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Beta Update Out


Lavo
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Greetings beta testers! Lavo here, the game's files have been recently updated (uploading going on as I post this). The total size of the update is around 493 MB. Here's the total changelog, if anyone is interested. I'd slap it in spoiler tags, due to the size, but I don't know if these forums have 'em.

 

  • -Near full set of NR icons (the 2D, zoomed out, view ones), lacks an MC60 as there's no ingame model for me to base an icon off of.
    -Added in NR cruiser/capital (Nebula SD, Mediator, Viscount) and Vong frigate/cruiser/capital (AVEKLIUNNA, Vua'spar, Heavy Scout Ship, Malatok, GUROIKVALH, the Battleship) research techs, cleaned up the Vong research page as well
    -Added in new planets (note: from a Ent adaptation of Sins Plus, modified by myself a bit, credit goes out to Uzii): Forrest (trade bonus, linked to terrain), Savannah (basically a larger Terrain, linked to terrain), Old Military Base (decent pop, has a massive amount of tactical slots, and the controller of it gets some ship bonuses in that planet's grav well, linked to terrain), Gas Giants (low health, hurts taxes even with full upgrades, is a nice gem however, due to the innate Moon bonus and logistic slots, is also it's own planet type), Ocean (linked to ice, lots of crystal), Paradise (somewhat low health, 100% culture spread increase, linked to terrain), Swamp (crap planet, has a nice 7000 health with max upgrades, has a calm and stormy season, linked to nothing), Toxic (this thing kills the AI, but it has some nice crystal and 9000 health fully up'd, linked to asteriod), Radiated (think a post-armageddon world, due to radiation, planet updates are slow, and pop growth is at 20% of the norm, linked to asteroid), Industrial (same pop as Savannah, ship build rate is higher here, and a good deal of log slots, linked to terrain), Relic (good overall planet, has a shield generator or two that goes off and on periodically, linked to desert), Shattered (post-cataclysmic natural disaster planet, lots of mines, low log and tac slots, linked to volcanic), Barren (a giant floating rock, lots of metal, 9000 health w/upgrades, linked to asteroid), and last but not least, Urban (say hello to Coruscant, massive pop count, a near game ender, has a custom garrison, linked to asteroid)
    -Added in a ton of planet bonuses, I don't even know them all.
    -Added in another volcanic pop upgrade, for balance, and because in SW Volcanics aren't that sparsely populated, still less than Ice however.
    -Added in volcanic and asteroid pop upgrade techs.
    -Changed up the planet "tiers" for home bonus:
    god tier: Urban
    capital tier: Terran, Industrial, Savannah
    mid tier: Desert, Forrest, (Relic should be here as well, fixed that recently)
    short end of the stick tier: Everything else
    -Balanced the militias. Namely, the Urban gets it's own custom garrison, as previously mentioned, which has a large fleet, including one VSD-II cruiser, two Hanger Defenses, and one Golan (all with TIEs). Oh and, the militia owns the planet, so it has to be bombed.
    -Fortifying AI was rebalanced as to not be total crap, Research AI actually researches now.
    -Warning for cultural revolutions on a planet changed from 10% allegiance to 15%.
    -Vong now has a faction picture (isn't great, I won't lie) and can select an empire icon.
    -Random maps now have a 60% chance of getting a planet bonus, up from 40% (still aren't that frequent), added in Random maps (all but Small) where each player starts with a partially upgraded Asteroid and partially upgraded random Ice/Volcanic, added in a multi-system Medium Large Random (both with and without extra planets).
    -Added in different tech trees. Differences only take place in the second half (aka. levels 5-8) List:
    Standard (the current tech scale): CIS, Empire
    Firepower (more laser dmg and RoF, less shielding/refresh): Vong [note, does not mess up the Superlaser path], Republic
    Shielding (less laser dmg, no range upgrade, more shielding/refresh, all shield techs are linked to one and other, the firepower ones are not): Alliance, NR
    These tech paths
    -Republic has a special, cheap, level 1 4% RoF (for Laser, Missile, and Phase Missile) boost tech, for balance, set as a top priority for the AI (so it always gets researched early on as it should).
    -Another Republic capital ship, the Victory II. It has more firepower than the Venator, a bit more hull, has half the fighter capacity, slightly costs more, has the Capital Ion Blast, Heavy Tractor Beams, Coordinated Targeting, and Fast-Tracking Turrets abilities (latter two are the same as the Venator's). Whichever is "better" is really a person's taste, a fully leveled up Venator is likely better than a fully leveled up Victory, due the SPHA-T ability.
    -Bunch of other ship tweaks, for balance, done by Chimaera. Also gave the Praetor Heavy Tractor Beams (I figure a ship of that type would have them, plus it has only two abilities normally).
     
    Bug Fixes/other:
    -Fixed the missile techs, now they work correctly for both Missile and Phase Missile linked weapons.
    -Fixed some missing strings.
    -The MC80a's research HUD picture now shows up.
    -Put in a bomber string/HUD picture/icon for the Coralskipper Gunship, so people don't confuse the fighters and bombers.

Sins of a Galactic Empire staff.
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  • SWR Staff - Executive

SVN should be working now.

 

Nice update, can't wait to try it.

 

(For spoilers, you can generally put it as the background text color - black. That way, people have to highlight it. Though this probably doesn't require a spoiler anyway)

Evaders99

http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmaster

http://swrebellion.com/images/banners/swcicuserbar.png Administrator

 

Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

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(For spoilers, you can generally put it as the background text color - black. That way, people have to highlight it. Though this probably doesn't require a spoiler anyway)

Many spoiler tags put stuff in a collapsible tab, which is useful for saving space (and why I would've used it).

Sins of a Galactic Empire staff.
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  • SWR Staff - Executive
Yea I know. I'm surprised it isn't in the default phpBB3, but it's not a priority right now for us.

Evaders99

http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmaster

http://swrebellion.com/images/banners/swcicuserbar.png Administrator

 

Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

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