wbino Posted March 17, 2011 Posted March 17, 2011 In the military tree it says it frees up numerous techs, can someone tell me what I'm spending my money on?
NovaCameron Posted March 19, 2011 Posted March 19, 2011 Point. I've always wondered what those unique 'abilities' techs did.
SWR Staff - Executive Evaders99 Posted March 19, 2011 SWR Staff - Executive Posted March 19, 2011 Electronic Counter Measures I'm assuming. What that actually does... no idea Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
Lavo Posted March 20, 2011 Posted March 20, 2011 For the CIS, it unlocks the false ship thing on the Providence and Munificent. Also unlocks the ECM thing the Muni has. For the Republic, it unlocks a bunch of stuff on the Procurator. I'm not sure how the other factions benefit, but ECM, like all the other "named"/ability techs in the Military tree, unlock abilities. Sins of a Galactic Empire staff.
wbino Posted March 20, 2011 Author Posted March 20, 2011 Lavo, Have any idea what ECM does for NR or Alliance?
Lavo Posted March 21, 2011 Posted March 21, 2011 Lavo, Have any idea what ECM does for NR or Alliance?I don't, I personally do not recall which of their ships have an ECM-based ability. The only faction that I can assure you has no "useless" ability techs is the Vong, as I worked and made their tech tree personally. Sins of a Galactic Empire staff.
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