Lavo Posted December 28, 2010 Posted December 28, 2010 Not sure if this is intentional or not, however, the missile techs are useless for virtually every faction. For awhile I was wondering why the missile techs (in the game) were only listed as helping some squadrons, as the game compiles this list, these names are not pre-coded. After digging, I saw that the linked weapon class for the various boosts is MISSILE, even though the vast majority of ships which use missiles use Phase Missiles (PHASEMISSILE). This can be easily fixed by adding a second research modifier, for Phase Missiles. Example for a missile damage tech: ...researchFloatModifiers 2researchModifier modifierType "WeaponDamageAdjustment" baseValue 0.000000 perLevelValue 0.050000 linkedWeaponClass "MISSILE"researchModifier modifierType "WeaponDamageAdjustment" baseValue 0.000000 perLevelValue 0.050000 linkedWeaponClass "PHASEMISSILE"... Edit: As well, if the missile techs were meant to only benefit fighters and bombers (as someone told me), they did not even accomplish this, as most of the fighters use Phase Missiles, and not Missiles. To use the Republic as an example, the sole craft which benefited from this tech was the Jedi Squadron. Sins of a Galactic Empire staff.
SWR Staff - Executive Evaders99 Posted December 29, 2010 SWR Staff - Executive Posted December 29, 2010 Seems like a good catch to me! Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
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