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Galactic Order: Imperial Pursuit


DarthTex
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Imperial Pursuit!

 

I'm starting a new game (standard game, hard, large galaxy) as the Galactic Empire with my New Galaxy configuration. And to make it more challenging I'm using the following guidelines:

 

1) No RebEd changes.

2) Diplomats can only work on systems in the core sectors, with the following exceptions: a) any Imperial controlled system in the outer rim can have diplomats bring loyalty up to 100%; b) the Corporate and Unknown sectors (they have "civilizations" to sway). After the core neutral systems have been swayed to one side or the other, outer rim systems are fair game.

3) No Rebel outer rim systems will be assaulted until the entire core is Imperial (any Rebel systems in the core are fair game); with one exception - the Alliance HQ when found.

4) No sabotage of Rebel mines or refineries. All other units and facilities are fair game, with exception to capital ships (unless they are blockading or bombarding an Imperial system).

5) No Rebel characters are to be actively targeted for capture, with the following exceptions: a) Mon Mothma or Luke, b) they are on a mission on an Imperial system, c) characters not in the Rebel military (i.e. Page, Tura Raftican, etc), d) characters with R&D abilities are NOT to be captured (missions can be disrupted, but I'll try to avoid this), e) NO Rebel diplomats will be targeted for capture.

 

Hopefully, this will give the Rebels plenty of time to build up their forces and a good infrastructure for a long and drawn out battle. It will be a priority to control the material wealth of the core systems to create my own infrastructure. I'm going to control the Coruscant sector first, and then concentrate on the other core sectors.

 

So when the game started, this is what I had to start with:

 

Coruscant sector: 1 Imperial, 4 Alliance and 5 Neutral systems.

- Coruscant

Deep Core sector: 2 Imperial, 5 Alliance and 3 Neutral systems.

- Tarkin's Fang

- Vulpter

Kuat sector: 2 Imperial, 2 Alliance and 6 Neutral systems.

- Alderaan

- Balmorra

Corellian sector: 1 Imperial, 5 Alliance and 4 Neutral systems.

- Saccoria

Corporate sector: 0 Imperial, 2 Alliance and 8 Neutral systems.

Tapani sector: 6 Imperial, 1 Alliance and 3 Neutral systems.

- Abregado

- Fondor

 

Ships: 2 Star Destroyers, 1 Dreadnaught & 1 Galleon.

Construction yards: 5 (2 on Coruscant & Fondor).

Training Facilities: 2

Shipyards: 1

Maintenance: 701

 

 

The first order of business will be for the construction yards (CY) to create more CY's where possible. My training facilities (TF) will produce espionage droids and eventually garrison troops. The ship yard (SY) will start off producing Tie Fighters (for defense), then Carracks (for raids & exploration) and maybe more transports (if troops are available for them).

 

A big challenge will be the lack of TF's for troops and SY's for ships. My CY's are going to be plenty busy!

 

Coruscant sector: I have Palpy doing recruitment on Coruscant, with Piett & Darth Vader going to Bilbringi & Anaxes to do diplomacy, respectively. Bevel Lemelisk in on Coruscant doing Facility Design. Niles Ferrier is on an espionage mission to Velusia.

 

Kuat sector: Veers is enroute to do Troop Research on Balmorra.

 

Deep Core sector: Klev is enroute to do Ship Research on Vulpter. Menndo is on an espionage mission to Byss.

 

Tapani sector: Jerjerrod is enroute to do diplomacy on Devaron.

 

Corellian sector: Needa is on Saccoria doing a Subdue Uprising mission as I move troops off-system to build up popular support without having to use a diplomat. Saccoria has no facilities, so it's not too terribly important; other than needing the resources and being the only Imperial presence in the sector.

 

 

My biggest concern right now is the lack of any GenCores on Coruscant; it's basically wide open to assault except for the one ISD in orbit. The fighters and troops on the ISD have been moved planetside for better defense of the system (the Tie Fighter won't have to "launch" and troops aren't much good in space battles). I have no doubt the Rebels are already amassing for an attack. I plan to pull the other ISD to Coruscant ASAP; it's currently delivering Jerjerrod to Devaron. As soon as the CY's on Coruscant are finished, I'll have to scrap two refineries to free space for the GenCores. I hope I have time to pull this off.

 

I plan to make Vulpter-Deep Core a SY system, and depending on my diplomacy missions there may be more in the Coruscant and Tapani sectors. Basically now I'm just building up the most meager of forces. But I do plan on assaulting all of the Rebel systems in the Coruscant sector soon; they don't have any facilities as far as I can tell, and only minimal defenses. I plan on assualting them with minimal troops (resulting in uprisings), then use Darth Vader and Piett to do Subdue Uprising missions; but that will have to wait at least until they're "in sector" and the other ISD has arrived at Coruscant.

Finally, after years of hard work I am the Supreme Sith Warlord! Muwhahahaha!! What?? What do you mean "there's only two of us"?
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Day 200, current status:

 

Coruscant sector:

 

Initial espionage missions have proven I was correct, the Rebels are massing an invasion fleet at Borleias: 15 Corellian Corvettes, 4 Escort Carriers, 1 Bulk Cruiser and 7 Medium Transports! I have no idea how a starting Rebel fleet can be so huge this early in the game. I can't see any troops or fighters on this fleet (actually about a dozen small fleets coming in at various times), but I'm sure they have some, but probably not the max. I've recalled the other ISD and Dreadnaught back to Coruscant immediately; they should arrive a couple of days before the final Rebel ships (fleets) arrive at Borleias. When my ships arrive, I put all of them in one fleet commanded by Admiral Ozzel. Palpy has recruited Daala, so I make her a Commander to organize the Tie Fighter attacks. It will probably be a few days travel before the battle for Corscant begins. The days tick by and nothing happens. Espionage missions in other sectors show parts of the massive Rebel fleet arriving in those sectors. I'm guessing an enemy mission has tipped them off to my reinforcements at Coruscant, and they have bugged out. But that's OK, I can now proceed with taking control of this sector with Daala's help. Admiral Daala takes one fully loaded ISD to Velusia and assualts the planet; it immediately goes into uprising as I don't have enough troops to maintain control. Daala is then assigned to a Subdue Uprising mission. After a couple of weeks she has restored order. I then pull one troop back to the ISD, which restarts the uprising. Daala continues her previous mission. I repeat this tactic until only 1 garrison troop is required. In the meantime I'm having problems in the Tapani sector and dispatch the ISD there. The Dreadnaught and Galleon, loaded with troops picks up Daala and proceeds to Borleias. Palpy in the meantime has recruited Pellaeon and Pter Thanas. They're sent out to neutral systems in this sector. Daala has repeated her assault/subdue uprising tasks on Borleias, and has moved on to Corulag. Bin Essada has now been recruited, and is doing diplomacy on Velusia; he'll follow Daala's path bringing support to 100%. As of now, Metellos is the only Rebel system left in the sector, and Chandrilla the only neutral system (Pter Thanas is there doing diplomacy).

 

 

Deep Core sector:

 

Menndo is doing an excellent job of espionage on all of the Rebel systems. He has found many Rebel fleet's enroute to Khomm. Tarkin's Fang is increasing its CY's and will then start on more SY's at Vulpter. Rebel sabetours are striking at my system defenses. I fear this is the prelude to ... invasion! The KDY has been blown up on Tarkin's Fang; I have to stop my CY's and rebuild this immediately, then go back to the previous construction. Vulpter just lost its LNR, but I have to finish the current SY before I can replace it. The Rebels now just took out my only SY on Vulpter. Klev now has no mission; I move him to Abregado in the Tapani sector for ship research. I'm having several espionage droids and commandos from Balmorra:Kuat sector sent immediately. When they arrive I start espionage missions, and targeting their defenses systems. Maybe they'll think I'm going to invade them! But that's totally impossible for me to do, but they don't know that.

 

 

Kuat sector:

 

There are only 2 Rebel systems in this sector; Arkania and Commenor. Arkania has just mines/refineries, but Commenor has SY's. After several espionage missions, I send the commandos to take out Commenor's defenses. This takes a couple of tries, but eventually succeeds. Since the Rebels attacked my SY at Vulpter, I target their SY's at Commenor; all but 1 are destroyed. That should slow down production of their Dreadnaught. Right before it's due to be complete, I'll blow the last shipyard with the Dreadnaught. :twisted: I just hope the timing works out!

 

 

Corellian sector:

 

I've moved Needa from Saccoria to Vulpter to protect the SY's there. Saccoria only has mines/refineries, so even though it's my only system in this sector, it will have to remain undefended for now.

 

 

Tapani sector:

 

Fondor has finished up constructing its CY's and is making more SY's on Abregado for Klev's research. My espionage droids are trying to get information about what is going on in this sector. Apparently a couple of Rebel fleets are heading to Thyferra. Devaron has joined the Imperial cause; Jerjerrod is making progress. But several weeks later a Rebel fleet blockades the system, and then assaults it! Jerejerrod has been injured and captured by the Rebels. I have my only TF on Fondor start producing commandos so I can start taking out the Rebel garrison. Before my commandos are complete, the Rebels assault Abregado taking over my couple of SY's! Klev has escaped, and I send him back to Vulpter. I immediately send for a fully loaded ISD from Coruscant. This was Daala's ship, that is loaded with Stormtroopers from Coruscant, and has the lately recruited Brandei as Admiral. He's on his way to free Abregado. In the meantime, Rebel sabetours have taken out my GenCore on Fondor. I immediately build a KDY as this will hopefully prevent a Rebel assault (the GenCore will take longer to build, and won't prevent an assault without a second GenCore). My espionage droids find out I have 7 days before a Rebel invasion fleet will be in orbit. The day before they arrive, I send out all of my droids and commandos on missions so they won't be destroyed if the system is capture. The enemy fleet arrives, but the assault doesn't come; the KDY prevents their assault. After a couple of days they leave. My ISD finally arrives at Abregado! I take out the couple of X-wings with 2 Tie Fighter loses. There is a GenCore on the system, so I'll have to sabotage it first. Niles Ferrier and Labansat get the job. Apparently theirs something wrong, the missions failed. I'm beginning to believe that Niles might be a traitor, no mission he ever goes on succeeds. I send for commandos on Fondor. After waiting a couple of days, I try again with Labansat and the commandos; no problem this time. But while I was waiting for the mission to succeed, my KDY on Fondor has been blown up. I get another in production fast! When the GenCore comes down, Brandei bombards the Rebel troops. It takes two salvos, but Abregado is free from Rebel rule. Ghorman and Bassadro join the Empire! I take the ISD to Fondor. Fondor has completed the KDY and is now producing a LNR. A Rebel fleet has come to invade Fondor: 2 Escort Carriers with 2 X-wings and 5 Y-wings, and 4 Medium Transports. As the battle starts, I send the ISD to attack the fighters. The Tie Fighters launch then group up behind the ISD. After all the Ties are out, I send them after the Rebel fighters (just as they arrive to attack). With the ISD's help, Y-wings are starting to drop fast. And not before long, the Rebels are in full retreat! Their ships never got in range to shot my Ties, and I guess they lost enough firepower from the Y-wings to give it up. I have to call back the Ties as they chase the remaining Rebel fighters and start taking hits from the Rebel fleet. They make the jump just as my ISD gets in range. After the LNR on Fondor is complete, I load up on more commandos and head to Devaron. Devaron has just two X-wings, so the ISD takes them out. Brandei's first bombardment takes out half the Rebel garrison, but he has also hit a mine. Support swings to the Rebels abit, and Bassadro goes neutral. The Rebels have just assaulted Ghorman! The next bombardment is flawless, and Devaron is once again Imperial! Bassadro rejoins the Empire; Kiffex, Mrlsst and Thyferra all abandon the Rebel cause and go neutral. I take my ISD to Bassadro, and drop off 1 Stormtrooper for garrison duty. My next step is to free Ghorman, hopefully this will cause the neutral systems to join the Empire and the remaining Rebel systems to go neutral or into uprising.

 

 

My maintenace is currently ~1400. At different times, I did have an excess of raw and refined materials, but alot of building/re-building has wiped out all of that.

 

 

33

Finally, after years of hard work I am the Supreme Sith Warlord! Muwhahahaha!! What?? What do you mean "there's only two of us"?
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I do enjoy reading these stories and ideas for exciting game play options. It would seem most do like the newest galaxy configuration for a start, to play the new rebellion games. Maybe some new rules for people to set and experiment with. I always thought this game has huge potential if just given some more time and creation. Look at the RPG aspects of the characters, something I would like to expand upon. It gives a story that tells itself uniquely. 8)

 

e) NO Rebel diplomats will be targeted for capture.

 

"So disintegrations are par for the course?" :lol: Bounty hunters ask Vader in response.

 

 

One question, what about a rule with no troops or personnel can be moved normally between planets unless via a real transport ship? No magic behind the scene movements of troops or personnel.

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One question, what about a rule with no troops or personnel can be moved normally between planets unless via a real transport ship? No magic behind the scene movements of troops or personnel.

I would even throw fighters in the mix.

 

In the current game structure, the problem I see with that is transports are too costly (in materials) and would take too long to manufacture. This could be altered using RebEd, but the next problem I would have would be that you then should NOT use them for combat missions. Seeing large fleets of cheap transports loaded with troops bearing down on your systems would definitely be a game changer.

 

In your Rebellion remake, you could have two types of transports: combat transports & civilian transports; one can be used in combat, and the other only for moving after combat action. This two-mode transport would work great for troops, personnel & fighters. Maybe use civilian transports only for facilities. First you would need to have, or build, the civilian transport, then set a "destination" like you do now for a manufactured item, but add a function to select which transport in orbit would deliver the item when manufacture is complete. Maybe there should be different transport types for troops and fighters. Personnel usually can hitch a ride on anything going the right direction.

Finally, after years of hard work I am the Supreme Sith Warlord! Muwhahahaha!! What?? What do you mean "there's only two of us"?
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Day 400, current status:

 

Coruscant sector:

 

Daala has finished her tasks on Corulag and heads off to Metellos. Piett is doing diplomacy on Corulag, Chandrilla has now joined the Empire, and Darth Vader has finished his diplomacy tasks in the sector and is sent off to Ebaq in the Deep Core sector. Daala continues her mission of assaulting systems then doing Subdue Uprising missions, then pulling off 1 garrison troop and repeating the Subdue Uprising missions. After she finishes up with Metellos, I put her back on the Dreadnaught and Galleon, reload them with troops and send them off to Prakith in the Deep Core sector. Bin Essada and Pter Thanas have finished their diplomacy missions, so I load them up on a Carrack Cruiser and send them to the Unknown sector to start diplomacy missions on all of those neutral systems. Piett and Pellaeon then finish their diplomacy missions, so I send them to the last two neutral systems in the Deep Core, Galantos and Empress Teta, respectively. The only small thing of interest is the arrival of the Rebel Escort Carrier Wind with the captured Jerjerrod at Metellos. I transferred six each Tie Fighters and Tie Bombers there, which was sufficient to run it off. Research has released the ACY (Advanced Construction Yard) so as CY's complete their tasks they will start the process of upgrading to ACY's. My CY's on Coruscant and Anaxes have already started. Nothing much is really happening, Palpy does recruitment and I dispatch the new recruits to wherever is appropriate, espionage missions continually run on Coruscant looking for Rebel activity. I'm constructing more Tie Bombers at Bilbringi, and then a VSD. My ACY's on Coruscant and Anaxes are complete, the first order of business is to upgrade the TF's on Balmorra:Kuat sector to ATF's (2 out of 5 are already done). Afterwards, more SY's are being constructed at Bilbringi as I scrap mines/refineries. A Rebel abduction mission is discovered on Coruscant targetting Darth Vader or Palpy (just a guess); it's Orrimaarko and Ma'w'shiye, and they are due to arrive in two weeks; hopefully I'll capture both of them :twisted:. I'm contructing 4 Galleons for outer sector exploration/occupation. Two of Galleons (completed) are loaded down with Army troops and sent to the Mid Rim sector. Another Galleon was just completed, but I don't have the troops yet. I'm sending it off to Balmorra:Kuat sector where I have some excess troops. From there I'll send it out to an outlying sector.

 

 

Deep Core sector:

 

With an influx of espionage droids and commandos, I have started my war of attrition with the Rebels. System defenses from Fresia, Khomm, Ojomm and Prakith have all been eliminated. I'm currently working on the garrison troops and fighters at Fresia. It's slow going, but at least I'm making progress. Latest reports show the large Rebel fleet massing at Drall:Corellian sector. Darth Vader has arrived doing diplomacy on Ebaq. A few short weeks later, Daala's fllet arrives at Prakith and assaults the system. She begins the first of her Subdue Uprising missions. Byss is the toughest Rebel stronghold in the sector, with General Andrimetrum; I'm avoiding sending missions there and losing my units. Darth Vader has brought Ebaq to the side of the Empire! But it now appears the massive Rebel Fleet is heading to Ojomm. I'm not sure where they are planning to go, but I'm sure it's not going to be good for me. I have some intelligence that two Corellian Corvettes, Han Solo, Page and some infiltrators are enroute to Khomm. I send my Dreadnaught from Prakith, to intercept them. The Corevettes run off, but Han Solo has made it past my blockade. I send the Dreadnaught back to Prakith. Espionage and sabotage missions continue. Shenir Rix has been killed trying an espionage mission at Ojomm to gather info on the Rebel fleet. Piett has fled Empress Teta as the system has joined the Rebels. A Rebel Escort Carrier loaded with 3 X-wings and 3 Y-wings has arrived at Prakith. I only have my Dreadnaught and Galleon there; I'm going to have to be careful with the enemy fighters as they'll wreak havoc on the old Dreadnaught. I'll stay as long as I can shooting at the fighters, planning to pull out once my shields get down to 50%. I've only taken out 1 Y-wing when my shield generators suddenly collapse. I call for the withdrawl hoping the remaining shields and armor can hold up to make the jump to hyperspace. Halfway through the retreat maneuver, the Rebel Escort Carriers comes into range and lands a crippling shot taking out my sublight engines; I can't complete the escape turn! The Galleon escapes, but the Dreadnaught is lost. Enemy fighters pummel the old Dreadnaught until it explodes, taking 1 Imperial Army troop with it. The Rebels then retreat. Without the Dreadnaught, I'm seriously outgunned in this sector, I begin to worry about which Imperial systems may next come under attack. A VSD is almost complete at Vulpter, but I need about 10 more days for launch. A Rebel abduction mission is discovered on Ebaq targetting Darth Vader; it's Orrimaarko and Ma'w'shiye, but they aren't due to arrive in ~40 days. Plenty of time for Darth Vader to complete his diplomacy mission and then escape. Another Rebel attack is happening at Vulpter, and my VSD is not quite finished! I'm afraid if I lose Vulpter, it's going to be a total setback in this sector. Instead of the Rebel invasion fleet, it's just an Escort Carrier. My 6 Tie Fighters and 6 Tie Bombers run the enemy off. My VSD launches the next day! I immediately have the SY's start on 2 Lancer Frigates; I need protection from the enemy fighters. Espionage missions have determined the reason for Empress Teta's joining with the Rebels; Luke Skywalker is doing diplomacy there. Darth Vader has just finished diplomacy on Ebaq; I send him to Vulpter to stage Luke's abduction. It only takes several days before Darth Vader confirms completion of his mission: Luke Skywalker has been captured! Once they arrive back at Vulpter, I send him and Luke to Coruscant. With my 2 Lancer Frigates complete, I'm building more Tie Bombers and them my own Escort Carrier. Menndo has destroyed the LNR on Byss, but his follow up mission on the GenCore has led to his capture. I sent him to get the GenCore because the all-commando teams were failing, and he usually succeeded. A new VSD with troops has arrived from Bilbringi:Coruscant sector at Vulpter. With my recently launched VSD, I'll use the two of them with Daala to invade Byss. The question is: should I wait for the Escort Carrier to be completed to carry 6 more Tie Bombers for the assault, or go without it. Construction of an Escort Carrier at Vulpter (5 SY's) would normally take 28 days, but with material shortages I'm guessing more like ~40 days. I think I'll proceed without; I can always send for it later if needed (once it's complete). My fleet of 2 VSD's, 4 Lancer Frigates and 4 Tie Bombers heads to Prakith to pick up Daala; from there Byss is the target. I sent the Galleon with its two troops to the far reaches of the galaxy (Bothan Sector) to explore and lay claim to systems for raw materials.

 

 

Kuat sector:

 

After destroying the garrison troops on Commenor, I'm working on the fighters. Just before the Rebel Dreadnaught is scheduled to be completed, I sabotage the last SY taking it out in the process! :twisted: There is nothing left to sabotage on Commenor, but replacement troops and fighters are enroute. I try to keep the espionage missions going. A couple of weeks after a failed espionage mission, I finally get a success, but now there are three garrison Army troops and 5 X-wings. Plus there is now a new SY with 3 more on the way; a Nebulon-B Frigate is under construction. I'm having a much harder time getting successful missions sabotaging the garrison troops, or getting more updated info. I'll have to think up some new tactics. I've finally started to have success again; the troops and fighters are starting to blow up. The extra 9 commandos sure helped fill out the missions ranks. The next enemy SY is set to deliver in two weeks, and the Neb-B Frigate is 50% complete. I'm going to take out the current SY before the other arrives; that'll take out the Neb-B also :twisted: The latest intelligence at Commenor shows more troops and A-wings enroute. The recently deployed SY there is constructing a Mon Cal Cruiser.

 

 

Corellian sector:

 

Many enemy missions to Saccoria keep failing. For a "worthless" system it sure is putting up a heck of a fight on its own. I decide to actively help the Imperial citizens on that system. I transfer some garrison troops, and construct 2 KDY's for defense (since the last KDY was sabotaged). I'm also going to send 2 GenCores there to prevent assaults. Then we'll see how things go. All facilities are in place, and enemy missions keep failing. Latest reports show a large Rebel fleet gathering at Duros. As long as I have 2 GenCores and enemy missions keep failing I'm not worried. I need to get some espionage droids there soon. Talus has now joined the Rebels; that means another Rebel diplomat is in this sector. With freshly arrived espionage droids, I find Borsk Fey'lya at Talus. Grammel has arrived at Saccoria and he is made General. Additional espionage droids allow me to start missions on other Rebel systems in the sector; it's just a matter of time until I find out what's going on here.

 

 

Tapani sector:

 

My ISD is in orbit at Fondor waiting to see if the Rebel fleet tries to make another attack. Intelligence reports show Chewbecca and Mazer Rackus enroute to sabotage something. I put Brandei on the system and make him a General; maybe that will foil their mission. I also get more espionage missions going and have my TF create some Noghri just in case. On the day of their arrival nothing happens; I missed them, but still have a chance. The next day the LNR is blown up and Chewbecca and Mazer Rackus are gone; they got away. I put Brandei back as Admiral and await to see if the Rebel Fleet will show. After a week there is no news; I take the fleet to free Ghorman. After the initial bombardment, the system is free! Kiffex, Mrlsst and Thyferra all join the Empire, and the Rebel systems of Bestine and Yag'Dhul go into uprising. I put garrison troops on Kiffex, Mrlsst and Thyferra. Labansat and some commandos are enroute to Thyferra; from there they will try to destroy the LNR on Yag'Dhul. So far all my missions keep getting foiled; General Willard I'm sure is responsible. I try sending more commandos and using more decoys ... success! I'm sending my ISD to Abregado to swap out my damaged Tie Fighters for a fresh batch of Tie Bombers, then it's on to Thyferra to pick up Labansat and his men. From there Yag'Dhul will be the next stop for Imperial victory. Eventually Bestine will be next, but first things first. On arrival at Yag'Dhul, 3 Y-wings and 3 X-wings begin their attack. The Tie Bombers can't deploy fast enough and are being destroyed too quickly, and I've only managed to take out 1 Y-wing; I call for a retreat. Labansat and his commandos are going to have to help beat the odds. I send for replacement fighters while the sabotage missions proceed. Not many are succeeding, this is going to take awhile. A Lancer Frigate is launched at Abregando and it immediately is sent to join the ISD. Intelligence has found Mon Mothma on Yag'Dhul doing a Subdue Uprising mission. I send my six Noghri to abduct her, but before they can reach the system the uprising has been put down and she is gone. On arrival of the Lancer and Tie Bombers, I head off to Yag'Dhul again. After fighting off the remaining Y-wings and X-wings, I bombard the enemy garrison; the system is in uprising again. One more bombardment and Yag'Dhul joins the Empire! I send my fleet to Mrlsst to rearm with commandos and some Tie Bombers. Mon Mothma is now Subdue Uprings on Bestine. I immediately send off the Noghri; the fleet will follow shortly. After fleet resupply, they ship off for Bestine; the 4 X-wings are no match for my fleet and Bestine is under blockade. Garm Bel Iblis is General, Chewbacca is there and Mazer Rackus is enroute. My Noghri have failed with their first abduction attempt of Mon Mothma. I send down various missions of abduction and sabotage (of the GenCore), but all missions fail. Fewer and fewer of my spec forces are returning. I don't trust Niles Ferrier, so he gets solo abduction missions; all are failures and eventually he gets captured. Labansat is not having any luck with the GenCore, and he too is eventually captured. Out of frustration I go for bombardment, and take out the GenCore plus just over half the Rebel garrison. With my last few (replacement) Noghri I attempt a rescue of Labansat; it's a no-go and they too are lost. My only option is to bombard again, and hope Garm Bel Iblis, Chewbacca and Mon Mothma get captured. The salvo is fired and the uprising ends on Bestine as it comes under Imperial control. Unfortunately, no Rebels are captured, but Niles Ferrier and Labansat are freed.

 

 

Unknown sector:

 

Bin Essada has convinced Epsilon III to join the Empire, and shortly thereafter Pter Thanas has worked his charms on Druidia; Altair IV follows Druidia's lead and joins the Empire also. Bob has joined the Rebels! I send some espionage droids there to see who is bringing me trouble, ... Drayson. There is a TF on Druidia, so they are training commandos; I plan to find out Drayson's next target, then send the commandos to start uprisings. This might slow down his progress. Drayson can't be found, so I send 2 teams of 3 commandos to Bob to start uprisings. Pter Thanas is now at Margrathea, and Bin Essada is now at Earth MK II.

 

 

My maintenace is currently ~2900. I starting to get a small excess of raw materials, but things are still taking longer to manufacture than normal. I need to be careful on what and how many things get built. The Rebel HQ has been located on Rampa in the Corporate sector. I have no systems there, are close by; I'm just going to have to sit and wait until I can make a move. It will probably be long gone by that time.

 

 

61

Finally, after years of hard work I am the Supreme Sith Warlord! Muwhahahaha!! What?? What do you mean "there's only two of us"?
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Day 600, current status:

 

Coruscant sector:

 

Rebels Orrimaarko and Ma'w'shiye abduction mission has been foiled, and unfortunately have evaded capture. After awhile my latest espionage mission shows them coming back. But this time they have pushed their luck too far as both have been captured! Mazer Rackus has shown up to abduct an unknown target. After his arrival, I have Palpy try to abduct him, but his mission is foiled as Mazer Rackus escapes.

 

 

Deep Core sector:

 

Ebaq has come under attack by 3 Rebel Escort Carriers (fully loaded with X-wings and Y-wings) and 2 Corellian Corvettes; my 6 Tie Bombers were no match for the enemy forces and easily destroyed. At the battles conclusion, the enemy fleet withdrawls. Admiral Daala is now aboard my fleet of 2 VSD's, 4 Lancer Frigates and 4 Tie Bombers heading to Byss. They are met by 6 X-wings; I send all ships to attack, but have the Tie Bombers remain in their hangar bays (I'll need them for the bombardments). All of the X-wings attack Admiral Daala's VSD. The Lancer Frigates work wonders on destroying the enemy fighters, but Daala's VSD has taken some serious shield generator damage. But nothing that can't be fixed, or will stop the upcoming attack on Byss! Unfortunately, Byss has 2 GenCores and my bombardment has no effect. Commandos from Tarkin's Fang and Galantos are on the way; it will be a couple of days before they arrive, and hopefully they will at least take out one GenCore. The enemy fleet of 3 Rebel Escort Carriers (fully loaded with X-wings and Y-wings) and 2 Corellian Corvettes has arrived at Vulpter! I have 12 Tie Bombers and 8 Tie Fighters to put up a good fight here. The Rebels are fleeing! Apparently they'll fight when they only have overwhelming odds, but never even odds. Garindan and some commandos have arrived on Daala's fleet. I send Garindan and some commandos after one GenCore and Noval Garaint and some commandos after the other GenCore. Noval Garaint has been captured! But Garindan has succeeded! The next bombardment has destroyed the remaining GenCore and the Rebel garrison troops. Byss is assaulted. General Andrimetrum has escaped, but I have captured Land Calrissian and Talon Karrde (both injured). That should throw a monkey wrench in the Rebel facility design agenda. I didn't mean to capture them; maybe I can figure out a way to have them escape. I'll have to give that some thought. Intelligence has come in showing 4 Rebel Escort Carriers (fully loaded with X-wings and Y-wings) and 2 Corellian Corvettes heading towards Byss. With only 4 Tie Bombers as fighters, the 4 Lancer Frigates won't be able to hold off the Rebel fighters from decimating my VSD (one of which still has significant shield generator damage). I withdrawl all forces save the troops and General Daala. Hopefully with my fleet gone they'll just leave. On the day in question, luck is not with me as the Rebel fleet bombards Byss destroying my garrison troops and capturing Daala. The Imperial system Tarkin's Fang is now in Uprising. The next day I send some commando to sabotage the Rebel Escort Carrier with Daala and Jerjerrod; maybe they can make an escape. Maybe getting the ISD and two Lancers in the Tapani sector will be sufficient to combat the Rebel Escort Carriers? But Tapani would be totally undefended from hit-n-raid missions (except those systems with fighter protection). I instead move all fighters in the Coruscant sector to Coruscant, then send that ISD (loaded with Tie Interceptors) to Vulpter. Coruscant has no capital ships in orbit for defense, but has 23 Tie Fighters, 36 Tie Bombers and 9 Tie Interceptors; that should be sufficient for defense until more capital ships are available. I have just one more Lancer Frigate to complete at Vulpter and my fleet will be ready to wreak havoc on Rebel systems in the sector. General Zuggs has just been abducted off Tarkin's Fang; he's enroute to Ojomm where the Rebel fleet waits. I need some troops for occupation if I plan an assault, otherwise a rescue mission is all that is needed. My fleet is ready: 1 ISD, 2 VSD's, 6 Lancer Frigates, 1 Escort Carrier with 6 Tie Interceptors and 10 Tie Bombers. On arrival at Ojomm the Rebel fleet waits: 6 Corellian Corvettes, 4 Escort Carriers, 1 Medium Transport with 12 X-wings, 11 Y-wings and 2 A-wings. I'm not sure if the Rebel fleet with flee or fight; they move to fight (I hope I didn't bite off more than I can chew, but I think I'll give a lot more than I take). I set everything to attack fighters with exception to the ISD and VSD's; they are to attack the Rebel Escort Carrier Wind (temporary prison for Jerjerrod). Hopefully Jerjerrod will get a chance to escape and not be killed. After that I'll try for Daala. My ISD and VSD's take some potshots at the enemy fighters as they zip past on their attack runs on my fighters. With my Ties launching singly, I worry they'll be destroyed as they deploy. I concentrate on the ISD as he makes his way forward; there are alot of messages about "reporting losses" with an occasional "target destroyed" thrown in. The ISD and VSD's open up on a Corellian Corvette at the front of the Rebel fleet as they keep closing in on the Wind. There are lots of messages concerning "target destroyed"; enemy fighters are passing my ISD and VSD's, and the Rebel fleet is going into full retreat. The Corellian Corvette keeps getting hammered and explodes as my ships press their attacks. The Wind comes under fire before she can reach her jump point; enemy ships are fleeing. Unfortunately, I only get her shields down to 50% before she made the jump to hyperspace. The enemy fleet is gone. I've only lost 6 Tie Bombers, with 3 damaged and 3 Tie Interceptors damaged, plus 1 Lancer with shield generator, weapons and hyperdrive damage. The Rebels have lost 1 Corellian Corvette, 1 X-wing, 2 A-wings and 9 Y-wings. I quickly take a quess to where they're retreating, and send my fleet in pursuit. I'll probably even beat them to the destination. I totally forgot to free Zuggs on Ojomm, but there were no troops to bombard, and I didn't have time to wait for a rescue. Since he's not going anywhere in a hurry, I'll get a rescue mission going soon. Menndo and Garindan have just finished an espionage mission, they're enroute to try and spring Zuggs. Zuggs escapes! My fleet arrives at Khomm, blockading the system. After awhile of waiting it's obvious the Rebel fleet is not coming here (it was the closest Rebel system to Ojomm, so that's where I thought the fleeing Rebel ships would proceed). 1 Corellian Corvette and Escort Carrier (both damaged) have dropped out of orbit at Byss; the remaining Rebel ships are proceeding to Fresia to meet up with approximately a dozen other Rebel ships (mostly all Corellian Corvettes). I send my fleet from Khomm to Byss. Upon arrival, the Rebels are intent on attacking my superior force; I let them have their luxury. My ISD and VSD's target the Rebel Escort Carrier Wind while the Lancers target fighters; my remaining fighters also engage the enemy fighters. The Wind is held in a tractor beam while it's being pummeled. The Rebel fighters are fleeing, and the Corellian Corvette pulls out leaving the Wind to its fate. The Wind and 3 X-wings, 4 A-wings and 1 Y-wing are destroyed. I've lost all my remaining fighters; 4 Tie Bombers and 6 Tie Interceptors, plus Jerjerrod has perished aboard the Rebel carrier. The Rebel scum let him die in his cell rather than let him leave the dying ship, unlike their crew. All Rebel ships except for 4 Corellian Corvettes have withdrawn from the sector to Drall:Corellian sector. I then take my fleet to Fresia, but there is no Rebel fleet. Menndo has taken out the last GenCore on Fresia leaving the system open to bombardment. With one salvo the Rebel garrison is eliminated. I've sent Menndo and Garindan on an espionage mission to get the latest info before I decide to assault the system. Han Solo has just been captured trying to run my blockade of Fresia! Tura Raftican is found on Fresia, so Menndo and Garindan are sent to abduct her. Success! With no more targets on Fresia, the fleet moves to Vulpter for minor repairs and R&R (I did NOT assault and take over the system). I'm going to consolidate all of my prisoners at Tarkin's Fang, then send them all to Coruscant for trial at the Imperial courts. I'll probably send most of the fleet with it to make sure Coruscant is well defended.

 

 

Kuat sector:

 

I've been using my commandos to repeatedly sabotage enemy troops and fighters, just to have them send more replacements. There are now 3 SY's constructing the first Rebel Mon Cal Cruiser, with a fourth in construction; the Rebel Mon Cal Cruiser is approximately 60% complete. After another round of sabotage, the latest espionage mission has shown the last SY is enroute, the Rebel Mon Cal Cruiser at 90% complete, 6 new A-wings in place and more troops enroute. I've taken out one of the SY's to slow down construction, but I will need to hurry with the remaining SY's if I want to prevent the Rebel Mon Cal Cruiser from launching. Too many of my sabotage missions have been failing, and the Rebel Mon Cal Cruiser is gone. Apparently a Mon Cal troop has arrived and been foiling my missions. I'm going to have to take them out as soon as possible. A large Rebel fleet is gathering at Arkania, but when I check again after their arrival, they are all already gone to someplace else. The Mon Cal troop on Commenor is now destroyed.

 

 

Corellian sector:

 

Chewbacca and Mazer Rackus are enroute to Saccoria for a sabotage mission; their target is either a KDY or a GenCore. Their mission has been foiled, and Chewbacca has been captured! Han Solo and Tura Raftican are enroute to rescue Chewbacca; I think I'll transfer him out of the sector a day or two before they are set to arrive. Han has abandoned the rescue attempt on arrival, so Chewbacca is sent back to Saccoria to lure him back again. There are many rebel espionage and Longprobe missions to Saccoria, but so far it appears all have been foiled or destroyed. More systems are joining the Rebels; intelligence shows Borsk Fey'lya and Drayson both doing diplomacy. Nubia is the only neutral system left in the sector. I've send for reinforcements from the Tapani sector; commandos, espionage droids and Noghri are on their way, along with Labansat and Niles Ferrier. The Tapani sector fleet: 2 ISD's, 2 Escort Carriers, 5 Lancer Frigates and 9 Tie Interceptors, 15 Tie Bombers are enroute to Saccoria. Chewbacca has been sent to Tarkin's Fang:Deep Core sector.

 

 

Tapani sector:

 

The ACY's on Mrlsst, Bestine and Fondor are currently adding ASY's to Devaron. As soon as that task is complete, the updating of the older SY's to ASY's will commence. Devaron is currently constructing an ISD, while Abregado is constructing more Lancer Frigates (after completion of the 2nd Escort Carrier). Devaron has launched an ISD, and is now producing Tie Interceptors. I'm consilidating my fleet at Fondor and sending them all to Saccoria:Corellian sector for raiding purposes.

 

 

Unknown sector:

 

Margrathea and Earth MK II have joined the Empire, as well as Othala. I've sent Bin Essada and Pter Thanas to Thermia and Vulcan, repsecitvely. After several weeks every system in the Unknow sector (save Bob) supports the Empire. I just have to bring support upto 100% on all systems. Bin Essada has boarded a Carrack Cruiser for Triffis:Doldur sector to start diplomatic missions there. Pter Thanas will finish bringing remaining systems to 100%.

 

 

My maintenace is currently ~2100. I have a small excess of raw materials, but things are still taking longer to manufacture than normal. The Rebel HQ has been relocated from Rampa in the Corporate sector to an unknown location. I have explored all of the sectors except the Ison Sector. The Mid Rim sector, Bothan Space and Hutt Space have all been garrisoned by Imperial Army troops, and ACY's are on the way, or producing mines/refineries.

 

 

 

111

Finally, after years of hard work I am the Supreme Sith Warlord! Muwhahahaha!! What?? What do you mean "there's only two of us"?
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  • 2 weeks later...

Day 800, current status: (My update file got messed up so I had to start over, and may have forgotten somethings; so if you see any dis-continuities you'll know why; ask if you have any questions)

 

Coruscant sector:

 

Darth Vader has been training Screed in the ways of the Force; but the last two training missions have failed. I'm sending Darth Vader and Screed to Galantos:Deep Core sector to get some on-the-training-experience. Mazer Rackus has shown up to abduct an unknown target. After his arrival, I have Palpy try to abduct him, and Mazer Rackus is captured (the hunter has become the hunted)!

 

Intelligence has shown a Rebel Mon Cal Cruiser, Escort Carrier, Corellian Corvette and Medium Transport are enroute to Tanaab:Borderlands sector. Since I don't have any ships in that sector, I'm sending my fleet at Coruscant 1 ISD Devastator, 2 Escort Carriers, 1 Interdictor with 12 Tie Bombers and 6 Tie Interceptors to intercept them. Since the Rebel ships are all arriving on different days, I arrange to arrive on the same day as the Corellian Corvette, so hopefully all the Rebel ships with exception to the Medium Transport will be there for my arrival.

 

 

Borderlands sector:

 

The day before my fleet is to arrive at Tanaab to confront a Rebel fleet of a Mon Cal Cruiser, Escort Carrier, Corellian Corvette and Medium Transport, the Mon Cal Cruiser and Escort Carrier arrive over Hapes. They destroy my garrison troop there and proceed to assault the system. My fleet of 1 ISD Devastator, 2 Escort Carriers, 1 Interdictor with 12 Tie Bombers and 6 Tie Interceptors arrives at Tanaab to only find the Corellian Corvette. The Corellian Corvette is no match for my fleet, but manages to damage some fighters before being defeated. I quickly send my fleet to Hapes hoping to catch the Rebel ships there, but they are already gone. I bombard the Rebel garrison getting revenge for my forces. I then go back to Tanaab on the long hopes that maybe the Rebel fleet went back to attack my fleet (for the initial attack), but there are no ships. I await the Medium Transport and then destroy it. I head to Kashyyyk to load up 1 troop for garrison duty back at Hapes. Intelligence has just informed my of a Corellian Corvette heading to Ambria; I'll get there right after my stop over at Hapes.

 

My fleet of 1 ISD Devastator, 2 Escort Carriers, 1 Interdictor with 12 Tie Bombers and 6 Tie Interceptors has waited patiently over Ambria for a Rebel Corellian Corvette enroute. The day comes and the battle is set. I send out only my ISD to attack the Corvette; the fighters launch, and gather in their flight groups awaiting orders. The Corvette makes a run at the Tie Interceptors, but my ISD catches it in a tractor beam. To keep the Tie Interceptors from taking potshots, I recall them to the Escort Carriers. When the Rebel ships shields have collapsed, I send in the Tie Bombers to help finish it off. It doesn't take too long for the Rebel Corellian Corvette to explode. There's nothing else in this sector to attack, so my fleet is headed to Arkania:Kuat sector which has five garrison troops but no defenses :twisted:

 

 

Deep Core sector:

 

Darth Vader and Screed have gone to Byss to destroy a GenCore; Vader is the decoy so Screed can get some experience. The mission has been scrubbed as a previously assigned team has taken it out. Apparently I've assigned them the wrong GenCore. After their return, they're back out for the other (second) GenCore. Screed succeeds! Darth Vader again starts training Screed in the ways of the Force.

 

My fleet is back at Vulpter; I re-arranging the fleet for upcoming tasks. The ISD Behemoth with Admiral Dorja and General Ozzel and several prisoners (Han Solo, Lando Calrissian, Chewbacca, Tura Raftican, Talon Karrde, Page and Vanden Willard) are heading back to Coruscant to defend the capital. I strip all of their fighters for deployment on Vulpter as Coruscant has a plethora of fighters. I create a fleet of 6 Lancer Frigates, 1 Interdictor and 1 (empty) Escort Carrier and ISD Challenger to remain at Vulpter until the 2 Victory II's under construction are complete. The remaining ships: 1 ISD Avenger, 2 VSD's, 3 Escort Carriers, 5 Lancer Frigates, 1 Interdictor with 10 Tie Interceptors and 18 Tie Bombers is enroute to Saccoria:Corellian sector with the final destination being Duros for defensive purposes until I can get some GenCores built. I think Duros is going to be a target of the Rebels very soon.

 

The Rebel systems in this sector are now pretty empty of military forces. Byss has reinforcements enroute, and Khomm has several infiltrators/Bothan spies; and I have been sabotaging everything I can when I can in the sector. Pretty soon everything will be destroyed and the Rebels won't have a fighting force here at all.

 

A Rebel Corellian Corvette and Mon Cal Cruiser are enroute to Byss; I move my fleet from Vulpter to Byss. ISD Challenger has shield generator damage so when the Rebel Corellian Corvette shows up, I send all ships to attack it, but keep the fighters near the ISD. After the Corvette has run the gauntlet of my fleet, I release the ISD and fighters to attack. The Corvette is too concerned about attacking the fighters, and soon is being pummeled by the ISD. The systems on the Corvette are dropping with every salvo fired; soon the ship is a hulk, and then destroyed. The next day the Rebel Mon Cal Cruiser arrives, and I use the same tactics, except my fleet is not necessary a gauntlet as more a swarm of little flies. ISD Challenger and the Mon Cal exchange shots, the shields are each ship are both dropping. As both ships shields fail, the Mon Cal starts taking crippling hits from my Tie Bombers. Their is a massive systems failure on the Mon Cal, and soon it's a hulk for target practice. It explodes shortly thereafter. It's time to send ISD Challenger back to the ASY's at Vulpter for some major repairs, while the fleet maintains the blockade around Byss.

 

 

Kuat sector:

 

I've been using my commandos to repeatedly sabotage enemy troops and fighters, just to have them send more replacements. There are now 3 SY's constructing the first Rebel Mon Cal Cruiser, with a fourth in construction; the Rebel Mon Cal Cruiser is approximately 60% complete. After another round of sabotage, the latest espionage mission has shown the last SY is enroute, the Rebel Mon Cal Cruiser at 90% complete, 6 new A-wings in place and more troops enroute. I've taken out one of the SY's to slow down construction, but I will need to hurry with the remaining SY's if I want to prevent the Rebel Mon Cal Cruiser from launching. Too many of my sabotage missions have been failing, and the Rebel Mon Cal Cruiser is gone. Apparently a Mon Cal troop has arrived and been foiling my missions. I'm going to have to take them out as soon as possible. A large Rebel fleet is gathering at Arkania, but when I check again after their arrival, they are all already gone to someplace else. The Mon Cal troop on Commenor is now destroyed.

 

I've had several missions now fail at Commenor, both espionage and sabotage. I've had my ATF's at Balmorra produce more espionage droids, then I send larger missions out to Arkania and Commenor. Piett has been doing good work around the sector bringing more systems to the Empire. He now heads for the last neutral system: Tepasi. Arkania which has been totally empty, now has garrison troops; there are a large amount in hyperspace enroute. Commenor has a few Mon Cal troops with a large amount in hyperspace enroute. My fleet from the Borderlands sector, 1 ISD Devastator, 2 Escort Carriers, 1 Interdictor with 12 Tie Bombers and 6 Tie Interceptors blockades Arkania. The space battle with the 7 A-wings takes longer than expected, and my fighters are taking a beating. I've lost 6 Tie Bombers and 2 Tie Interceptors. Currently there are only 3 Rebel garrison troops; they all are destroyed with the first salvo. My fleet heads to Balmorra to pickup the commandos and espionage droids prior to a planned raid at Commenor. After loading up the spec forces at Balmorra, it's only a few days flight to Commenor. Again 7 A-wings bring the flight to my fleet and they are destroyed; but I have lost all of my remaining Tie Bombers in the battle. My latest info shows 2 GenCores and 12 garrison troops (mostly Mon Cal troops) at Commenor. I start sending down the commando teams to take out the GenCores prior to bombardment. It takes a couple of tries, but the GenCores are now gone. The first salvo, does nothing; my attack has been resisted. Only the ISD has bombardment value, and the Mon Cal troops has high defensive values. I have sent 14 Tie Bombers from Coruscant to the ISD Devastator. A message has come in that Piett has failed his diplomacy mission at Tepasi, as they have joined the Rebels. As soon as Piett gets back to Imperial territory, I order him to the ISD Devastator over Commenor. Admiral Piett gets things jumping as the next salvo takes out a Rebel Army unit. The next salvo produces no results. After waiting a couple of days I try again; success! & failure. Only every other salvo produces results, and only with waiting between shots. I'm going to wait for the arrival of the Tie Bombers before continuing the bombardments. I can't afford any "accidental" civilian damage. My commandos will keep trying to sabotage the garrison troops.

 

 

Corellian sector:

 

I have a fleet from Vulpter:Deep Core sector enroute to Saccoria with a final destination being Duros for defensive purposes until I can get some GenCores built. Intelligence has shown a Rebel fleet of a Mon Cal Cruiser, Escort Carrier and Bulk Transport gathering at Selonia. I think its only a matter of time before they head back to Duros trying to reclaim it. Before my fleet even makes it to Saccoria, Duros is under blockade as I have feared. The initial bombartment destroys 2 Imperial Army troops, but I have extra garrison troops just in case; which leaves me the bare minimum of 3 troops to hold the system. The next day the Rebels try for a frontal assault of the system. I have defended Duros, destroying 6 of their 7 troops, but I have lost 1 Stormtrooper troop leaving 2 Dark Troopers to defend a system now in uprising. The enemy fleet withdraws; my guess is to resupply with more troops for another future assault. It will be sometime before my fleet arrives or I can get reinforcements down there. Hopefully they can hang on until Admiral Daala arrives.

 

My fleet arrives at Saccoria and is quickly dispatched down to Duros. After arriving at Duros, I have Daala start her Subdue Uprising mission. I'm having two GenCore II's built but they will take awhile to be built and get here. While Daala is busy on Duros, I make Brandei the fleet Admiral. My suspicions soon come true as a Rebel fleet attempts to blockade Duros: 1 Mon Cal Cruiser, 1 Escort Carrier, 2 Bulk Transports with 8 A-wings and 1 Y-wing. I bet they get quite the surprise seeing 1 ISD Avenger, 2 VSD's, 3 Escort Carriers, 5 Lancer Frigates, 1 Interdictor with 10 Tie Interceptors and 18 Tie Bombers waiting for them. I immediately send out the Lancers to attack the enemy fighters while my fighters start to launch. The Tie Interceptors are also given orders to attack, while the Tie Bombers continue to assemble in their group. The Mon Cal Cruiser has moved into firing range of my fleet, so the ISD/VSD's open fire. The Tie Bombers are also ordered to attack the Mon Cal Cruiser. My ISD is in a shot-for-shot exchange with the Mon Cal Cruiser, and both ships are starting to show some wear-n-tear. The VSD's are helping taking down the Mon Cal Cruiser's shields, just as the Tie Bombers arrive. Their shields finally collapse! All enemy fighters have been destroyed, so all forces are to attack enemy capital ships. The Rebel Escort Carrier appears to be trying to make an escape run, but upon the destruction of the Mon Cal Cruiser it's caught in a tractor beam. After just a couple of salvos, the shields are gone and the hull is already damaged. Soon another Rebel ship explodes. My fighters just buzz around, and my ships just sit there. I finally order half of the Tie Interceptors and Tie Bombers to attack one of the Bulk Transports, and the other half the other ship. The transports don't last long. I've only lost 1 Tie Bomber and 2 Tie Interceptors in the battle. My fleet will now sit and wait until Duros is adequately defended before moving on. Daala has put down the uprising, so I make her General; the fleet will remain in orbit until the arrival of the GenCore II's for system defense. Roget Jiriss has just been injured trying to start an uprising, unfortunately she has escaped. I send Niles Ferrier, Labansat and some commandos to Drall to sabotage the two GenCores defending the system. I plan to visit them in the future for some target practice.

 

 

Doldur sector:

 

An enemy fleet from Ando, 1 Corellian Corvette and 1 Bulk Cruiser are attempting to blockade Triffis my base of operations for this sector. The Carrack Light Cruiser that brought Bin Essada has been sitting back in orbit with nothing to do, until now. I'm not sure if my Carrack can take the Bulk Cruiser, so my plan will be to shot at the Corvette trying to damage it as much as possible before my shields get to 50%, then I'll retreat. I don't send the Carrack to attack, rather letting the enemy ships come to me (then I won't have too far to get to the jump point if I need to retreat). As soon as the Corvette opens fire, I order the Carrack to attack; but the Carrack targets the Bulk Cruiser and will not follow my orders to attack the Corvette! After several salvos from both sides, the Carrack seems to be holding up very well; the Bulk Cruiser seems to have some shield generator damage. I hope it can keep this up. The battle basically becomes a slugfest exchanging shots back and forth; apparently the Bulk Cruiser is starting the slow slip to defeat as there is even more shield generator damage. As soon as his shield generator is totally out, the Rebel fleet calls a retreat. My Carrack pounds in continuous salvos getting as many shots as possible, but unfortunately the enemy ships jump out. My Carrack has minor damage, but I don't expect to see that Bulk Cruiser for some time.

 

After some time, the enemy has returned to Triffis for another attack on my Carrack Light Cruiser. This time the damaged Bulk Cruiser has remained at Ando and a Mon Cal Cruiser has accompanied the Corellian Corvette. Two A-wings race to my ship eager for the kill. I exchange several shots, hoping to damage if not destroy one of them before it becomes too late. The first shot from the Mon Cal strikes home, and it's time to call for the retreat. The Mon Cal is pouring on the fire, and the Carracks shields are starting to collapse. I make the jump to hyperspace just as the final shots hit my ship; the shield generator is now destroyed. The enemy fleet retreats back to their base. My ship continues its transort duties for Bin Essada in the sector, but I'll definitely have to be careful until the ship is fully repaired, and reinforcements arrive. Bin Essada has convinced Kalarba to join the Empire, and Zolan has also joined!

 

 

Tapani sector:

 

The ACY's on Mrlsst, Bestine and Fondor are currently adding ASY's to Devaron. As soon as that task is complete, the updating of the older SY's to ASY's will commence. Devaron is currently constructing an ISD, while Abregado is constructing more Lancer Frigates (after completion of the 2nd Escort Carrier). Devaron has launched an ISD, and is now producing Tie Interceptors. I'm consilidating my fleet at Fondor and sending them all to Saccoria:Corellian sector for raiding purposes. The Tie Interceptors at Devaron are complete and now two ISD's are needed for this sectors defense.

 

 

Unknown sector:

 

Margrathea and Earth MK II have joined the Empire, as well as Othala. I've sent Bin Essada and Pter Thanas to Thermia and Vulcan, repsecitvely. After several weeks every system in the Unknow sector (save Bob) supports the Empire. I just have to bring support upto 100% on all systems. Bin Essada has boarded a Carrack Cruiser for Triffis:Doldur sector to start diplomatic missions there. Pter Thanas will finish bringing remaining systems to 100%.

 

 

My maintenace is currently ~1900. I have a small excess of raw materials, but things are still taking longer to manufacture than normal. The Rebel HQ has reappeared at Rampa in the Corporate sector. I have explored all sectors, and have sent some Star Galleons to start colonizing the Moddell, Ison and Sluis Sectors.

 

 

 

165

Finally, after years of hard work I am the Supreme Sith Warlord! Muwhahahaha!! What?? What do you mean "there's only two of us"?
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  • 7 months later...

Day 1000, current status:

 

Coruscant sector:

 

The ASY's are constructing 8 Star Galleons. I plan to push for a large invasion of the Corporate Sector which is entirely controlled by the Rebels. All the Star Galleons are sent to Abregado:Tapani sector where the ASY's there are constructiong 4 Strike Cruisers, and to pick up troops being produced by ATF's in that sector and sent to Abregado.

 

 

Borderlands sector:

 

Everything is quiet here; the Imperial systems for the most part have garrison troops only, and just getting mine/refiney facilities. The Rebel systems are just mine/refiney facilities; there are no Rebel military forces present in the sector. Piett is currently on Kashyyyk working on bringing local support to 100%; he's only about 65% there.

 

 

 

Deep Core sector:

 

My last VSD II is complete. I leave damaged ISD Challenger for repairs at Vulpter, while the rest of the fleet 2 VSD II's, 6 Lancer Frigates, 1 Interdictor and 1 Escort Carrier with 1 Tie Fighter, 4 Tie Interceptors and 5 Tie Bombers heads to Fresia to eliminate the Rebel A-wings assembling there. I have the ASY's at Vulpter start manufacturing Tie Bombers. My fleet arrives as Fresia to find only 4 A-wings. The fighters charge forward while the ships move into firing range. The battle doesn't last long for the A-wings, but they did manage to destroy my 1 Tie Fighter and 1 Tie Interceptor. Intelligence has just come in from Emperess Teta that a Rebel Mon Cal Cruiser and Interdictor are arriving (on two different days). I send Screed from Galantos to be Admiral for my fleet, then send my fleet to intercept the Mon Cal Cruiser (which is the first Rebel ship to arrive). The day of battle has come; the Mon Cal Cruiser moves forward to engage. I let me ships sit while the Tie Bombers and Tie Interceptors launch; after that all forces are sent to engage the enemy. The Mon Cal Cruiser fires on one of the VSD II's taking several rapids hits. I check the VSD II's shields, and they're barely touched; improved shield generators and higher shield strength do wonders. The Mon Cal is taking a beating from the VSD II's when the fighter hit. As soon as the shields drop, all of the Mon Cal Cruiser systems start dropping offline; the Rebel ship is a floating hulk. My fleet has taken no damage at all. The following day the Rebel Interdictor arrives to the same fate, but it was lucky enough to damage some of my fighters before its destruction. I then send my fleet to Byss to wipe out the build up of Rebel A-wings. Upon arrival at Byss, seven A-wings stream in for the attack. They are systematically destroyed, but have destroyed 1 Tie Fighter, 1 Tie Interceptor and 2 Tie Bombers. After bombarding the Rebel garrison and destroying all three Mon Call troops, my fleet heads back to Vulpter to re-arm. The ISD Challenger at Vulpter has completed all repairs. The ISD Challenger, 2 VSD II's, 6 Lancer Frigates, 1 Interdictor and 1 Escort Carrier with 2 Tie Fighters, 6 Tie Interceptors and 5 Tie Bombers with Admiral Screed are now at Galantos preparing for strikes on Byss and Fresia.

 

Kuat sector:

 

14 new Tie Bombers has arrived at my fleet: 1 ISD Devastator, 2 Escort Carriers, 1 Interdictor with 4 Tie Interceptors. With the added bombardment values and Admiral Piett's guidance, the next bombardment on Commenor is devastating. All Rebel troops are destroyed in a quick move; unfortunately, one civilian SY was caught in the crossfire giving some minor support for the Rebels. There are no Rebel forces on Commenor with the exception of Borsk Fey'lya. For now my fleet will remain holding the blockade of Commenor, but I have sent Piett to Balmorra to bring Imperial support upto 100%. I have withdrawn my fleet from Commenor to Balmorra for the time being. Maybe this will generate some action on the Rebels behalf. My espionage droids are already there, and I've sent another group in; maybe I'll find something out.

 

 

Corellian sector:

 

Menndo, Garindan, Noval Garaint and about a dozen commandos have arrived at Saccoria. I send them in three different missions to Corellia to destroy the GenCores and LNR. I'm going to start working on the Rebel defenses in this sector so my fleet (currently at Duros) can then roam the sector taking out Rebel garrison troops. One GenCore II is completed on Duros and the other is still in production. The other GenCore II has arrived, but due to Rebel activity in the Doldur sector I'm sending my fleet there. Upon completion of their mission, hopefully I'll be able to complete my plan of attack here in the Corellian sector.

 

 

Doldur sector:

 

Intelligence has uncovered Rebel fleet reinforcements coming into Ando. Currently at Ando is a Corellian Corvette, Mon Cal Cruiser and a damaged Bulk Cruiser. Enroute are an Interdictor, Bulk Transport and another Mon Cal Cruiser (all arriving on different days). Darth Vader has just arrived at Naboo via Armored Transport to start diplomacy. With a Rebel Interdictor in this sector along with the Mon Cal cruisers, my ships don't stand a chance. Therefore I'm sending my fleet at Duros:Corellian sector ISD Avenger, 2 VSD's, 3 Escort Carriers, 5 Lancer Frigates, 1 Interdictor with 9 Tie Interceptors and 16 Tie Bombers to Rodia (a neutral system), and then launch my attack on the Rebel fleet. A few days after arriving at Rodia, the fleet pushes onto Ando. My fleet has arrived before the arrival of the Rebel reinforcements. Awaiting my fleet is a Mon Cal Cruiser, a damaged Bulk Cruiser and 8 A-wings and 8 X-wings. I'll hold my fighters back as long as possible to let the capital ships take shots at the Rebel fighters, then I'll put the Star Destroyers against the Mon Cal Cruiser and let the fighters go. My plan has only worked partially; enemy fighters are taking a beating, but the Mon Cal Cruiser has moved up rapidly and is already attacking. I quickly order the Star Destroyers to attack the Mon Cal Cruiser, but the enemy has already gained a small edge. The ISD Avenger is slugging it out shot for shot, and has finally lost its shield generator. The shields are dropping quickly now that the Rebel Bulk Cruiser has added its firepower. The ISD Avenger has taken some serious damage: shield generators-out, weapons-out, sub light engines-damaged, but the Mon Cal Cruiser is now a "hulk" floating in space. The Tie Bombers are moving in on the Bulk Cruiser. All enemy fighters are gone, so everybody is ordered to attack capital ships. The damaged Bulk Cruiser didn't last long, and the Mon Cal shortly follows its destruction. I've only lost 2 Tie Interceptors and 1 Tie Bomber, with 4 others only damaged. Other than the damage to the ISD Avenger, 1 VSD and 1 Lancer Frigate has some shield generator damage. Now I just have to wait for the Rebel reinforcements coming in 1 ship at a time. The Rebel Interdictor arrives, and I let my fighters launch and circle waiting for the attack. When the Rebels open fire, I order all ships to attack. The VSD's hammer the enemy shields in just a couple of salvos; just as my fighters arrived to pour on the attack. The enemy ship sub-systems start dropping offline like flies, and soon the ship is a hulk. After its destruction I check my fleet status: a couple of more damaged Tie Bombers, but no fighters lost. Now comes the Rebel Mon Cal Cruiser! I order all the Lancer Frigates to attack the 2 Rebel A-wings, while my fighters start to launch. The A-wings make 1 pass before they are destroyed. I order the ISD Avenger to sit it out in the back since it has no weapons. The VSD's are moving in. My undamaged VSD goes toe-to-toe with the Mon Cal Cruiser trading shots; its shields are holding up relatively well, but they won't last too much longer. With my fighters pouring all over the Mon Cal Cruiser along with the VSD shots, the shields go down quickly followed by all of the ships sub-systems. Soon it explodes! My only damage is to the VSD's shield generators; I lost no fighters again (or had any damaged). There are 22 Rebel troops on Ando (4 Army, the rest Wookies); I need to take out the GenCores in order to bombard them, and so far I have no luck. I use Labansat and Niles Ferrier with Niles as a decoy, and both GenCores drop within days. In just two salvos, all of the (22) Rebel garrison troops are destroyed. I send my fleet to Falleen for repairs and R&R. Upon my depart from Ando, both Kira and Rodia join the Empire.

 

 

Tapani sector:

 

The ASY's at Abregado are constucting 4 Strike Cruisers. I plan to use these for a future invasion of the Corporate Sector. The fleet currently at Devaron has been sent to Saccoria:Corellian sector to provide hit and raids on the Rebel held systems. The ASY's at Devaron are construction 3 ISD II's which recently became available.

 

 

Unknown sector:

 

Other than my espionage on the Rebel system Bob to get information, this sector remains quiet.

 

 

 

My maintenace is currently ~2600. I no excess of raw or refined materials, so things are still taking longer to manufacture than normal. The Rebel HQ has reappeared at Orron in the Corporate sector. I have explored all sectors and colonizied all uninhabited systems. Mon Mothma has been found on a Diplomacy mission to Eredenn in the Tion Hegemony; I'll now have to figure out how to delay/capture her before she has completed her mission. Right before I go to post this, Princess Leia has been found on a Diplomacy mission to Chandaar in the Tion Hegemony. Now I have two targets to abduct!

 

 

 

408

Finally, after years of hard work I am the Supreme Sith Warlord! Muwhahahaha!! What?? What do you mean "there's only two of us"?
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A good literary read. Simply brilliant and imaginative! Gives one inspiration. 8) new ideas to incorporate.

Thanks Slocket :D It's been awhile since I had a chance to get back to my game. Hopefully I can finish it up without more long delays. Hope things are going OK with you, and keep up the good work on your Rebellion Game! :wink:

Finally, after years of hard work I am the Supreme Sith Warlord! Muwhahahaha!! What?? What do you mean "there's only two of us"?
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In the current game structure, the problem I see with that is transports are too costly (in materials) and would take too long to manufacture. This could be altered using RebEd, but the next problem I would have would be that you then should NOT use them for combat missions. Seeing large fleets of cheap transports loaded with troops bearing down on your systems would definitely be a game changer.

 

You can use RebEd to change your side's transports, but leave the Rebels alone. Then limit yourself on either how many you are allowed to build, or how you can use them. The computer's then stay's the same.

Star Wars: Rebellion, A Field Manual

"O be wise, what can I say more?"

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