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Posted
I don't know if it's too early to start thinking about them but I was wondering what the early ideas were and such, such as whether each faction has a unique starbase or the same and what it would be.
  • SWR Staff - Executive
Posted
Eville has the models from the Freelancer mod, just needs time to put them in-game

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Fighting is terrible, but not as terrible as losing the will to fight.

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  • 4 months later...
  • 1 month later...
  • SWR Staff - Executive
Posted
Could easily be the same amount of work to implement the new ones. I would wait to see what Eville does

Evaders99

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Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

Posted
Not really. Starbases are not balanced for this game. It's easier to rework a starbase from scratch then to modify it. Besides in SW there were no 'starbases'. It is a waste of resources. The biggest thing in stationary defences was the Golan 3. Smaller is actually better. Less target to hit, better power ratios, better sheild coverage and strength. There are orbital factories, refineries, mining operations that are absolutly huge. But these are open to space, thus easilly damaged. Starbases... well they don't make sense... in the way Sins' work for SOGE.
  • 2 weeks later...
Posted
You mean wipe out the planet? or just the orbiting structures? You'll find my planets to be alot tougher, well they will be scaled but they will have alot more HP.I agree that the planets are weak and the Golans need some... upgrades. But we need to reconfigure the Tech tree anyway, and I hope my planets will solve the 'wipe-out planet and run' raid. (Which doesn't make sense in Star Wars anyway since taking a planet was a big deal not a punitive raid.)

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