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Posted

I am playing with fleet a lot and this is the feedback I'll have to offer about-it.

 

When there is a fleet attacking a planet, the colonizers generally have a hard time colonizing said planet (and I don't mean because it is attacked by the enemy). The colonizer will seek to join the fleet and combat the enemy (even when the planet is free of opponent and there is no strong culture).

 

Now I usually let my colonizer wait at the next planet before the fleet is wiped out. If it comes out while the battle still rages, it will attempt to join the fleet even though it was ordered to colonize the planet. If the enemy is wiped out and my fleet is prepping for hyperspace (with the colonize order for my colonizer ship), the colonizer will follow the fleet instead of making its duty.

 

These 2 issues causes a lot of micro-management for the player.

 

Also, the same is true of de-miner ship: they can function properly when a fleet is there unless un-ticking auto-join fleet.

 

Proposition: disable auto-join fleet for colonizer and de-miner ships.

Posted
Proposition: disable auto-join fleet for colonizer and de-miner ships.

This is already the case. Each faction has at least one of these ships that has auto-join disabled. If you are talking about say, the Mon Cal Heavy Carrier or Botajef, you can turn it off yourself. I refuse to turn off auto-join for every single ship which has these abilities as it would hamper the AI.

Sins of a Galactic Empire staff.
Posted
is there any advantage to forming fleets at all? i never bothered with them because, even in normal sins, it always makes the flagship some random frigate instead my capital ship.
Posted
On larger games I find fleets invaluable. When I use them I prefer the colonizers to join the fleet if anthing because at least then the are protected a bit by the rest of the fleet instead of being left isolated.
Posted
Proposition: disable auto-join fleet for colonizer and de-miner ships.

This is already the case. Each faction has at least one of these ships that has auto-join disabled. If you are talking about say, the Mon Cal Heavy Carrier or Botajef, you can turn it off yourself. I refuse to turn off auto-join for every single ship which has these abilities as it would hamper the AI.

 

Could you list which are disabled? And could you tell me how to "turn-it off myself"? Thank you!

Posted
Could you list which are disabled? And could you tell me how to "turn-it off myself"? Thank you!

While I don't remember offhand which units have it disabled/enabled, you can turn it off by opening the entity file and changing "autoJoinFleetDefault" to FALSE.

Sins of a Galactic Empire staff.
Posted
I gather we have to do this with read-me program. In what folder do I need to look to find the correct files to modify?

GameInfo; that's the only folder with entity files. :v

Sins of a Galactic Empire staff.
Posted

Okay, I am trying to get the modification done. Problem is some entity are not clear as to what they design. For example, I'd like to modify Mon Cal Heavy Cruiser and MC80 SFRS, but the names don't match:

CRUISER_ALLMC80

CRUISER_ALLMC80A

CRUISER_ALLMC80LIBERTY

CRUISER_ALLMC80MARIA

 

Which one is which?

Posted
Which one is which?

CRUISER_ALLMC80 = SFRS

CRUISER_ALLMC80A = MC80a, unlocked via research

CRUISER_ALLMC80LIBERTY = Not used

CRUISER_ALLMC80MARIA = CRS

Sins of a Galactic Empire staff.

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