SWR Staff - Executive Evaders99 Posted October 3, 2009 SWR Staff - Executive Posted October 3, 2009 For distribution, we are using Subversion (SVN) - a version control system. This will allow quick turnaround between our developers and testers. No long waits of file transfers, no wondering whether someone has received a change. It is all included... our SVN repository will contain the exact files that will go out to release. The easiest way to use Subversion is through TortoiseSVN - a client for Windowshttp://tortoisesvn.net/downloads 1) Please download and install TortoiseSVN2) Next, navigate to your Mods-Rebellion v1.0XX folder (located in ...Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion)3) Right-click the folder and select "SVN Checkout" (NOTE: You will need to do this six times in order to add in all the folders of the mod) 4) SetURL of repository: svn://swrebellion.com/warlords/SINS/SoGE Beta Reb - COREand the checkout directory nameSins of a Solar Empire Rebellion\Mods-Rebellion v1.0XX\SoGE Beta Reb - CORE(See http://www.swrebellion.com/evaders99/sins-svn.gifimage for an example[/img])(NOTE: This must also be done for the following folders: "SoGE Beta Reb - Alliance" "SoGE Beta Reb - CIS" "SoGE Beta Reb - New Republic" "SoGE Beta Reb - Republic" and "SoGE Beta Reb - Vong")5) Click Ok and let it download. The CORE module is rather large, well over 1 GB. Slow connections be warned!It is known that at times the download will abort while downloading. If this occurs, run SVN Checkout again, and do not delete the folder you already have, overwrite it instead.6) You should now have a full directory with a green checkmark7) To activate the mod, open the EnabledMods.txt file present in the Mods-Rebellion v1.0XXfolder and edit in the mod like so (this includes all races, like file included in this rar; make sure to leave a blank space at the bottom of the txt file): TXTVersion 0enabledModNameCount 6enabledModName "SoGE Beta Reb - Alliance"enabledModName "SoGE Beta Reb - CIS"enabledModName "SoGE Beta Reb - New Republic"enabledModName "SoGE Beta Reb - Republic"enabledModName "SoGE Beta Reb - Vong"enabledModName "SoGE Beta Reb - CORE" In order to reduce RAM, it's recommend to remove the modules/mini-mods that you aren't using, and update the enabledModNameCount accordingly. For example, if you're playing a game with the Empire, Alliance, and New Republic, you don't need to load up the CIS', Republic's, Vong's assets. It doesn't matter what order you load the mods in, as long as the CORE is on the bottom of the list. To update:Just right-click the six directories and select "SVN Update".Please do that before any game you start, to pick up the latest changes. That's it. There are still discussions needed research, abilities, etc... but if you notice other bugs, please report them. Let me know here if you have any questions. EDIT: New instructions via Lavo, thanks http://www.swrebellion.com/evaders99/sins-svn.gif Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
SWR Staff - Executive Evaders99 Posted October 3, 2009 Author SWR Staff - Executive Posted October 3, 2009 Checkin when you read this Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
SWR Staff - Executive Evaders99 Posted October 3, 2009 Author SWR Staff - Executive Posted October 3, 2009 Just pushed out the updates to the ship build iconsAll ships and fighters should have a icon, with the appropriate solid background Some of the graphics I know suck... esp the CIS background. I'm trying to find something that worksCurrently the are GE = blueRA = redRep = purpleCIS = green Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
SWR Staff - Executive Evaders99 Posted October 4, 2009 Author SWR Staff - Executive Posted October 4, 2009 Hey guys! Added a bunch of new strings for the faction names and capital ships. Go Wookiepedia! I admit, I'm still down on CIS starship namesOops guess I'm missing the militia names too Edit: Fixed - now time to do the long list of stars and planets... man that's going to take some time Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
SWR Staff - Executive Evaders99 Posted October 4, 2009 Author SWR Staff - Executive Posted October 4, 2009 Minor string fixes to the descriptions and ship names Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
SWR Staff - Executive Evaders99 Posted October 4, 2009 Author SWR Staff - Executive Posted October 4, 2009 Woo I think you'll like this. Added the stars and planet names using The Essential Atlas and Wookiepedia Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
Planetkillerzz Posted October 4, 2009 Posted October 4, 2009 What a disturbingly awesome program to do this with Will be testing like a mad man shortly. Will multi-player feedback be wanted as well ?
SWR Staff - Executive Evaders99 Posted October 4, 2009 Author SWR Staff - Executive Posted October 4, 2009 Definitely.. get together and make sure multiplayer works Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
Totenkopf Posted October 5, 2009 Posted October 5, 2009 hey man, how do i get 0.95 for beta testing i was signed up i believe TotenkopF
SWR Staff - Executive EvilleJedi Posted October 5, 2009 SWR Staff - Executive Posted October 5, 2009 read the first post you need to use the svn client tortoise (or if you have other working ones you like better) Anyone that can test multiplayer please give us a lot of feedback
anachron Posted October 5, 2009 Posted October 5, 2009 I have play some multiplayer game with my gf (via internet), working fine so far More feedback as soon as we have time to play some more games.
Planetkillerzz Posted October 5, 2009 Posted October 5, 2009 Multiplayer seems to be as stable as single player for me so far.Its basicaly the same "triggers" that dumps the game in or out of multiplayer ie the structures I reported. Rest been rather smooth. nice work Where do we report things like balancing stuff ect? here? I mean generic stuff that isnt a bug pr say. Also my bug reports mailed my email that feedback was needed, so I went and read Evaders replies, what feedback do you want ? did I miss something that I am supposed to do?or we good? Heh sorry for the questions just making sure im reporting bugs correctly is all.
SWR Staff - Executive Evaders99 Posted October 5, 2009 Author SWR Staff - Executive Posted October 5, 2009 When I put things for feedback, I mostly mean for the developers (Eville Jedi) to take a look at it - he'll probably end up closing it if its resolved with future research/tech changes. If its specific balance changes (laser amount should be X, etc), go ahead and bug it.If its more generic stuff (CIS ships are better than Republic ships), you can post it here to discuss. I'm sure Eville would like feedback, esp since everything is up for change at the moment Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
Falleen9 Posted October 6, 2009 Posted October 6, 2009 Checked. Also I'd like to add that using the export function in Tortoise SVN gets rid of most of the SVN associations making loading and such a bit faster. Just remember to keep the SVN folder out of your entrenchment mod directory so you don't get clones.
SWR Staff - Executive Evaders99 Posted October 6, 2009 Author SWR Staff - Executive Posted October 6, 2009 Use a local checkout (in a different folder) and export from that. If you start exporting from the directly from our repository, you could be downloading lots Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
Planetkillerzz Posted October 6, 2009 Posted October 6, 2009 I will shortly write a full report on proposed game issues/ballances that are not "bug" pr say. But I must say right quick that the ability "adaptive Forcefield" is insanely overpowered. Colossally so.Nothing short of vast fleets can overpower vessels with this ability. Played a few multi-player games and every time alliance or CIS used their normal destroyer designs with said ability the game ended. When you shoot AI he will let you chew him down to low shields then instantly they will recharge to full and with players micro managing that it becomes an surplus fight in futility. That ability is in complete overdrive in its current incarnation. If anything it needs to be severely throttled. Ironically big ships like super-capitals never ever regen their shields in a full game before its over which is a bit silly too. Maybe a compromise can be reached? Anyways I will go have some coffee and recover from shock
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