From when I played this before, I remembered that you need lots of Shipyards on the same planet to crank out capital ships in a reasonable period of time. However, I think I made a mistake in my last game by applying the same philosophy to Construction and Training facilities.
I've got a couple of questions. Bear in mind that this is for single player only, so you don't have to worry as much about intelligent enemies .
1. My perfect Shipyard planet has two GenCores, one LNR and an Ion cannon, then 10 yards and I try to build one per sector. Any comments Should it be 12 & 2 defences or even 14 and a load of fighters/troops?
2. Assuming not, should I ditch the Ion cannon for another LNR/GenCore and does the Ion cannon allow the yards to continue manufacturing even if blockaded? What about missions like Research & Jedi - are they uninterupted if an Ion cannon is there? I use the same 4 defence structures on all of my production planets. Also, I build 2 GenCores per non-production planet and, for the Core non-production only, a LNR. Does all this sound about right?
3. What's the ideal number of Training and Construction facilities per planet and per sector. As I said, I've probably been overbuilding as I've been building the same set-up as for the SY planets - one per sector at 10,2,1,1. I think that 6 might be best, but I've done no testing on that.
4. There appears to be a minimum time to build the first of a building/troop/ship order and subsequent ones are then cheaper if you have enough facilities. I don't notice this for capital ships, as they're so expensive, but I do for troops and buildings. With reference to your preference in (3), do you build your production planets to take advantage of this or do you just build them to the level that gives you the minimum time on the first build in a queue?
5. I seem to be running out of manufacturing ability well before I run out of maintenance, thus slowing my projects down. Is this normal? How do you avoid it? I'd assume that you build less and try to expand your mines/refineries, trying to maintain a 1:1 ratio. Also, I often scrap mines/refineries to make way for my main production planets. Is it this clearing out of 3 of the largest (13-14 each) planets in each sector that's creating the problem?
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Bromley
From when I played this before, I remembered that you need lots of Shipyards on the same planet to crank out capital ships in a reasonable period of time. However, I think I made a mistake in my last game by applying the same philosophy to Construction and Training facilities.
I've got a couple of questions. Bear in mind that this is for single player only, so you don't have to worry as much about intelligent enemies
.
1. My perfect Shipyard planet has two GenCores, one LNR and an Ion cannon, then 10 yards and I try to build one per sector. Any comments Should it be 12 & 2 defences or even 14 and a load of fighters/troops?
2. Assuming not, should I ditch the Ion cannon for another LNR/GenCore and does the Ion cannon allow the yards to continue manufacturing even if blockaded? What about missions like Research & Jedi - are they uninterupted if an Ion cannon is there? I use the same 4 defence structures on all of my production planets. Also, I build 2 GenCores per non-production planet and, for the Core non-production only, a LNR. Does all this sound about right?
3. What's the ideal number of Training and Construction facilities per planet and per sector. As I said, I've probably been overbuilding as I've been building the same set-up as for the SY planets - one per sector at 10,2,1,1. I think that 6 might be best, but I've done no testing on that.
4. There appears to be a minimum time to build the first of a building/troop/ship order and subsequent ones are then cheaper if you have enough facilities. I don't notice this for capital ships, as they're so expensive, but I do for troops and buildings. With reference to your preference in (3), do you build your production planets to take advantage of this or do you just build them to the level that gives you the minimum time on the first build in a queue?
5. I seem to be running out of manufacturing ability well before I run out of maintenance, thus slowing my projects down. Is this normal? How do you avoid it? I'd assume that you build less and try to expand your mines/refineries, trying to maintain a 1:1 ratio. Also, I often scrap mines/refineries to make way for my main production planets. Is it this clearing out of 3 of the largest (13-14 each) planets in each sector that's creating the problem?
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