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is the project dead??


antonius405
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  • SWR Staff - Executive
More or less, no one is currently working on it

Evaders99

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Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

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  • 1 month later...
Unfortunately, Reloaded managed to hit beta stage only through the very dedicated efforts of a select group. As awesome as this game is, most of the fans have moved on; there aren't enough people here to drum up interest anymore. Those talented people have moved on to other things, and there isn't anyone left to take their places.

Star Wars: Rebellion, A Field Manual

"O be wise, what can I say more?"

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Bah, we don't need it, really. The only thing it does that might be hard is the GUI changes and the video. But to enhance your game fully, here's the only things you'll ever need:

-Ship Models: http://www.swrebellion.com/~the_mask/woodsboro/rebellion/models/models.htm and http://www.swrebellion.com/downloads/modules.php?name=Downloads&d_op=viewdownload&cid=2

Using the Model importer, about anything can be imported. All you gotta do is read the tutorials to make sure you have the right names for the right thing to import.

 

-Fighter textures: http://www.swrebellion.com/~the_mask/woodsboro/rebellion/fighters/fighters.htm

 

-Cards: choose on the site ( http://www.swrebellion.com/modules.php?name=Cards ) and be prepared to edit most of them, as a few people havn't understand that the left and down pixel should always be blue (the background color, anyway), if you don't want icons to be blue or get a blue aura. The best is to do them by ourselves and experiment. I would note that there is more than one way to put a picture on a card. You can drag and drop the picture you want to its background (the one with the rebellion palette). However, you might also want to take a closer look to your background palette. You may want to save the palette, change it to RGB, drag and drop the picture and THEN, put back the rebellion palette. Now this may look like the same operation, but for me, it made a great deal of diffrence in the quality. Seems like the conversion is smoother, the colors still being limited, but there is less grains on the picture.

 

-DLL entries: same thing here. We may do them ourselves or take them here (even though there are some I don't like because of the palpy lightning that is ugly, in my opinion) : http://www.swrebellion.com/~the_mask/woodsboro/english/rebellion.htm

 

-And a lot of time spent with RebEd to unsure the balance of the game. Be sure to make multiple saves of your modifications, because you'll cry if you hit restore and it restores all.

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In-game sounds are surprisingly hard to edit as well; the Reloaded team had problems getting the volume correct, and it's hard to find enough people to record the lines.

 

Additionally, editing events (like when force users meet) and what happens when Solo runs into bounty hunters can get a little tricky. Not too bad, so long as you don't try and change things too much (most of those events are hard coded and can only be changed aesthetically, like the pictures and sound).

 

Models are difficult to get right as well (if you make your own). You have to find just the right balance of detail or you get problems with the Z-buffer. Conversely, you include too little detail and the model doesn't look as good as it can. Using other people's models is pretty easy though. Same with cards; pretty easy to import and modify values for personal preference or game balance. Also, if you use SWREditor in addition to RebEd, you can edit the AI value of different units... thus encouraging the AI to build one ship over another :)

Star Wars: Rebellion, A Field Manual

"O be wise, what can I say more?"

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If you can find SWREditor. Practically took me 5 hours to find a "working" version of it (wich didn't work really and was so old it wouldn't even use my speakers soud, but rather made me learn that such speaker also exist in my computer. If you have a working version, I'd be most happy that you sent it to me.
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If you can find SWREditor. Practically took me 5 hours to find a "working" version of it (wich didn't work really and was so old it wouldn't even use my speakers soud, but rather made me learn that such speaker also exist in my computer. If you have a working version, I'd be most happy that you sent it to me.

While having a (working) editor is nice, it's not necessary. You can edit the data directly using a Hex editor. Although I will admit this would be quite cumbersome. I copy the (hex) data to a spread sheet then write my own conversion to "decimal base 10" from hex. Then you can manipulate the data as you see fit. Just convert the data back to "hex" and put it back in the hex editor. This is abit tedious and time consuming to do, but like you found out, if you can't find a working editor that gives access to ALL of the data, then it's what you're willing to do, to get what you want. RebEd is "great" but you can't modify that mysterious "AI variable" for ships (what other DATA does RebEd NOT let you edit?), which is what SWREditor can do. SWREditor though, is not as user friendly as RebEd. I like looking at the "(converted) raw data" so I can know what other information is there, and figure out what it's for and how it works :wink:

 

Good Luck!

Finally, after years of hard work I am the Supreme Sith Warlord! Muwhahahaha!! What?? What do you mean "there's only two of us"?
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Actually, I already tried to use a hex editor. However, hex is as accessible as chinese to me, so I'm not convince I want to try-it. Anyway, even though the IA is not most impressive, it does not bother me a lot. I'm more interested in design edition as well as finding models, cards and the such.
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