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  • SWR Staff - Executive
Posted
I realized that the value was 10x too high after I put up the nightly build, so I will adjust that, the ability should only trigger once on cruisers, the capitals should be able to do it until they run out of antimatter. check tonight for an update, the super capitals will get some love soon, I'm trying to get the cruisers to a functional level before addressing the capital ships.
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Posted
I realized that the value was 10x too high after I put up the nightly build, so I will adjust that, the ability should only trigger once on cruisers, the capitals should be able to do it until they run out of antimatter. check tonight for an update, the super capitals will get some love soon, I'm trying to get the cruisers to a functional level before addressing the capital ships.

 

 

Thank god :D

 

You sir are all kinds of awesome.

Posted

Well so far I have not encountered any "Bugs" but I do have some ideas.

 

First of all, it would be nice if you were to give each planet a higher amount of construction slots. You have all that space but hardly any structures.

 

Second, it would be cool to have some more star wars themed structures. you know make the construction yards, science stations, exs... looked like star wars stations.

 

And third, (is something you don't really have to put in right now. something you might consider for version 2.0 if decide to make a second,) a death star, or superstation for each race. I mean the engine has the capability of doing it now with the deep space station from entrenchment. You could create a ship preferably a star wars construction ship that could be used to make the death star. And then one of those amazing abilities the station would have is to destroy a planet. If you could figure out how to do that of course.

I don't really know what the other races would use for a superstation. But you Gotta love wookipeda.

 

Yeah dude so far your mod is looking amazing keep up the good work. Now off to test the new update.

  • SWR Staff - Executive
Posted
Structures and starbases are being worked on (though I'm not sure we can get the Death Star superlaser ingame hehe)

Evaders99

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http://swrebellion.com/images/banners/swcicuserbar.png Administrator

 

Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

  • SWR Staff - Executive
Posted
death stars will not be added UNTIL ironclad allows us an ability to swap a planet for a dead asteroid belt, until this happens NO DEATHSTAR
Posted
to bad I sure know a few planets I wouldn't mind wiping off the map. The main two issues I wanted Look at were the amount of structures you can put in a planetary orbit and what they look like. Besides that the game seems pretty good but then I just started. :lol:
  • SWR Staff - Executive
Posted

I think you mean 1.041 - it is a hotfix. Yes the mod works fine.

 

I doubt they'd upgrade to 1.05 so soon :)

Evaders99

http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmaster

http://swrebellion.com/images/banners/swcicuserbar.png Administrator

 

Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

Posted
death stars will not be added UNTIL ironclad allows us an ability to swap a planet for a dead asteroid belt, until this happens NO DEATHSTAR

 

well tbh the torpedo sphere is right now, the closest thing to the death star so yeah...

  • SWR Staff - Executive
Posted
Boo minidumps - but thanks for the testing! Keep reporting those bugs! :)

Evaders99

http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmaster

http://swrebellion.com/images/banners/swcicuserbar.png Administrator

 

Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

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