Lavo Posted February 28, 2011 Posted February 28, 2011 Alright so, I've thinking about supercaps for a long time, and for some reason a few of them always seemed odd to me. Then last night I decided to see if my suspicions had some sort of mathematical evidence behind them. And so I bring you this table. http://i919.photobucket.com/albums/ad33/Lavo_02/SoGE/sogesupercapstats.png From here, the most glaring fact is that the SSD and Viscount are extremely under-priced. This is not merely due to the power they bring to the battlefield, but due to the fact that they are unreasonably cheap per captia in comparison to the other supercaps. Something has to be done, whether it is simply increasing the credit cost by 80-90%, or lowering the effective shielding of these vessels. Also the SVN hates me now, does anyone know if it is down or otherwise? Sins of a Galactic Empire staff.
SWR Staff - Executive Evaders99 Posted March 1, 2011 SWR Staff - Executive Posted March 1, 2011 I don't know if I'd increase the cost that much. Maybe a higher cost mixed with a lower shielding. Or if they are intended for "1-ship-wins" endgame, then maybe it should be scaled higher. Sorry, server must have been restarted. I restarted SVN Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
Lavo Posted March 1, 2011 Author Posted March 1, 2011 Personally, I'm leaning towards lowering their overall health rather than increasing costs, armour for SSD and shields for Viscount, as these two ships effectively end the game. Even if an opposing side can take them out, it will be at a much higher cost than to the Imperial or NR player. One thing I'll also note is that, of all the Supercaps, these two ships also have the highest maxMitigation (at 0.3, versus 0-0.2). Sins of a Galactic Empire staff.
Lavo Posted March 3, 2011 Author Posted March 3, 2011 Alright so, I played around with the stats a bit. v2 refers to the re-balancing I did. Comments are encouraged. http://i919.photobucket.com/albums/ad33/Lavo_02/SoGE/sogesupercapstats2.png In terms of solid stats: Viscount (old):Cost: credits 16513.000000 metal 4514.000000 crystal 4022.000000Hull: 60000Shielding: 100000 Viscount (new):Cost: credits 24513.000000 metal 3514.000000 crystal 5822.000000Hull: 45000Shielding: 80000 SSD (old):Cost: credits 16275.000000 metal 6361.000000 crystal 3478.000000Hull: 90000Shielding: 75000 SSD (new):Cost: credits 24875.000000 metal 3781.000000 crystal 6578.000000Hull: 40000Shielding: 70000 Sins of a Galactic Empire staff.
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