SWR Staff - Executive EvilleJedi Posted October 6, 2009 SWR Staff - Executive Posted October 6, 2009 I realized that the value was 10x too high after I put up the nightly build, so I will adjust that, the ability should only trigger once on cruisers, the capitals should be able to do it until they run out of antimatter. check tonight for an update, the super capitals will get some love soon, I'm trying to get the cruisers to a functional level before addressing the capital ships.
Planetkillerzz Posted October 7, 2009 Posted October 7, 2009 I realized that the value was 10x too high after I put up the nightly build, so I will adjust that, the ability should only trigger once on cruisers, the capitals should be able to do it until they run out of antimatter. check tonight for an update, the super capitals will get some love soon, I'm trying to get the cruisers to a functional level before addressing the capital ships. Thank god You sir are all kinds of awesome.
Bin_Hawkins Posted October 8, 2009 Posted October 8, 2009 Well so far I have not encountered any "Bugs" but I do have some ideas. First of all, it would be nice if you were to give each planet a higher amount of construction slots. You have all that space but hardly any structures. Second, it would be cool to have some more star wars themed structures. you know make the construction yards, science stations, exs... looked like star wars stations. And third, (is something you don't really have to put in right now. something you might consider for version 2.0 if decide to make a second,) a death star, or superstation for each race. I mean the engine has the capability of doing it now with the deep space station from entrenchment. You could create a ship preferably a star wars construction ship that could be used to make the death star. And then one of those amazing abilities the station would have is to destroy a planet. If you could figure out how to do that of course.I don't really know what the other races would use for a superstation. But you Gotta love wookipeda. Yeah dude so far your mod is looking amazing keep up the good work. Now off to test the new update.
SWR Staff - Executive Evaders99 Posted October 8, 2009 Author SWR Staff - Executive Posted October 8, 2009 Structures and starbases are being worked on (though I'm not sure we can get the Death Star superlaser ingame hehe) Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
SWR Staff - Executive EvilleJedi Posted October 8, 2009 SWR Staff - Executive Posted October 8, 2009 death stars will not be added UNTIL ironclad allows us an ability to swap a planet for a dead asteroid belt, until this happens NO DEATHSTAR
SWR Staff - Executive Evaders99 Posted October 8, 2009 Author SWR Staff - Executive Posted October 8, 2009 Makes sense to me. Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
Bin_Hawkins Posted October 9, 2009 Posted October 9, 2009 to bad I sure know a few planets I wouldn't mind wiping off the map. The main two issues I wanted Look at were the amount of structures you can put in a planetary orbit and what they look like. Besides that the game seems pretty good but then I just started.
Bin_Hawkins Posted October 10, 2009 Posted October 10, 2009 I have another question. Is it OK to update my game yet. Apparently there's a version 1.05 four entrenchment now. Will the mod still work if I update the game?
SWR Staff - Executive Evaders99 Posted October 10, 2009 Author SWR Staff - Executive Posted October 10, 2009 I think you mean 1.041 - it is a hotfix. Yes the mod works fine. I doubt they'd upgrade to 1.05 so soon Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
Spartanz1170 Posted October 10, 2009 Posted October 10, 2009 death stars will not be added UNTIL ironclad allows us an ability to swap a planet for a dead asteroid belt, until this happens NO DEATHSTAR well tbh the torpedo sphere is right now, the closest thing to the death star so yeah...
SWR Staff - Executive Evaders99 Posted October 18, 2009 Author SWR Staff - Executive Posted October 18, 2009 Mantis! http://warlords.swrebellion.com/mantis/ Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
antagonist Posted October 26, 2009 Posted October 26, 2009 Since it seems to be something of an unspoken...er, pardon me, unwritten rule, I'm checking in too. Just got my first minidump...
SWR Staff - Executive Evaders99 Posted October 26, 2009 Author SWR Staff - Executive Posted October 26, 2009 Boo minidumps - but thanks for the testing! Keep reporting those bugs! Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
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