Jump to content

Recommended Posts

  • SWR Staff - Executive
Posted
Electronic Counter Measures I'm assuming. What that actually does... no idea :)

Evaders99

http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmaster

http://swrebellion.com/images/banners/swcicuserbar.png Administrator

 

Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

Posted
For the CIS, it unlocks the false ship thing on the Providence and Munificent. Also unlocks the ECM thing the Muni has. For the Republic, it unlocks a bunch of stuff on the Procurator. I'm not sure how the other factions benefit, but ECM, like all the other "named"/ability techs in the Military tree, unlock abilities.
Sins of a Galactic Empire staff.
Posted
Lavo,

Have any idea what ECM does for NR or Alliance?

I don't, I personally do not recall which of their ships have an ECM-based ability. The only faction that I can assure you has no "useless" ability techs is the Vong, as I worked and made their tech tree personally.

Sins of a Galactic Empire staff.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Copyright (c) 1999-2025 by SWRebellion Community - All logos and trademarks in this site are property of their respective owner. The comments are property of their posters. Star Wars(TM) is a registered trademark of LucasFilm, Ltd. We are not affiliated with LucasFilm or Walt Disney. This is a fan site and online gaming community (non-profit). Powered by Invision Community

×
×
  • Create New...