SWR Staff - Executive EvilleJedi Posted December 13, 2009 SWR Staff - Executive Posted December 13, 2009 12/12/2009 Sins of a Galactic Empire (SOGE) 1.0e release for Sins of a Solar Empire EntrenchmentA Star Wars total conversion mod for Sins of a Solar Empire12-12-2009 TEAM=============================================Models, textures, ship stats: EvillejediAbilities and tons of debugging: Psychoak (It would have taken another year without this help)Swrebellion.com Web support and general debugging: EvadersInterface icons: OzwolfSW Music: PedroMany many beta testers, many who didn’t do a damn thing thanks to those that gave us valuable feedback!Probably some other people I am missing, thanks CONTACT=============================================Development website http://warlords.swrebellion.comDevelopment forum http://warlords.swrebellion.com/forums/viewforum.php?f=593&sid=d9baa3b5114c49929088ca5b1506e866bug tracker http://warlords.swrebellion.com/mantis/view_all_bug_page.phpsins forum http://forums.sinsofasolarempire.com/331584 INSTALLATION============================================= The zip file should be around 225mb Extract the contents of the zip file to your sins mod directoryExample for windows XP C:\Documents\\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\Example for Vista/win 7 C:\Users\\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041\open the game and go into options and select the mod from the list of available mods and then activate it. THIS MOD HAS NOT BEEN TESTED WITH ANY OTHER MOD AND PROBABLY WILL NOT WORK WITH ANY OTHER MOD BECAUSE OF THE NUMBER OF FILES IT ELIMINATED TO BE STABLE. The mod should be working fine if the only races you can select are the star wars races. If this is not the case you have not properly installed the mod in your mods folder. NOTES=============================================This release is a compiled version of 1.0e, there are newer builds on the SVN, however these may be unstable or perform poorly, so download at your own risk If you are in the beta test you will not need to download this file, simply update your SVN repository to get the latest version This release contains fully playable factions for the Rebel Alliance, Imperial Navy, Confederacy of Independent systems and Galactic Republic There are currently no star bases in the mod and the Civilian research has not been modified, it will be modified in the future Since it is a total conversion this mod does not contain the stock races (advent, vasari, tech), thisdecision is driven by the hardcode limits imposed by ironclad and by eliminating them makes the modmuch more stable. If you want the star wars races with the standard sins races check outStar Wars Requiem at http://sins.imperial.cc/ If you would like to participate in the development of the mod we can definitely use your help!However we are looking for skilled individuals to do development of many detailed aspects of research/ability coding and 2d artworkand do not need general help. Please post on the development forum if you feel that you can help us. Please check the development website for updates on news, new content or official patches If you would like to participate in beta testing the mod you can post in the beta testing forum to get access, we are looking for testersthat will provide detailed feedback of items they find in the game into our bug tracker. SOME STRATAGIES=============================================Planetary defenses are great starting elements to protect your planets, especially when upgraded, build lots of turrets! There are a few planet hardening upgrades in the defense research, these are crucial if you want your colonies to survive. Capital ships need to be protected before they gain a few levels, once they have a few levels they will become very potent. The ranges for weapons have been greatly extended. If you want more epic battles move your ships into closer range and manyabilities and other weapons will be used by the vessels.Remember even Admiral Ackbar thought that it was suicide to move so close to the imperial star fleet! The Imperials focus on Heavy firepower, Ion weaponry and command and control. It is best to lead groups of star destroyerswith a flag ship. The Empire does not have a low cost colonizer, but the gladiator and ISDs are very capable. The Executorreally has no equal. The Alliance is focused on survivability, the mon calimari vessels may not have a lot of firepower, but they will be able tolast the engagement. Mix the mon cal vessels with their other vessels for a mixed fleet and protect the Diplomatic vessels,they have excellent high level abilities The CIS starts off weak, but has some extremely powerful abilities after a bit of research, build lots of trafed II’s at thebeginning and then progress to Lucrehulks with buzz droids. The republic is based off of mass production of its vessels, use support vessels to supplement homogenous fleets and Lead thefleets with a Jedi cruiser. KNOWN BUGS=============================================Some abilities may not work exactly as described, may have conditional issues or may be over/underpowered. This is being workedon and some of it requires Ironclad to release a new patch Research costs have not been finalized, they will change in the future Some ships may be unbalanced this will be addressed as we get specific bug reports some descriptions are too long and cause the text to spill out of the description box, this is especially true on lower resolutionscreens like laptop screens. We are working to fix this On some ships it may be possible to zoom in to the point that the models mesh disappears slightly this is being addressed. some vessels such as the subjugator and some fighters may have no texture or may have incomplete textures, this is being addressedin future versions Ywings are currently being displayed as bwings, this will be fixed soon Some abilities or effects may require work, this is especially true of abilities like Sprint Some icons are being reworked and will require some adjustments Fighters fly through ships and bounce around, this is something that needs to be fixed by ironclad, it is an engine issue. The AI likes to spam some ships, right now there is no fix for this. Compatibility=============================================Entrenchment 1.041+ (until ironclad breaks it again) model files and textures are compatible with older versions of Sins, however Ironclad mademany changes to the SINS code that require 1.041, if you want to backport the mod to a previousversion feel free, but it is a tremendous amount of work Download Links============================================= coming soon
SWR Staff - Executive Evaders99 Posted December 13, 2009 SWR Staff - Executive Posted December 13, 2009 Woohoo! Awesome year of work! Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
OzWolf Posted December 13, 2009 Posted December 13, 2009 Nice stuff...my first ever Star Wars mod work being released
Deathwatch Posted December 13, 2009 Posted December 13, 2009 Grats! The mod really came to the point that it should've been released so I'm glad it did.
Darth Malice Posted December 14, 2009 Posted December 14, 2009 Really enjoying playing the mod, best thing is that it hasnt crashed once!! only wierd thing is the ships seem to slide about alot.
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