Renown Posted March 5, 2012 Posted March 5, 2012 Hey, is there any policy on mini-mods for this? I'd love to create one with more capital ships (some of the frigates/cruisers for factions) and then space out the technologies for ship gains some more. I.e. Republic - Game Start - Republic Acclamator Republic Dreadnaught Early Tech -Republic Victory I Command Star DestroyerRepublic Victory II Command Star Destroyer CIS-Munificent Command FrigateLucrehulk Core Cruiser ImperialsVictory Star DestroyerNebulon B Frigate DreadnaughtEscort Carrier RebelsBulk CruiserNebulon B FrigateDreadnaught Hadn't much thought about Vong or the New Republic. ( I rather like running capital only games - I like ships gaining levels, and with names!)
SWR Staff - Executive Evaders99 Posted March 5, 2012 SWR Staff - Executive Posted March 5, 2012 As long as you credit SOGE, I don't think there will be any issues.Go for it Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
Lavo Posted March 5, 2012 Posted March 5, 2012 What Evaders said holds true. Go out and have fun! That's what modding is all about, even if I'm not a huge fan of that idea personally. ...Though now it makes me think about making EVERYTHING a capital ship, though that would basically make the AI BSOD as it would "lack" ships such as anti-fighter frigates and LRFs, which obviously would not work. Edit: Or, now that I think about it, you could leave things such as the Galofree and Lancer frigates, but make non-specialized ships, such as the Munificent and Strike Cruiser capital ships with fixedlevel0 abilities (aka. unlocked from the start). Assuming the AI has all the frigates it "needs" this could in fact work, even moreso if you give the AI a tweaked FORCEAID file, specifically making it spam capital ships. You're making me think too much. Sins of a Galactic Empire staff.
Renown Posted March 5, 2012 Author Posted March 5, 2012 right now I've just added them in addition to normal capital vessels in my current game with out removing anything (I wouldn't want to remove anything from this awesome mod), waiting for the ai to build up to see what happens when we meet. Can say I've personally enjoyed having named Dreadnaughts and VSD's flying around. I will say it is a little overwhelming to deal with in my current game *I edited my cap limit, and well, with 50 individual capital ships running around, it's getting tough to keep track of everything* May have to look into adding new abilities to spruce them all up.
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