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Lucrehulk's odd range; ship idea


Lavo
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One thing I've noticed with the Lucrehulk, and some other frigates, is that while they are coded to have a 10 000 range, their actual range is significantly less than this. I have absolutely no idea why this is occurring, perhaps it is a model problem, yet it's bothering me so I feel like throwing it out here.

 

Another thing is that I recently realized that the NR is the only faction ingame that lacks both a cruiser colonizer and a ship with Full Squadrons. To remedy this, I think that it might be a good idea to put in either the Endurance or Defender-class carriers to function in the same sort of role as the MC80 SFRS and Escort Carrier, respectfully. This can also replace the redundant Proficient cruiser. However, like with the Sentinel transport I brought up earlier (which is working great), it boils down to yet another model request, and while I'm fine with putting in filler models for now, I'm not sure if you all think that's the way to go.

Sins of a Galactic Empire staff.
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I seem to have found the culprit; this was occurring due to it's m_weaponIndexForRange being set to 1, putting it to 0 fixed the range. I will investigate what m_weaponIndexForRange does further. Edit: Now I see what it means. Derp.
Sins of a Galactic Empire staff.
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