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How can edit starting units


Klamytappi89
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Hy... I have bacame some sort of Retro gamers since my 4 latest instal is this Grand prix 2, Grand prix manager, Sim city 2000 and now good old Rebellion. butt to the point :) Ive played this for week now and wanted to grate state where bolth factions start from crach. So i googled editor and bam this site was senocd at first page so i downloaded and tryid it and damm its good. So a started edit units by first sorting them by maintenance points to the readme file then editing them example by ground forces rebels that is Sullustans. So i made it only availeble unit for start. Next one was army regiment so i putt its research value 1 and addet to it all what was better in latar wan wich was now detection value and doing that next to mon calmari regiment and so on to all units fighters ( every 4 research came new fighter ) and capitals ships. Then i tryid find how to edit starting units and only found coruscant yavin and HQ. So i though that other units will come to map by random factors of avaleble units. I started game at rebels i saw that actualy work. I only had sullustans Y-wings and medium transports to by but after searching map i found units wich shouldnt be availeble so i afreid worst. Then it hit me about day 350. I had my fleet was parket at sluis van ( two corellian corvettes wich i wasnt availeble by yet ) 3 Corellian Gunships 5 Bulk transports and 6 Medium transports. At ground i had 15 y-wings) Then two Star Destroyers arrive whit TIE Fighters... Cause i had addet them all what was better in cheapers models ( wich is hell like lasers to y-wings to try avoid ) and Gravity well i coudn run... Only wach how 85% of my fleet is wipet out and imagine you self there thinking "this aint just F*** fair...." So is there any way to start whit no ships or edit wich ships and units will be at start and how much :)
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Welcome to the site! Always good to see others playing this classic game.

 

The game is designed to randomly give you certain units. The number of those units depends on the difficultly level you're playing at, but you can't change which units the computer will assign to both sides.

 

At least, not directly. I can tell you how to change it, but you may not like the side-effects...

 

For the Empire, the game will start with mixtures of the following:

TIE fighters

Storm troopers, Imperial Fleet Regiments, and Imperial Army Regiments

Imperial Dreadnoughts, Galleons, Carrack Light Cruisers, Victory Star Destroyers, Imperial Star Destroyers

 

For the Alliance, the game will start with mixtures of the following:

Ywings and Xwings

Alliance Fleet Regiments and Alliance Army Regiments

Alliance Dreadnoughts, Bulk Cruisers, Corellian Corvettes, Medium Transports, and Alliance Escort Carriers

 

Alright, so you want to change which units each side is capable of getting when the game begins? RebEd allows you to load different cards in place of the ones you start with. Save a copy of your beginning ships for both sides (the ones you want each side to begin with), then replace the ships I listed above with the copies of the ships you want each side to begin with. For example, replace the Bulk Cruiser with a copy of the Corellian Corvette... RebEd will show that you then have two Corellian Corvettes in your list. When the game begins, it will give the rebels Corellian Corvettes every time it would have given them Bulk Cruisers (in addition to the Corvettes it would have given them normally).

 

This will make the game start with the proper units. Unfortunately, you will be denied the opportunity to build several units (as, for example, the bulk cruiser is now replaced with a corvette). If you want to build those again, wait until you have the research completed to get that unit... then save, exit and go back into RebEd, and load the original card back into the original slot. This will simultaneously change all the ships already in the game back to the original type (so any bulk cruisers you started with, which had been replaced by corvettes, will go back to being bulk cruisers). It will also allow you to build them again. Do the same for the other team (replace the same level research ship with the original one). If you make a mistake somewhere and don't have a copy of the original ship, you can download any of the original ships from this site (listed in the "Cards" section).

 

NOTE: I HAVE NOT TESTED SWITCHING CARDS IN THE MIDDLE OF A GAME. I just described what I *think* will happen, but I can't guarantee that I got it right. It's the only way I know of to do what you want though, so it should be worth a try at least. Annoying that you have to close the game each time you research a new level, but I'm pretty sure it will work at least.

 

If any of that didn't make sense, feel free to post questions and I'll try to explain it better...

Star Wars: Rebellion, A Field Manual

"O be wise, what can I say more?"

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So if i understand correctly i can change what units are usable from start not how many. About those cards how they work, can be changet etc. And try tell me that like you would tell that you granny by the basics cause im not brightest star in the galaxy :D.

 

oh i got it by my self :D No help needet now... i think ;)

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