station (Think beefed-up, heavily-armored hangar defense).

Repair Station: http://images1.wikia.nocookie.net/__cb20090218191002/starwars/images/d/d3/DamorianRY.jpg

Hangar Defense: (AS IS)

Orbital Shield Projector: http://starwars.wikia.com/wiki/File:Rebelstrike27.jpg

 

Republic

Main Color Theme: White; Grey, light; red, scarlet (highlights)

 

Frigate Factory: http://starwars.wikia.com/wiki/Telgorn_shipyard

Capital Ship Factory: http://i63.photobucket.com/albums/h160/Darth_Thistle/shipyardmockup.jpg

Military Lab: (AS IS)

Civics Lab: (AS IS)

Spaceport: http://starwars.wikia.com/wiki/File:Outland_Station.JPG

Orbital Refinery: http://media.moddb.com/images/mods/1/14/13461/rep_fuelstation_01.jpg

Broadcast Center: http://www.vince-t.de/img/stations/spacecolony31.jpg

Starbase: (AS IS)

Repair Station: http://images1.wikia.nocookie.net/__cb20090218191002/starwars/images/d/d3/DamorianRY.jpg

Hangar Defense: (AS IS)

Orbital Shield Projector: http://starwars.wikia.com/wiki/File:Rebelstrike27.jpg

 

CIS

Main Color Theme: Grey, dark; blue, navy; brown, British khaki; brown, medium

 

Frigate Factory: http://starwars.wikia.com/wiki/Telgorn_shipyard

Capital Ship Factory: http://i63.photobucket.com/albums/h160/Darth_Thistle/shipyardmockup.jpg

Military Lab: ???

Civics Lab: http://starwars.wikia.com/wiki/File:Independent_Slavers_Space_Station.jpg

Spaceport: http://images3.wikia.nocookie.net/__cb20081226032725/starwars/images/0/04/Commerce_guild_trading_station.jpg

Orbital Refinery: http://starwars.wikia.com/wiki/File:Lormar-class_Refinery_Station.jpg

Broadcast Center: http://images2.wikia.nocookie.net/__cb20100419155557/starwars/images/6/68/Skytop_Station.jpg

Starbase: (AS IS)

Repair Station: http://images1.wikia.nocookie.net/__cb20090218191002/starwars/images/d/d3/DamorianRY.jpg

Orbital Shield Projector: http://starwars.wikia.com/wiki/File:Rebelstrike27.jpg

Hangar Defense: (AS IS)

 

Vong

Main Color Theme: ???

 

No clue.

 

 

 

 

By all means, everyone pipe in and chip in. All hands are welcome. :D

 

*Updated - 6/15/12

Edited by Ludo Kressh
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The Republic and CIS starbases and hangar defenses are staying. They are very fitting models as is and there is absolutely no reason to rig up replacements which wastes time. I'm also against taking the Golan III away from the Empire for the same reason. The Republic's research labs, and the Rebel/NR XQ platform also are fine. Skytop station would work well as a broadcast center, imo. Other than these, this is a great list.

 

For reference, regardless of whether this is Ent or Rebellion, it's the same amount of work and effort to get in a model. Anything that doesn't have weapons can be rigged up within minutes and one which has very few weapons (such as a fighter and frigate) doesn't take long to rig either, can be done in 10-45 mins depending on the armament.

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The Republic and CIS starbases and hangar defenses are staying. They are very fitting models as is and there is absolutely no reason to rig up replacements which wastes time. I'm also against taking the Golan III away from the Empire for the same reason. The Republic's research labs, and the Rebel/NR XQ platform also are fine. Skytop station would work well as a broadcast center, imo. Other than these, this is a great list.

 

Aww. I was looking forward to some starbase variety, each with their own advantages/disadvantages:

 

Empire/Remnant: Tough, powerful, but most expensive among the factions (Remnant gets Chiss fighters)

Rebellion: Great shields, weak armor, great starfighter support.

NR: Beefed-up Rebellion starbase - more shields, better fighters, slightly more health.

Republic: Balance of firepower, health, and cost

CIS: Decent firepower, but slightly weak and most inexpensive of the factions; good in groups

 

The Golans, I thought, were best used as the hangar defenses were: defense platforms, akin to heavy-duty turbolaser emplacements, but not deep-space starbases unto themselves. That's reserved for the big Bertha starbases.

 

But it's still your call. Perhaps later on? :D

 

 

Any ideas for the replacement CIS military lab?

 

Edit: Here's one: http://starwars.wikia.com/wiki/File:Kashyyyk_space_rebel_outpost.jpg

 

For reference, regardless of whether this is Ent or Rebellion, it's the same amount of work and effort to get in a model. Anything that doesn't have weapons can be rigged up within minutes and one which has very few weapons (such as a fighter and frigate) doesn't take long to rig either, can be done in 10-45 mins depending on the armament.

 

Gotcha.

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I wouldn't mind putting a new starbase for the Alliance/NR, the Alliance didn't even use the Golan III. A new hangar defense, even if just for the Alliance, would be fitting as well. I was more adamant about new Rep/CIS/Empire SBs admittedly... The reason I say the Golan III is good as a starbase is that I've made the SBs to essentially be slightly better than a high level capital ship. The Golan III was employed in such a role. The funny thing I notice about your faction list is that, in terms of how factions currently are, the Republic and CIS are reversed.
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I wouldn't mind putting a new starbase for the Alliance/NR, the Alliance didn't even use the Golan III. A new hangar defense, even if just for the Alliance, would be fitting as well.

 

Oh good! I thought I was going to have to challenge you to a duel over this. :P

 

The following would be a suitable Alliance hangar defense, I think:

http://starwars.wikia.com/wiki/File:Nova_Orion_Station.jpg

 

The Empress station for the starbase would, again, simply be a larger, hardier-looking XQ (prhaps 2-2.5 times as large as the XQ.

 

 

 

I was more adamant about new Rep/CIS/Empire SBs admittedly... The reason I say the Golan III is good as a starbase is that I've made the SBs to essentially be slightly better than a high level capital ship. The Golan III was employed in such a role.

 

Fair enough. Then the Golan would be most useful as an Imperial starbase. Possibly for the Remnant as well, unless a Chiss alternative pops up.

 

It's worth noting, however, that neither the Republic or CIS, according to Wookieepedia, made use of the Golan IIIs. So, I still contend that the IGBC Platform for the CIS, and perhaps Jovan Station for the Republic, would be most fitting alternatives. The use of Jovan Station wouldn't be too far-fetched, as many Republic assets otherwise unarmed, like the Consular cruiser, were outfitted for military use. Why not a space station to boot? :v

 

The funny thing I notice about your faction list is that, in terms of how factions currently are, the Republic and CIS are reversed.

 

I did notice that a bit. What was the reasoning behind that?

 

I know some of the CIS vessels/units were of very high quality, but generally mediocre due to their mass-production and overall expendability, especially the mainline droid units. The former quality units would be the likes of the Providence and Bulwark cruisers. The latter lacklusters being the Recusants, Vulture droids, and so forth. The Lucrehulks were very well shielded and endowed with starfighters, but proved to be mediocre due to their weapons layout. Overall, the idea was: good firepower, but weak health and little expense due to be mass-produced and thoroughly automated or managed by droids.

 

The Republic, however, were consistently solid performers, but not particularly spectacular. The Jedi commanders using them made them special, but the key to the overall success of Republic ships, I think, was the consistency of the builds - flexible, durable, and decently priced, combined with excellent crewmanship.

 

That's just my opinion, however. :D

Edited by Ludo Kressh
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Oh good! I thought I was going to have to challenge you to a duel over this. :P

 

The following would be a suitable Alliance hangar defense, I think:

http://starwars.wikia.com/wiki/File:Nova_Orion_Station.jpg

...

Fair enough. Then the Golan would be most useful as an Imperial starbase. Possibly for the Remnant as well, unless a Chiss alternative pops up.

 

The Empress station for the starbase would, again, simply be a larger, hardier-looking XQ (prhaps 2-2.5 times as large as the XQ.

Could work. Though the Empress was pretty darn weak canonly, one could pass this off due to it having more of a shielding/starfighter focus than the standard, or that there is no standard. I don't think I'll get around to the Remnant, not for a long time. As they're just so similar to the standard Empire, there's very few differences.

 

It's worth noting, however, that neither the Republic or CIS, according to Wookieepedia, made use of the Golan IIIs. So, I still contend that the IGBC Platform for the CIS, and perhaps Jovan Station for the Republic, would be most fitting alternatives. The use of Jovan Station wouldn't be too far-fetched, as many Republic assets otherwise unarmed, like the Consular cruiser, were outfitted for military use. Why not a space station to boot? :v

...Clearly you haven't played the beta recently, the CIS and Republic both have unique star bases and hangar defenses already.

 

I did notice that a bit. What was the reasoning behind that?

 

I know some of the CIS vessels/units were of very high quality, but generally mediocre due to their mass-production and overall expendability, especially the mainline droid units. The former quality units would be the likes of the Providence and Bulwark cruisers. The latter lacklusters being the Recusants, Vulture droids, and so forth. The Lucrehulks were very well shielded and endowed with starfighters, but proved to be mediocre due to their weapons layout. Overall, the idea was: good firepower, but weak health and little expense due to be mass-produced and thoroughly automated or managed by droids.

 

The Republic, however, were consistently solid performers, but not particularly spectacular. The Jedi commanders using them made them special, but the key to the overall success of Republic ships, I think, was the consistency of the builds - flexible, durable, and decently priced, combined with excellent crewmanship.

I really don't know. The Lucrehulk was well known to be shielded as all hell, the Providence and Bulwark are also solid ships. The Munificent and Trade Fed. Carrier are okay, the Reculsant is the same sack of crap it always is, and the Vulture Droid is the second worse fighter in the game (only the TIE Fighter is worse). The Trade Fed. Frigate II might be a bit too well shielded, but otherwise the CIS' frigates aren't too spectacular; the Diamond Cruiser is awful, the C9979 is slow as molasses, and the Hardcell is barely passable, being the worst of the "upgraded" scouts (the Assassin corvette isn't much of a "upgrade" and doesn't count).

 

The Victory SDs might be a bit underpowered, having only 6400 shields.

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...

Could work. Though the Empress was pretty darn weak canonly, one could pass this off due to it having more of a shielding/starfighter focus than the standard, or that there is no standard. I don't think I'll get around to the Remnant, not for a long time. As they're just so similar to the standard Empire, there's very few differences.

 

No worries - I wasn't expecting them for a long while either, if at all. Same with the KotOR factions, if ever at all. Your idea for the Empress sounds about right for the Rebs, even the NR.

 

It's worth noting, however, that neither the Republic or CIS, according to Wookieepedia, made use of the Golan IIIs. So, I still contend that the IGBC Platform for the CIS, and perhaps Jovan Station for the Republic, would be most fitting alternatives. The use of Jovan Station wouldn't be too far-fetched, as many Republic assets otherwise unarmed, like the Consular cruiser, were outfitted for military use. Why not a space station to boot? :v

...Clearly you haven't played the beta recently, the CIS and Republic both have unique star bases and hangar defenses already.

 

You'd be correct, as I recently had to wipe my computer and have misplaced my Entrenchment key AND game disc. I also haven't been able to play a full game in many months due to university. When the Rebellion version is released, I'll give them a look.

 

I did notice that a bit. What was the reasoning behind that?

(Wall of Text)

I really don't know. The Lucrehulk was well known to be shielded as all hell, the Providence and Bulwark are also solid ships. The Munificent and Trade Fed. Carrier are okay, the Reculsant is the same sack of crap it always is, and the Vulture Droid is the second worse fighter in the game (only the TIE Fighter is worse). The Trade Fed. Frigate II might be a bit too well shielded, but otherwise the CIS' frigates aren't too spectacular; the Diamond Cruiser is awful, the C9979 is slow as molasses, and the Hardcell is barely passable, being the worst of the "upgraded" scouts (the Assassin corvette isn't much of a "upgrade" and doesn't count).

 

The Victory SDs might be a bit underpowered, having only 6400 shields.

 

Hmm. Droids better than "trained" TIE pilots? Better not include that in the Imperial Navy's Recruitment drives. "Train for five years, and still end up no better than a mediocre AI!" :v

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Little late to the party but here it goes

 

From Ludo's list

The empire has a good trade station, no need to change that

 

The station you have as civic research station would work much better as a trade station i think

 

the repair station is allready ingame

 

I think the orbital shield gen looks fine as is

 

Other than that, those are some very good sugestions.

 

 

To add my own.

 

 

For the rebel / NR starbase i think the rebel starbase from EaW would do nicely.

 

For the (Imperial) Refinery: the indutrial complex from xwa http://www.xwaupgrade.com/screenshots.php?image=industrialcomplex_1_1.png

 

For the pirate base i would rather have the asteroid base (also from SWG) It looks a bit more sturdy than a derelict starship. ( also I allready have the asteroid base halfway completed :D )

And on the subject of pirates, i would realy like to give them unique ships. The mostly imperial roster doesn't fit them.

Would you be very opposed to Manadalorians? They are THE galactic mercenaries in star wars. They would have to use KotOR era ships though but i wouldn't mind that one little bit.

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Hmm. Droids better than "trained" TIE pilots? Better not include that in the Imperial Navy's Recruitment drives. "Train for five years, and still end up no better than a mediocre AI!" :v

It's mainly due to the Droid's missiles. The TIEs are, iirc, faster, but the Droids have slightly more firepower due to their energy torpedoes.

 

For the rebel / NR starbase i think the rebel starbase from EaW would do nicely..

Could work, if there's nothing better, I guess. Can't say I'm all too fond of EaW, however this is your directive Warb; whatever you feel like making I will rig up and put ingame.

 

For the (Imperial) Refinery: the indutrial complex from xwa http://www.xwaupgrade.com/screenshots.php?image=industrialcomplex_1_1.png.

I like this. It looks really nice!

 

For the pirate base i would rather have the asteroid base (also from SWG) It looks a bit more sturdy than a derelict starship. ( also I allready have the asteroid base halfway completed :D )

This also looks good as well.

 

Would you be very opposed to Manadalorians? They are THE galactic mercenaries in star wars. They would have to use KotOR era ships though but i wouldn't mind that one little bit.

While I'm not opposed to the Mandos, I am opposed to using ships that old. Using ships that are from long before the Clone Wars and after the GCW doesn't fit the pirates well.

 

One thing I have noticed is that EJ made a Marauder model, which while used in other Sins mods and present in SoGE's files, is presently unused. That craft was used by many pirate groups, in both a variant fitted with turbolasers and one with missiles. They even had room for 12 starfighters; this could easily mean that they could be carriers as well holding a single squadron of Y-Wings (which were also used by pirates) and I can rig up a squadron of Z-95 Headhunters to serve as a fighter squadron.

 

Two Marauder variants, each with a squadron of fighters, Bulk Cruisers and DP20 corvettes for anti-fighter duties (I plan to convert the DP20 into a lightly-armored but heavily anti-fighter frigate for the Alliance, or the CIS Patrol Frigate can used instead), Escort Carriers for additional fighters (as those are just converted cargo ships), Dreadnaughts for bombing planets, CC-9600s, Trafed IIs, and Bayonets as lighter support/combat frigates, and you have yourself a true bunch of pirates with their own crappy lot of ships.

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The empire has a good trade station, no need to change that

 

Alright, fair enough. It does look good.

 

The station you have as civic research station would work much better as a trade station i think

 

For the Empire? The thing is, that's it's meant for, according to Wookiee.

 

the repair station is allready ingame

 

Yup. Just put it in for the sake of a more complete reference.

 

I think the orbital shield gen looks fine as is

 

Okay, but perhaps an updated skin is in order?

 

Other than that, those are some very good sugestions.

 

Aww shucks. :v

 

 

For the rebel / NR starbase i think the rebel starbase from EaW would do nicely.

 

I'm with Lavo on this one: if there's nothing better, use it. It's your call, as he said.

 

For the (Imperial) Refinery: the indutrial complex from xwa http://www.xwaupgrade.com/screenshots.p ... ex_1_1.png

 

This, is awesome. :D

 

For the pirate base i would rather have the asteroid base (also from SWG) It looks a bit more sturdy than a derelict starship. ( also I allready have the asteroid base halfway completed )

 

Ah! That would be pretty sweet. Do you happen to have some screenies of your work thus far? :D

 

And on the subject of pirates, i would realy like to give them unique ships. The mostly imperial roster doesn't fit them.

Would you be very opposed to Manadalorians? They are THE galactic mercenaries in star wars. They would have to use KotOR era ships though but i wouldn't mind that one little bit.

 

While I'm not opposed to the Mandos, I am opposed to using ships that old. Using ships that are from long before the Clone Wars and after the GCW doesn't fit the pirates well.

 

One thing I have noticed is that EJ made a Marauder model, which while used in other Sins mods and present in SoGE's files, is presently unused. That craft was used by many pirate groups, in both a variant fitted with turbolasers and one with missiles. They even had room for 12 starfighters; this could easily mean that they could be carriers as well holding a single squadron of Y-Wings (which were also used by pirates) and I can rig up a squadron of Z-95 Headhunters to serve as a fighter squadron.

 

Two Marauder variants, each with a squadron of fighters, Bulk Cruisers and DP20 corvettes for anti-fighter duties (I plan to convert the DP20 into a lightly-armored but heavily anti-fighter frigate for the Alliance, or the CIS Patrol Frigate can used instead), Escort Carriers for additional fighters (as those are just converted cargo ships), Dreadnaughts for bombing planets, CC-9600s, Trafed IIs, and Bayonets as lighter support/combat frigates, and you have yourself a true bunch of pirates with their own crappy lot of ships.

 

Agreed. A hodgepodge of vessels from each of the major factions within the current era parameters would be ideal, and the mix above fits that bill well.

 

 

Question: what're your plans, Lavo, in regards to the Loyalist/Rebel subfaction used in Rebellion? Will each of the factions be getting a Rebel subfaction at any time? Special supercaps, perhaps?

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Question: what're your plans, Lavo, in regards to the Loyalist/Rebel subfaction used in Rebellion? Will each of the factions be getting a Rebel subfaction at any time? Special supercaps, perhaps?

Funny you should mention that... As that's exactly what I have in mind. There won't be separate factions, however, I will make use of the tech ID things present in Rebellion that will allow me to make it so that one gets to choose between their faction's supercaps, or in other words, choose between one of the two already present supercaps. Each supercap has it's own "build limit", that is to say that each can only have a certain amount of X supercaps built at one time, so that the player that chooses the Executor does not have that huge of an advantage over the one who chose the Praetor, for example. Thanks to the setup I have in mind, which I have mentioned elsewhere, I will be able to make it so that the AI will always choose the "stronger" individual Titan, to improve their ship management, as they are far more limited than human players.

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What would the configuration be, exactly? I would guess the following:

 

Empire #1: Executor-class star dreadnought

Empire #2: Allegiance-class Star Destroyer

 

CIS #1: Subjugator-class heavy cruiser

CIS #2: Geonosian star dreadnought

 

Republic #1: Mandator-class star dreadnought

Republic #2: Praetor-class star battlecruiser

 

...etc.

 

Is that about right? What're the choices available for the Alliance, NR, and Vong?

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You got it. Supercap build limits will be the following:

Executor/Viscount/World Ship - 1

Mandator/Malevolence/MC80B - 2

Praetor/Mediator/Geo SDN (Nerfed)/Allegiance/Ro'ik Va'lh/Independance - 4

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Oh, that sounds about awesome. I love the tiered system you got going there.

 

What about the newly added Corvette class? And will fighters in any way get beefed up slightly so that they're a bit more of a threat (especially in groups)?

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Corvettes are just a new frigate; they have no bearing on SoGE at all. Starbombers are already quite a threat, and starfighters do their job of interception well.
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Well, they were supposed to be. The devs likely realized that making them their own entity type wouldn't work, for various reasons, so now they are merely a new frigateRoleType and statCountType.
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Something I would really love to see in the game are Tie Defenders, does Rebellion allow for more fighter types ? Would there anychance of adding them in at some point? I have always wanted them in as the Empires most advanced fighter especially as the war against the Rebel aqlliance wound down and the fight against the New Republic kicked off.
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Yeah, the TIE/D Defender is pretty gnarly against Alliance craft - only NR, or GFFA, fighters could match or surpass it, even into the Yuuzhan Vong War. Balance would definitely take a dive.

 

It would be more a of a Remnant unit than an Rebellion-era Imperial one. Besides, the Empire never really made a whole lot of them as politicking, cost, and rifts over naval doctrine kept it in the elite of elite's possession.

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Haven't posted in like a year or more but now that Rebellion is out I'm back.

 

Anyway... The Tie D IMO should be limited to a single squadron. The way I would implement something like that would be via a carrier craft of some sort. Their ship shouldn't be larger than a cruiser class but obviously better equipped. Such a ship/squadron would be the exemplar of that faction and therefore buried deep in the research tree and having a limit of just 1 ship with a single squadron of ships.

 

A lot of effort just to add a single ship/squadron combo to each faction but little things like that add to the flavor.

 

I also have a question. Any plan to implement the Bakura class star star destroyers? They look like a cross between a submarine and a surface ship. My favorite style of ships in Star Wars. :)

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Haven't posted in like a year or more but now that Rebellion is out I'm back.

 

Welcome back!

 

Anyway... The Tie D IMO should be limited to a single squadron. The way I would implement something like that would be via a carrier craft of some sort. Their ship shouldn't be larger than a cruiser class but obviously better equipped. Such a ship/squadron would be the exemplar of that faction and therefore buried deep in the research tree and having a limit of just 1 ship with a single squadron of ships.

 

A lot of effort just to add a single ship/squadron combo to each faction but little things like that add to the flavor.

 

Well, another possibility would be copying the Jedi Venator's Jedi Pilots ability, and giving it to, say, the ISD-C. Then swap the icons, change the string ("TIE Defender Aces", anybody?"), perhaps modify the stats, and slap in a TIE/D model. It can be tethered to the Advanced Starfighter Designs research item, to boot. The Rebs and NR might be able to counter that with a similar ability along the lines of "X-Wing/E-Wing Aces" or something, which would be right up the alley of one of their faction advantages: superior starfighter pilots.

 

That might be worth considering. :D

 

The Vong and CIS would be the only factions without it. But then again, organic volunteer pilots were few and far between for the Seppies (These guys being a cool exception) and I'm very unfamiliar with the Vong.

 

I also have a question. Any plan to implement the Bakura class star star destroyers? They look like a cross between a submarine and a surface ship. My favorite style of ships in Star Wars. :)

 

It believe it's already an ingame NR ship.

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Well, another possibility would be copying the Jedi Venator's Jedi Pilots ability, and giving it to, say, the ISD-C. Then swap the icons, change the string ("TIE Defender Aces", anybody?"), perhaps modify the stats, and slap in a TIE/D model. It can be tethered to the Advanced Starfighter Designs research item, to boot. The Rebs and NR might be able to counter that with a similar ability along the lines of "X-Wing/E-Wing Aces" or something, which would be right up the alley of one of their faction advantages: superior starfighter pilots.

The whole "Aces" thing is just a name for the Eta-2 squadron; it's not to mean they're a hero/unique unit. I'm against expanding this and introducing the Defender, it would absolutely wreak balance.

 

It believe it's already an ingame NR ship.

The Bakura isn't ingame, you're confusing them with the Nebula-class.

Sins of a Galactic Empire staff.
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Well, another possibility would be copying the Jedi Venator's Jedi Pilots ability, and giving it to, say, the ISD-C. Then swap the icons, change the string ("TIE Defender Aces", anybody?"), perhaps modify the stats, and slap in a TIE/D model. It can be tethered to the Advanced Starfighter Designs research item, to boot. The Rebs and NR might be able to counter that with a similar ability along the lines of "X-Wing/E-Wing Aces" or something, which would be right up the alley of one of their faction advantages: superior starfighter pilots.

The whole "Aces" thing is just a name for the Eta-2 squadron; it's not to mean they're a hero/unique unit. I'm against expanding this and introducing the Defender, it would absolutely wreak balance.

 

Fine.

 

It believe it's already an ingame NR ship.

The Bakura isn't ingame, you're confusing them with the Nebula-class.

 

My bad. I could have sworn it was ingame as a NR cruiser (though I didn't mistake it for the Nebula SD). Sorry 2IRRC! :/

 

 

What about those Space Ponies? Will they be making a reappearance in SoGE, or will they be sent back to Candy Mountain/the Land of Oo?

 

 

:P

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